mirror of
https://github.com/GearsProgress/Poke_Transporter_GB.git
synced 2026-05-09 04:23:24 -05:00
This allows us to log to mgba's logging window. It will be very useful to debug issues. But we only allow enabling this for debug builds for license reasons.
446 lines
11 KiB
C++
446 lines
11 KiB
C++
#include <tonc.h>
|
|
#include <cstdlib>
|
|
#include "libstd_replacements.h"
|
|
#include "flash_mem.h"
|
|
#include "interrupt.h"
|
|
#include "gb_link.h"
|
|
#include "gameboy_colour.h"
|
|
#include "random.h"
|
|
#include "text_engine.h"
|
|
#include "background_engine.h"
|
|
#include "pokemon_party.h"
|
|
#include "pokemon_data.h"
|
|
#include "script_array.h"
|
|
#include "sprite_data.h"
|
|
#include "button_handler.h"
|
|
#include "button_menu.h"
|
|
#include "dbg/debug_mode.h"
|
|
#include "dbg/debug_menu.h"
|
|
#include "dbg/ptgb_mgba_print.h"
|
|
#include "dex_handler.h"
|
|
#include "pokedex.h"
|
|
#include "global_frame_controller.h"
|
|
#include "pkmn_font.h"
|
|
#include "ptgb_save_data_manager.h"
|
|
#include "mystery_gift_injector.h"
|
|
#include "mystery_gift_builder.h"
|
|
#include "multiboot_upload.h"
|
|
#include "rom_data.h"
|
|
#include "libraries/Pokemon-Gen3-to-Gen-X/include/save.h"
|
|
#include "text_data_table.h"
|
|
#include "custom_malloc.h"
|
|
#include "sound.h"
|
|
|
|
/*
|
|
|
|
TODO:
|
|
- Add in putting item from Pkmn to bag in gen 2
|
|
- Determine if transfered Shiny Pokemon are square/star sparkles
|
|
- Music and sound effects
|
|
- Wii Channel
|
|
- Events
|
|
- MissingNo/Enigma Berry
|
|
- Text translations
|
|
- Add support for other languages
|
|
- Add in dolls for gen 2/3
|
|
- Doxygen generation
|
|
--------
|
|
*/
|
|
|
|
int delay_counter = 0;
|
|
int curr_selection = 0;
|
|
bool skip = true;
|
|
rom_data curr_GBA_rom;
|
|
Button_Menu yes_no_menu(1, 2, 40, 24, false);
|
|
|
|
// (R + G*32 + B*1024)
|
|
#define RGB(r, g, b) (r + (g * 32) + (b * 1024))
|
|
|
|
void load_graphics()
|
|
{
|
|
|
|
// Load opening background first so it hides everything else
|
|
load_flex_background(FLEXBG_OPENING, 1);
|
|
load_background();
|
|
load_textbox_background();
|
|
load_eternal_sprites();
|
|
|
|
// Set up global yes no button
|
|
yes_no_menu.clear_vector();
|
|
yes_no_menu.add_button(Button(button_yes), true);
|
|
yes_no_menu.add_button(Button(button_no), false);
|
|
}
|
|
|
|
void initialization_script(void)
|
|
{
|
|
// Initializations
|
|
REG_DISPCNT = DCNT_BLANK | DCNT_MODE0 | DCNT_BG0 | DCNT_BG1 | DCNT_BG2 | DCNT_BG3 | DCNT_OBJ | DCNT_OBJ_1D;
|
|
|
|
// Disable for save data read/write
|
|
REG_IME = 0;
|
|
REG_IE = 0;
|
|
|
|
// Sound bank init
|
|
irq_init(NULL);
|
|
irq_enable(II_VBLANK);
|
|
// This currently crashes when you try to transfer a Pokemon:
|
|
// sound_init();
|
|
|
|
// Graphics init
|
|
oam_init(obj_buffer, 128);
|
|
load_graphics();
|
|
|
|
