Poke_Transporter_GB/source/script_builder.cpp
Remnants of Forgotten Disney 2e8af87dc7 ASM integration
2023-10-03 19:27:14 -05:00

406 lines
10 KiB
C++

#include <tonc.h>
#include "script_builder.h"
mystery_gift_script::mystery_gift_script()
{
curr_index = NPC_LOCATION_OFFSET;
}
void mystery_gift_script::build_script()
{
set_script();
};
void mystery_gift_script::set_script()
{
// Located at 0x?8A8 in the .sav
init_npc_location(0xFF, 0xFF, 0xFF);
setvirtualaddress(0x08000000);
lock();
faceplayer();
checkflag(FLAG_ALL_COLLECTED);
virtualgotoif(COND_FLAGTRUE, JUMP_ALL_COLLECTED);
virtualmsgbox(TEXT_GREET);
waitmsg();
waitkeypress();
setvar(VAR_INDEX, 0x0000);
setvar(VAR_CALLASM, rev_endian(0x0023));
setvar(VAR_PKMN_OFFSET, 0x0000);
copybyte(PTR_SCRIPT_PTR_LOW, PTR_BLOCK_PTR_LOW);
copybyte(PTR_SCRIPT_PTR_LOW + 1, PTR_BLOCK_PTR_LOW + 1);
copybyte(PTR_SCRIPT_PTR_HIGH, PTR_BLOCK_PTR_HIGH);
copybyte(PTR_SCRIPT_PTR_HIGH + 1, PTR_BLOCK_PTR_HIGH + 1);
addvar(VAR_SCRIPT_PTR_LOW, 0x3731);
addvar(VAR_SCRIPT_PTR_LOW, 0x164); // Combine to one line to free up space
setvar(VAR_CALL_RETURN_1, rev_endian(0x0300));
setvar(VAR_CALL_CHECK_FLAG, rev_endian(0x2B00));
addvar(VAR_CALL_CHECK_FLAG, 0x2000);
setvar(VAR_CALL_RETURN_2, rev_endian(0x0003));
set_jump_destination(JUMP_LOOP);
call(PTR_CALL_CHECK_FLAG);
virtualgotoif(COND_FLAGFALSE, JUMP_PKMN_COLLECTED);
call(PTR_CALLASM);
compare(VAR_BOX_RETURN, 0x02);
virtualgotoif(COND_EQUALS, JUMP_BOX_FULL);
set_jump_destination(JUMP_PKMN_COLLECTED);
addvar(VAR_PKMN_OFFSET, 0x64);
addvar(VAR_INDEX, 0x01);
addvar(VAR_CALL_CHECK_FLAG, 0x0100);
compare(VAR_INDEX, 0x06);
virtualgotoif(COND_LESSTHAN, JUMP_LOOP);
setflag(FLAG_ALL_COLLECTED);
set_jump_destination(JUMP_ALL_COLLECTED);
virtualmsgbox(TEXT_THANK);
waitmsg();
waitkeypress();
release();
end();
set_jump_destination(JUMP_BOX_FULL);
virtualmsgbox(TEXT_FULL);
waitmsg();
waitkeypress();
release();
end();
insert_textboxes();
push(rlist_lr, 0);
ldr3(r3, 0x08); // Distance to the correct word FIX ME
ldr1(r3, r3, 0x00);
add5(r0, 28); // Could change
add3(r0, r0, r3);
ldr3(r1, 0x05); // Distance to correct word again
mov3(1, 0, r2, r15);
add2(r2, 7);
mov3(0, 1, r14, r2);
bx(0, r1);
ldr3(r2, 0x00); // Last one that could change
str1(0, r2, r0);
pop(0, rlist_r0);
bx(0, r0);
fill_jumppoint_pointers();
fill_textbox_pointers();
};
u8 mystery_gift_script::get_script_value_at(int i)
{
return mg_script[i];
}
u16 mystery_gift_script::rev_endian(u16 num)
{
return ((num & 0xFF) << 8) | (num >> 8);
}
void mystery_gift_script::add_command(int len)
{
for (int i = 0; i < len; i++)
{
mg_script[curr_index] = value_buffer[i];
curr_index++;
}
}
void mystery_gift_script::fill_jumppoint_pointers()
{
for (int i = 0; i < NUM_JUMPS; i++) // Parse through the script and replace any jump points
// and text boxes to match their locations
{
u32 jump_addr = jumppoint_destination[i] + VIR_ADDRESS;
u32 jump_loc = jumppoint_location[i];
mg_script[jump_loc] = jump_addr >> 0;
mg_script[jump_loc + 1] = jump_addr >> 8;
mg_script[jump_loc + 2] = jump_addr >> 16;
mg_script[jump_loc + 3] = jump_addr >> 24;
