Poke_Transporter_GB/source/main.cpp
easyaspi314 f3a164076d Cut VRAM usage roughly in half
Memory manufacturers and AAA game studios hate her!

With some clever rearranging, PTGB now uses only 36 KiB of the 64 KiB
BG VRAM. This means the remaining 28 KiB is free to use in the future.

Caveats: The flex tileset must not use more that 6 KiB. There is a check
for it added.

VRAM Map
  06000000 - 06000800 ( 2K): Eternal backdrop and textbox tileset
  06000800 - 06002000 ( 6K): Flex BG tileset
  06002000 - 06002400 ( 2K): BG0: Backdrop tilemap
  06002800 - 06003000 ( 2K): BG1: Flex BG tilemap
  06003000 - 06003800 ( 2K): BG2: Textbox tilemap
  06003800 - 06004000 ( 2K): BG3: Text tilemap
  06004000 -~06009000 (20K): Text rendering bitmap
  06009000 - 06010000 (28K): Free work RAM
  06010000 - 06018000 (32K): Sprite tileset

Additionally:
- Explicitly clear VRAM on boot
- Dirty workaround to fix box drawing buffer overflow.
- Flex backgrounds use a table instead of a huge switch statement
- Textbox tile IDs are now const u16[] instead of int[]
2026-07-02 16:20:19 -04:00

501 lines
12 KiB
C++

#include <tonc.h>
#include <cstdlib>
#include "libstd_replacements.h"
#include "flash_mem.h"
#include "interrupt.h"
#include "gb_link.h"
#include "gameboy_colour.h"
#include "random.h"
#include "text_engine.h"
#include "background_engine.h"
#include "pokemon_party.h"
#include "pokemon_data.h"
#include "script_array.h"
#include "sprite_data.h"
#include "button_handler.h"
#include "button_menu.h"
#include "dbg/debug_mode.h"
#include "dbg/debug_menu.h"
#include "dbg/ptgb_mgba_print.h"
#include "dex_handler.h"
#include "pokedex.h"
#include "global_frame_controller.h"
#include "pkmn_font.h"
#include "ptgb_save_data_manager.h"
#include "mystery_gift_injector.h"
#include "mystery_gift_builder.h"
#include "multiboot_upload.h"
#include "rom_data.h"
#include "libraries/Pokemon-Gen3-to-Gen-X/include/save.h"
#include "text_data_table.h"
#include "custom_malloc.h"
#include "sound.h"
/*
TODO:
- Add in putting item from Pkmn to bag in gen 2
- Determine if transfered Shiny Pokemon are square/star sparkles
- Music and sound effects
- Wii Channel
- Events
- MissingNo/Enigma Berry
- Text translations
- Add support for other languages
- Add in dolls for gen 2/3
- Doxygen generation
--------
*/
int delay_counter = 0;
int curr_selection = 0;
bool skip = true;
rom_data curr_GBA_rom;
Button_Menu yes_no_menu(1, 2, 40, 24, false);
// (R + G*32 + B*1024)
#define RGB(r, g, b) (r + (g * 32) + (b * 1024))
void load_graphics()
{
// Load opening background first so it hides everything else
load_flex_background(FLEXBG_OPENING, 1);
load_background();
load_textbox_background();
load_eternal_sprites();
// Set up global yes no button
yes_no_menu.clear_vector();
yes_no_menu.add_button(Button(button_yes), true);
yes_no_menu.add_button(Button(button_no), false);
}
void initialization_script(void)
{
// Initializations
REG_DISPCNT = DCNT_BLANK | DCNT_MODE0 | DCNT_BG0 | DCNT_BG1 | DCNT_BG2 | DCNT_BG3 | DCNT_OBJ | DCNT_OBJ_1D;
// Disable for save data read/write
REG_IME = 0;
REG_IE = 0;
// Sound bank init
irq_init(NULL);
irq_enable(II_VBLANK);
// This currently crashes when you try to transfer a Pokemon:
// sound_init();
// Graphics init
oam_init(obj_buffer, 128);
load_graphics();
// Prepare text engine for dialogue
init_text_engine();
ptgb_mgba_init();
// Set the random seed
rand_set_seed(0x1216);
// Clean up the main screen quick
VBlankIntrWait();
REG_DISPCNT &= ~DCNT_BLANK;
PTGB_MGBA_INFO("Hello from PTGB!");
};
void game_load_error(void)
{
BG_TEXTBOX = (BG_TEXTBOX & ~BG_PRIO_MASK) | BG_PRIO(1);
{
u8 general_text_table_buffer[2048];
text_data_table general_text(general_text_table_buffer);
general_text.decompress(get_compressed_text_table(GENERAL_INDEX));
ptgb_write_textbox(general_text.get_text_entry(GENERAL_cart_load_error), true, false,
GENERAL_INDEX, GENERAL_cart_load_error, false);
}
key_poll();
do
{
global_next_frame();
} while (!key_hit(KEY_A) && !key_hit(KEY_SELECT));
tte_erase_rect(0, 0, H_MAX, V_MAX);
erase_textbox_tiles();
if (key_hit(KEY_SELECT))
{
// We also want to give the option in this screen to upload the multiboot rom to another GBA.