// Prepare text engine for dialogue
|
|
init_text_engine();
|
|
ptgb_mgba_init();
|
|
|
|
// Set the random seed
|
|
rand_set_seed(0x1216);
|
|
|
|
// Clean up the main screen quick
|
|
|
|
VBlankIntrWait();
|
|
REG_DISPCNT &= ~DCNT_BLANK;
|
|
|
|
PTGB_MGBA_INFO("Hello from PTGB!");
|
|
};
|
|
|
|
void game_load_error(void)
|
|
{
|
|
BG_TEXTBOX = (BG_TEXTBOX & ~BG_PRIO_MASK) | BG_PRIO(1);
|
|
|
|
{
|
|
u8 general_text_table_buffer[2048];
|
|
text_data_table general_text(general_text_table_buffer);
|
|
|
|
general_text.decompress(get_compressed_text_table(GENERAL_INDEX));
|
|
ptgb_write_textbox(general_text.get_text_entry(GENERAL_cart_load_error), true, false,
|
|
GENERAL_INDEX, GENERAL_cart_load_error, false);
|
|
}
|
|
|
|
key_poll();
|
|
do
|
|
{
|
|
global_next_frame();
|
|
} while (!key_hit(KEY_A) && !key_hit(KEY_SELECT));
|
|
|
|
tte_erase_rect(0, 0, H_MAX, V_MAX);
|
|
erase_textbox_tiles();
|
|
|
|
if (key_hit(KEY_SELECT))
|
|
{
|
|
// We also want to give the option in this screen to upload the multiboot rom to another GBA.
|
|
// This can be useful when the user wants to work with a flashcart in single rom mode.
|
|
// The EZ Flash Omega (DE) for instance, triggers a reset of the gba if you insert it while the GBA is turned on.
|
|
// So the only way to work with it, is to boot Poke Transporter GB over multiboot and have the flashcart already inserted.
|
|
// It would be a shame not to support this flashcart, because it's awesome for pokémon fans. After all: it supports ds transfer
|
|
// and should support connecting with the gamecube games.
|
|
multiboot_upload_screen();
|
|
return;
|
|
}
|
|
delay_counter = 0;
|
|
|
|
while (delay_counter < 60)
|
|
{
|
|
delay_counter++;
|
|
global_next_frame();
|
|
}
|
|
}
|
|
|
|
void first_load_message(void)
|
|
{
|
|
tte_set_ink(INK_ROM_COLOR);
|
|
|
|
{
|
|
u8 general_text_table_buffer[2048];
|
|
text_data_table general_text(general_text_table_buffer);
|
|
|
|
general_text.decompress(get_compressed_text_table(GENERAL_INDEX));
|
|
ptgb_write_simple(general_text.get_text_entry(GENERAL_intro_first), true);
|
|
}
|
|
|
|
while (!key_hit(KEY_A))
|
|
{
|
|
global_next_frame();
|
|
}
|
|
}
|
|
|
|
int credits()
|
|
{
|
|
u8 text_decompression_buffer[2048];
|
|
text_data_table credits_text_table(text_decompression_buffer);
|
|
int curr_credits_num = 0;
|
|
|
|
credits_text_table.decompress(get_compressed_text_table(CREDITS_INDEX));
|
|
bool update = true;
|
|
|
|
global_next_frame();
|
|
while (true)
|
|
{
|
|
if (update)
|
|
{
|
|
ptgb_write_textbox(credits_text_table.get_text_entry(curr_credits_num), true, false,
|
|
CREDITS_INDEX, curr_credits_num, false);
|
|
update = false;
|
|
}
|
|
|
|
if (key_hit(KEY_B))
|
|
{
|
|
tte_erase_rect(0, 0, H_MAX, V_MAX);
|
|
hide_textbox();
|
|
erase_textbox_tiles();
|
|
return 0;
|
|
}
|
|
if (key_hit(KEY_LEFT) && curr_credits_num > 0)
|
|
{
|
|
