Poke_Transporter_GB/source/script_array.cpp
2023-08-04 18:33:26 -05:00

67 lines
2.7 KiB
C++

#include "script_array.h"
#include <tonc.h>
int last_error;
Pokemon_Party party_data;
script_obj script[13] =
{
script_obj("", 2, CHECK_GAME, 1), // 0
script_obj("Game not detected. Please turn off your system and upload the program again.", 2), // 1
script_obj("Welcome to Pokemon Mirror!", 3), // 2
script_obj("Please connect your GBA to a GB in the trading room, and press A", 4, START_LINK), // 3
script_obj("", 6, ERROR_COM_ENDED, 5), // 4
script_obj("Error: Communication ended.", 3), // 5
script_obj("", 8, ERROR_DISCONNECT, 7), // 6
script_obj("Error: Cable disconnected.", 3), // 7
script_obj("", 10, ERROR_TIMEOUT_ONE, 9), // 8
script_obj("Error: Timed out (1).", 3), // 9
script_obj("", 12, ERROR_TIMEOUT_TWO, 11), // 10
script_obj("Error: Timed out (2)", 3), // 11
script_obj("Connection successful! Transfering in Pokemon now", 5), // 12
};
void add_script_party_var(Pokemon_Party var)
{
party_data = var;
}
bool run_conditional(int index)
{
// Here is most of the logic that drives what lines show up where. It's probably not the best way to code it, but it works
switch (index)
{
case CHECK_GAME:
{
u32 game_code = (*(vu32 *)(0x80000AC)) & 0xFFFFFF;
return (game_code == 0x565841 || // Ruby
game_code == 0x505841 || // Sapphire
game_code == 0x525042 || // FireRed
game_code == 0x475042 || // LeafGreen
game_code == 0x455042 // Emerald
);
}
case START_LINK:
party_data.start_link();
return true;
case ERROR_COM_ENDED:
return party_data.get_last_error() != ERROR_COM_ENDED;
case ERROR_DISCONNECT:
return party_data.get_last_error() != ERROR_DISCONNECT;
case ERROR_TIMEOUT_ONE:
return party_data.get_last_error() != ERROR_TIMEOUT_ONE;
case ERROR_TIMEOUT_TWO:
return party_data.get_last_error() != ERROR_TIMEOUT_TWO;
default:
tte_set_pos(0, 0);
tte_write("ERROR! No conditional found.");
return false;
}
}