// This can be useful when the user wants to work with a flashcart in single rom mode.
// The EZ Flash Omega (DE) for instance, triggers a reset of the gba if you insert it while the GBA is turned on.
// So the only way to work with it, is to boot Poke Transporter GB over multiboot and have the flashcart already inserted.
// It would be a shame not to support this flashcart, because it's awesome for pokémon fans. After all: it supports ds transfer
// and should support connecting with the gamecube games.
multiboot_upload_screen();
return;
}
delay_counter = 0;
while (delay_counter < 60)
{
delay_counter++;
global_next_frame();
}
}
void first_load_message(void)
{
tte_set_ink(INK_ROM_COLOR);
{
u8 general_text_table_buffer[2048];
text_data_table general_text(general_text_table_buffer);
general_text.decompress(get_compressed_text_table(GENERAL_INDEX));
ptgb_write_simple(general_text.get_text_entry(GENERAL_intro_first), true);
}
while (!key_hit(KEY_A))
{
global_next_frame();
}
}
int credits()
{
u8 text_decompression_buffer[2048];
text_data_table credits_text_table(text_decompression_buffer);
int curr_credits_num = 0;
credits_text_table.decompress(get_compressed_text_table(CREDITS_INDEX));
bool update = true;
global_next_frame();
while (true)
{
if (update)
{
ptgb_write_textbox(credits_text_table.get_text_entry(curr_credits_num), true, false,
CREDITS_INDEX, curr_credits_num, false);
update = false;
}
if (key_hit(KEY_B))
{
tte_erase_rect(0, 0, H_MAX, V_MAX);
hide_textbox();
erase_textbox_tiles();
return 0;
}
if (key_hit(KEY_LEFT) && curr_credits_num > 0)
{
curr_credits_num--;
update = true;
}
if (key_hit(KEY_RIGHT) && curr_credits_num < (credits_text_table.get_number_of_text_entries() - 1))
{
curr_credits_num++;
update = true;
}
global_next_frame();
}
};
int tutorial()
{
u8 text_decompression_buffer[2048];
text_data_table tutorial_text_table(text_decompression_buffer);
int curr_tutorial_num = 0;
tutorial_text_table.decompress(get_compressed_text_table(TUTORIAL_INDEX));
bool update = true;
global_next_frame();
while (true)
{
if (update)
{
ptgb_write_textbox(tutorial_text_table.get_text_entry(curr_tutorial_num), true, false,
TUTORIAL_INDEX, curr_tutorial_num, false);
update = false;
}
if (key_hit(KEY_B))
{
tte_erase_rect(0, 0, H_MAX, V_MAX);
hide_textbox();
erase_textbox_tiles();
return 0;
}
if (key_hit(KEY_LEFT) && curr_tutorial_num > 0)
{
curr_tutorial_num--;
update = true;
}
if (key_hit(KEY_RIGHT) && curr_tutorial_num < (tutorial_text_table.get_number_of_text_entries() - 1))
{
curr_tutorial_num++;
update = true;
}
global_next_frame();
}
};
int main_menu_loop()
{
#define NUM_MENU_OPTIONS 4
const uint8_t menu_options[NUM_MENU_OPTIONS] = {GENERAL_option_transfer, GENERAL_option_dreamdex, GENERAL_option_credits, GENERAL_option_tutorial};
int return_values[NUM_MENU_OPTIONS] = {BTN_TRANSFER, BTN_POKEDEX, BTN_CREDITS, BTN_TUTORIAL};
uint8_t general_text_table_buffer[2048];