curr_credits_num--;
|
|
update = true;
|
|
}
|
|
if (key_hit(KEY_RIGHT) && curr_credits_num < (credits_text_table.get_number_of_text_entries() - 1))
|
|
{
|
|
curr_credits_num++;
|
|
update = true;
|
|
}
|
|
|
|
global_next_frame();
|
|
}
|
|
};
|
|
|
|
int main_menu_loop()
|
|
{
|
|
#define NUM_MENU_OPTIONS 3
|
|
const uint8_t menu_options[NUM_MENU_OPTIONS] = {GENERAL_option_transfer, GENERAL_option_dreamdex, GENERAL_option_credits};
|
|
int return_values[NUM_MENU_OPTIONS] = {BTN_TRANSFER, BTN_POKEDEX, BTN_CREDITS};
|
|
|
|
uint8_t general_text_table_buffer[2048];
|
|
text_data_table general_text(general_text_table_buffer);
|
|
bool update = true;
|
|
const uint8_t *text_entry;
|
|
u16 test = 0;
|
|
|
|
general_text.decompress(get_compressed_text_table(GENERAL_INDEX));
|
|
|
|
while (true)
|
|
{
|
|
if (update)
|
|
{
|
|
for (int i = 0; i < NUM_MENU_OPTIONS; i++)
|
|
{
|
|
text_entry = general_text.get_text_entry(menu_options[i]);
|
|
int string_length = get_string_length(text_entry);
|
|
int x = ((240 - string_length) / 2);
|
|
tte_set_pos(x, ((i * (16 + 10)) + 70));
|
|
if (i == curr_selection)
|
|
{
|
|
tte_set_ink(INK_WHITE);
|
|
}
|
|
else
|
|
{
|
|
tte_set_ink(INK_ROM_COLOR);
|
|
}
|
|
ptgb_write_simple(text_entry, true);
|
|
test++;
|
|
}
|
|
}
|
|
|
|
update = true;
|
|
if (key_hit(KEY_DOWN))
|
|
{
|
|
curr_selection = ((curr_selection + 1) % NUM_MENU_OPTIONS);
|
|
}
|
|
else if (key_hit(KEY_UP))
|
|
{
|
|
curr_selection = ((curr_selection + (NUM_MENU_OPTIONS - 1)) % NUM_MENU_OPTIONS);
|
|
}
|
|
else if (key_hit(KEY_A))
|
|
{
|
|
tte_erase_rect(0, test, H_MAX, V_MAX);
|
|
return return_values[curr_selection];
|
|
}
|
|
else if ((key_held(KEY_L) && key_held(KEY_R)))
|
|
{
|
|
return BTN_DEBUG_MENU;
|
|
}
|
|
else
|
|
{
|
|
update = false;
|
|
}
|
|
|
|
global_next_frame();
|
|
}
|
|
}
|
|
|
|
// Gears of Progress
|
|
static void show_gears_of_progress()
|
|
{
|
|
REG_BG1VOFS = 0;
|
|
delay_counter = 0;
|
|
while (delay_counter < (15 * 60))
|
|
{
|
|
global_next_frame();
|
|
delay_counter++;
|
|
if (key_hit(KEY_A))
|
|
{
|
|
delay_counter = (15 * 60);
|
|
}
|
|
}
|
|
}
|
|
|
|
// split off from the main function in order to keep the scope of the variables limited to the execution of this function
|
|
// otherwise they stick around for the entire runtime of the program
|
|
// the attribute noinline is used to prevent the compiler from inlining this function back into the main function
|
|
// this decision was based on the output of build/main.su after adding the -fstack-usage compile flag
|
|
static void __attribute__((noinline)) show_intro()
|
|
{
|
|
bool start_pressed = false;
|
|
u8 general_text_table_buffer[2048];
|
|
|
|
text_data_table general_text(general_text_table_buffer);
|
|
const u8 *text_entry;
|
|
|
|
general_text.decompress(get_compressed_text_table(GENERAL_INDEX));
|
|