}
}
void mystery_gift_script::fill_textbox_pointers()
{
for (int i = 0; i < NUM_TEXTBOXES; i++)
{
u32 textbox_addr = textbox_destination[i] + VIR_ADDRESS;
u32 textbox_loc = textbox_location[i];
mg_script[textbox_loc] = textbox_addr >> 0;
mg_script[textbox_loc + 1] = textbox_addr >> 8;
mg_script[textbox_loc + 2] = textbox_addr >> 16;
mg_script[textbox_loc + 3] = textbox_addr >> 24;
}
}
void mystery_gift_script::insert_textboxes()
{
for (int i = 0; i < NUM_TEXTBOXES; i++)
{
textbox_destination[i] = curr_index - NPC_LOCATION_OFFSET;
for (unsigned int parser = 0; parser < textboxes[i].length(); parser++)
{
mg_script[curr_index] = convert_char(textboxes[i].at(parser));
curr_index++;
}
mg_script[curr_index] = 0xFF; // End string
curr_index++;
}
}
u8 mystery_gift_script::convert_char(char convert_char)
{
switch (convert_char)
{
case '0' ... '9':
return convert_char + (0xA1 - '0'); // '0' = 0xA1
case 'A' ... 'Z':
return convert_char + (0xBB - 'A'); // 'A' = 0xBB
case 'a' ... 'z':
return convert_char + (0xD5 - 'a'); // 'a' = 0xD5
case '!':
return 0xAB;
case '?':
return 0xAC;
case '.':
return 0xAD;
case '#': // Variable escape sequence
return 0xFD;
case '*': // Player name
return 0x01;
case '^': // Wait for button and scroll text
return 0xFA;
case '-': // Wait for button and clear text
return 0xFB;
case ' ':
return 0x00;
default:
return 0x00;
}
}
u16 mystery_gift_script::calc_checksum() // Implementation taken from PokeEmerald Decomp
{
u16 i, j;
u16 crc = 0x1121;
for (i = 0; i < MG_SCRIPT_SIZE; i++)
{
crc ^= mg_script[i];
for (j = 0; j < 8; j++)
{
if (crc & 1)
crc = (crc >> 1) ^ 0x8408;
else
crc >>= 1;
}
}
return ~crc;
}
void mystery_gift_script::add_asm(u16 command)
{
mg_script[curr_index] = command >> 0;
mg_script[curr_index + 1] = command >> 8;
curr_index += 2;
}
// Scripting commands:
void mystery_gift_script::setvirtualaddress(u32 location)
{
value_buffer[0] = 0xB8;
value_buffer[1] = location >> 0;
value_buffer[2] = location >> 8;
value_buffer[3] = location >> 16;
value_buffer[4] = location >> 24;
add_command(5);
}
void mystery_gift_script::lock()
{
value_buffer[0] = 0x6A;
add_command(1);
}
void mystery_gift_script::faceplayer()
{
value_buffer[0] = 0x5A;
add_command(1);
}
void mystery_gift_script::checkflag(u8 flag_id)
{
value_buffer[0] = 0x2B;
value_buffer[1] = flag_id >> 0;
value_buffer[2] = flag_id >> 8;
add_command(3);
}
void mystery_gift_script::virtualgotoif(u8 condition, u8 jumppoint_id)
{
jumppoint_location[jumppoint_id] = (curr_index + 2);
value_buffer[0] = 0xBB;
value_buffer[1] = condition;
value_buffer[2] = 0x00;
value_buffer[3] = 0x00;
value_buffer[4] = 0x00;
value_buffer[5] = 0x00;
add_command(6);
}
void mystery_gift_script::set_jump_destination(u8 jumppoint_id)
{
jumppoint_destination[jumppoint_id] = curr_index - NPC_LOCATION_OFFSET;
}
void mystery_gift_script::virtualmsgbox(u8 textbox_id)
{
textbox_location[textbox_id] = (curr_index + 1);
value_buffer[0] = 0xBD;
value_buffer[1] = 0x00;
value_buffer[2] = 0x00;
value_buffer[3] = 0x00;
value_buffer[4] = 0x00;
add_command(5);
}