text_data_table general_text(general_text_table_buffer);
bool update = true;
const uint8_t *text_entry;
u16 test = 0;
general_text.decompress(get_compressed_text_table(GENERAL_INDEX));
while (true)
{
if (update)
{
for (int i = 0; i < NUM_MENU_OPTIONS; i++)
{
text_entry = general_text.get_text_entry(menu_options[i]);
int string_length = get_string_length(text_entry);
int x = ((240 - string_length) / 2);
tte_set_pos(x, ((i * (16 + 6)) + 70));
if (i == curr_selection)
{
tte_set_ink(INK_WHITE);
}
else
{
tte_set_ink(INK_ROM_COLOR);
}
ptgb_write_simple(text_entry, true);
test++;
}
}
update = true;
if (key_hit(KEY_DOWN))
{
curr_selection = ((curr_selection + 1) % NUM_MENU_OPTIONS);
}
else if (key_hit(KEY_UP))
{
if (curr_selection == 0) {
curr_selection = NUM_MENU_OPTIONS - 1;
}
else {
curr_selection = ((curr_selection + (NUM_MENU_OPTIONS - 1)) % NUM_MENU_OPTIONS);
}
}
else if (key_hit(KEY_A))
{
tte_erase_rect(0, test, H_MAX, V_MAX);
return return_values[curr_selection];
}
else if ((key_held(KEY_L) && key_held(KEY_R)))
{
return BTN_DEBUG_MENU;
}
else
{
update = false;
}
global_next_frame();
}
}
// Gears of Progress
static void show_gears_of_progress()
{
REG_BG1VOFS = 0;
delay_counter = 0;
while (delay_counter < (15 * 60))
{
global_next_frame();
delay_counter++;
if (key_hit(KEY_A))
{
delay_counter = (15 * 60);
}
}
}
// split off from the main function in order to keep the scope of the variables limited to the execution of this function
// otherwise they stick around for the entire runtime of the program
// the attribute noinline is used to prevent the compiler from inlining this function back into the main function
// this decision was based on the output of build/main.su after adding the -fstack-usage compile flag
static void __attribute__((noinline)) show_intro()
{
bool start_pressed = false;
u8 general_text_table_buffer[2048];
text_data_table general_text(general_text_table_buffer);
const u8 *text_entry;
general_text.decompress(get_compressed_text_table(GENERAL_INDEX));
text_entry = general_text.get_text_entry(GENERAL_intro_legal);
tte_set_ink(INK_ROM_COLOR);
ptgb_write_textbox(text_entry, true, true,
GENERAL_INDEX, GENERAL_intro_legal, true);
show_gears_of_progress();
BG_FLEX = BG_FLEX | BG_PRIO(3);
key_poll(); // Reset the keys
curr_GBA_rom.load_rom(false);
obj_set_pos(ptgb_logo_l, 56, 12);
obj_set_pos(ptgb_logo_r, 56 + 64, 12);
obj_unhide_multi(ptgb_logo_l, 1, 2);
REG_BLDCNT = BLD_BUILD(BLD_BG3, BLD_BG0, 1);
general_text.decompress(get_compressed_text_table(GENERAL_INDEX));
text_entry = general_text.get_text_entry(GENERAL_press_start);
tte_set_pos(0, 12 * 8);
tte_set_ink(INK_DARK_GREY);
ptgb_write_simple(text_entry, true);
int fade = 0;
while (!start_pressed)
{
fade = abs(((get_frame_count() / 6) % 24) - 12);
global_next_frame();
start_pressed = key_hit(KEY_START) | key_hit(KEY_A);
REG_BLDALPHA = BLDA_BUILD(0b10000, fade);
}
}
int main(void)
{
// Clear VRAM. We use it as extra BSS.