void mystery_gift_script::waitmsg()
{
value_buffer[0] = 0x66;
add_command(1);
}
void mystery_gift_script::waitkeypress()
{
value_buffer[0] = 0x6D;
add_command(1);
}
void mystery_gift_script::setvar(u16 var_id, u16 value)
{
value_buffer[0] = 0x16;
value_buffer[1] = var_id >> 0;
value_buffer[2] = var_id >> 8;
value_buffer[3] = value >> 0;
value_buffer[4] = value >> 8;
add_command(5);
}
void mystery_gift_script::copybyte(u32 destination, u32 source)
{
value_buffer[0] = 0x15;
value_buffer[1] = destination >> 0;
value_buffer[2] = destination >> 8;
value_buffer[3] = destination >> 16;
value_buffer[4] = destination >> 24;
value_buffer[5] = source >> 0;
value_buffer[6] = source >> 8;
value_buffer[7] = source >> 16;
value_buffer[8] = source >> 24;
add_command(9);
}
void mystery_gift_script::addvar(u16 var_id, u16 value)
{
value_buffer[0] = 0x17;
value_buffer[1] = var_id >> 0;
value_buffer[2] = var_id >> 8;
value_buffer[3] = value >> 0;
value_buffer[4] = value >> 8;
add_command(5);
}
void mystery_gift_script::call(u32 script_ptr)
{
value_buffer[0] = 0x04;
value_buffer[1] = script_ptr >> 0;
value_buffer[2] = script_ptr >> 8;
value_buffer[3] = script_ptr >> 16;
value_buffer[4] = script_ptr >> 24;
add_command(5);
}
void mystery_gift_script::compare(u16 var_id, u16 value)
{
value_buffer[0] = 0x21;
value_buffer[1] = var_id >> 0;
value_buffer[2] = var_id >> 8;
value_buffer[3] = value >> 0;
value_buffer[4] = value >> 8;
add_command(5);
}
void mystery_gift_script::setflag(u16 flag_id)
{
value_buffer[0] = 0x29;
value_buffer[1] = flag_id >> 0;
value_buffer[2] = flag_id >> 8;
add_command(3);
}
void mystery_gift_script::release()
{
value_buffer[0] = 0x6C;
add_command(1);
}
void mystery_gift_script::end()
{
value_buffer[0] = 0x02;
add_command(1);
}
void mystery_gift_script::init_npc_location(u8 bank, u8 map, u8 npc)
{
mg_script[0] = 0x33; // File ID?
mg_script[1] = bank;
mg_script[2] = map;
mg_script[3] = npc;
}
// ASM Commands
// Documentation found here:
// https://github.com/LunarLambda/arm-docs
void mystery_gift_script::push(u8 r, u8 register_list)
{
add_asm((0b1011010 << 9) | r << 8 | register_list);
}
void mystery_gift_script::ldr3(u8 rd, u8 immed_8)
{
add_asm(0b01001 << 11 | rd << 8 | immed_8);
}
void mystery_gift_script::ldr1(u8 immed_5, u8 rn, u8 rd)
{
add_asm(0b01101 << 11 | immed_5 << 6 | rn << 3 | rd);
}
void mystery_gift_script::add5(u8 rd, u8 immed_8)
{
add_asm(0b10100 << 11 | rd << 8 | immed_8);
}
void mystery_gift_script::add3(u8 rm, u8 rn, u8 rd)
{
add_asm(0b0001100 << 9| rm << 6 | rn << 3 | rd);
}
void mystery_gift_script::mov3(u8 h1, u8 h2, u8 rm, u8 rd){
add_asm(0b01000110 << 9| h1 << 7 | h2 << 6 | rm << 3 | rd);
}
void mystery_gift_script::add2(u8 rd, u8 immed_8){
add_asm(0b0001100 << 11 | rd << 8 | immed_8);
}
void mystery_gift_script::bx(u8 h2, u8 rm){
add_asm(0b010001110 << 7 | h2 << 6 | rm << 3);
}
void mystery_gift_script::str1(u8 immed_5, u8 rn, u8 rd){
add_asm(0b01100 << 11 | immed_5 << 6 | rn << 3 | rd);
}
void mystery_gift_script::pop(u8 r, u8 register_list){
add_asm(0b1011110 << 9 | r << 8 | register_list);
}