RegisterRamReset(RESET_VRAM);
malloc_init_default_pool();
initialization_script();
// Set colors based on current ROM
set_background_pal(0, false, false);
/* First load message doesn't really make sense anymore, since you have to load the ROM first.
if (!get_tutorial_flag())
{
first_load_message();
}*/
show_intro();
key_poll();
tte_erase_rect(0, 0, H_MAX, V_MAX);
REG_BLDALPHA = BLDA_BUILD(0b10000, 0); // Reset fade
// Check if the game has been loaded correctly.
bool debug = false;
while (!curr_GBA_rom.load_rom(debug))
{
if (g_debug_options.ignore_game_pak)
{
debug = true;
}
else
{
obj_hide_multi(ptgb_logo_l, 2);
global_next_frame();
game_load_error();
// initialization_script();
}
}
// Initialize memory and save data after loading the game
BG_TEXTBOX = BG_TEXTBOX | BG_PRIO(3);
init_bank();
initialize_memory_locations();
load_custom_save_data();
set_background_pal(curr_GBA_rom.gamecode, false, true);
if (!g_debug_options.ignore_mg_e4_flags && (!get_tutorial_flag() || g_debug_options.force_tutorial))
{
obj_hide_multi(ptgb_logo_l, 2);
text_loop(BTN_TRANSFER);
initialize_save_data();
// TODO: We should be able to test for a Bootleg rom in here- if the save data isn't written, then it is bootleg.
}
obj_unhide_multi(ptgb_logo_l, 1, 2);
// MAIN LOOP
while (true)
{
if (DEBUG_MODE && false) // This isn't really needed anymore
{
print_mem_section();
curr_GBA_rom.print_rom_info();
}
load_flex_background(FLEXBG_MAIN_MENU, 2);
obj_unhide_multi(ptgb_logo_l, 1, 2);
obj_set_pos(ptgb_logo_l, 56, 12);
obj_set_pos(ptgb_logo_r, 56 + 64, 12);
switch (main_menu_loop())
{
case (BTN_TRANSFER):
tte_set_ink(INK_DARK_GREY);
obj_hide_multi(ptgb_logo_l, 2);
load_flex_background(FLEXBG_FENNEL, 3);
text_loop(SCRIPT_TRANSFER);
break;
case (BTN_POKEDEX):
if (get_tutorial_flag())
{
obj_hide_multi(ptgb_logo_l, 2);
global_next_frame();
load_flex_background(FLEXBG_DEX, 2);
set_background_pal(curr_GBA_rom.gamecode, true, false);
pokedex_loop();
load_flex_background(FLEXBG_DEX, 3);
set_background_pal(curr_GBA_rom.gamecode, false, false);
}
break;
case (BTN_CREDITS):
tte_set_ink(INK_DARK_GREY);
BG_FLEX = (BG_FLEX & ~BG_PRIO_MASK) | BG_PRIO(3);
obj_hide_multi(ptgb_logo_l, 2);
credits();
break;
case (BTN_TUTORIAL):
tte_set_ink(INK_DARK_GREY);
BG_FLEX = (BG_FLEX & ~BG_PRIO_MASK) | BG_PRIO(3);
obj_hide_multi(ptgb_logo_l, 2);
tutorial();
break;
case (BTN_EVENTS):
obj_hide_multi(ptgb_logo_l, 2);
text_loop(SCRIPT_EVENT);
break;
#if ENABLE_DEBUG_MENU
case (BTN_DEBUG_MENU):
obj_hide_multi(ptgb_logo_l, 2);
load_flex_background(FLEXBG_FENNEL, 3);
show_debug_menu();
break;
#endif
default:
global_next_frame();
}
}
}