text_entry = general_text.get_text_entry(GENERAL_intro_legal);
|
|
|
|
tte_set_ink(INK_ROM_COLOR);
|
|
ptgb_write_textbox(text_entry, true, true,
|
|
GENERAL_INDEX, GENERAL_intro_legal, true);
|
|
|
|
show_gears_of_progress();
|
|
|
|
BG_FLEX = BG_FLEX | BG_PRIO(3);
|
|
|
|
key_poll(); // Reset the keys
|
|
curr_GBA_rom.load_rom(false);
|
|
|
|
obj_set_pos(ptgb_logo_l, 56, 12);
|
|
obj_set_pos(ptgb_logo_r, 56 + 64, 12);
|
|
obj_unhide_multi(ptgb_logo_l, 1, 2);
|
|
|
|
REG_BLDCNT = BLD_BUILD(BLD_BG3, BLD_BG0, 1);
|
|
|
|
general_text.decompress(get_compressed_text_table(GENERAL_INDEX));
|
|
text_entry = general_text.get_text_entry(GENERAL_press_start);
|
|
|
|
tte_set_pos(0, 12 * 8);
|
|
tte_set_ink(INK_DARK_GREY);
|
|
ptgb_write_simple(text_entry, true);
|
|
|
|
int fade = 0;
|
|
while (!start_pressed)
|
|
{
|
|
fade = abs(((get_frame_count() / 6) % 24) - 12);
|
|
global_next_frame();
|
|
start_pressed = key_hit(KEY_START) | key_hit(KEY_A);
|
|
REG_BLDALPHA = BLDA_BUILD(0b10000, fade);
|
|
}
|
|
}
|
|
|
|
int main(void)
|
|
{
|
|
malloc_init_default_pool();
|
|
initialization_script();
|
|
|
|
// Set colors based on current ROM
|
|
set_background_pal(0, false, false);
|
|
|
|
/* First load message doesn't really make sense anymore, since you have to load the ROM first.
|
|
if (!get_tutorial_flag())
|
|
{
|
|
first_load_message();
|
|
}*/
|
|
show_intro();
|
|
|
|
key_poll();
|
|
tte_erase_rect(0, 0, H_MAX, V_MAX);
|
|
REG_BLDALPHA = BLDA_BUILD(0b10000, 0); // Reset fade
|
|
|
|
// Check if the game has been loaded correctly.
|
|
bool debug = false;
|
|
while (!curr_GBA_rom.load_rom(debug))
|
|
{
|
|
if (g_debug_options.ignore_game_pak)
|
|
{
|
|
debug = true;
|
|
}
|
|
else
|
|
{
|
|
obj_hide_multi(ptgb_logo_l, 2);
|
|
global_next_frame();
|
|
game_load_error();
|
|
// initialization_script();
|
|
}
|
|
}
|
|
|
|
// Initialize memory and save data after loading the game
|
|
BG_TEXTBOX = BG_TEXTBOX | BG_PRIO(3);
|
|
init_bank();
|
|
initialize_memory_locations();
|
|
load_custom_save_data();
|
|
|
|
set_background_pal(curr_GBA_rom.gamecode, false, true);
|
|
|
|
if (!g_debug_options.ignore_mg_e4_flags && (!get_tutorial_flag() || g_debug_options.force_tutorial))
|
|
{
|
|
obj_hide_multi(ptgb_logo_l, 2);
|
|
text_loop(BTN_TRANSFER);
|
|
initialize_save_data();
|
|
// TODO: We should be able to test for a Bootleg rom in here- if the save data isn't written, then it is bootleg.
|
|
}
|
|
|
|
obj_unhide_multi(ptgb_logo_l, 1, 2);
|
|
|
|
// MAIN LOOP
|
|
while (true)
|
|
{
|
|
if (DEBUG_MODE && false) // This isn't really needed anymore
|
|
{
|
|
print_mem_section();
|
|
curr_GBA_rom.print_rom_info();
|
|
}
|
|
load_flex_background(FLEXBG_MAIN_MENU, 2);
|
|
|
|
obj_unhide_multi(ptgb_logo_l, 1, 2);
|
|
obj_set_pos(ptgb_logo_l, 56, 12);
|
|
obj_set_pos(ptgb_logo_r, 56 + 64, 12);
|
|
|
|
switch (main_menu_loop())
|
|
{
|
|
case (BTN_TRANSFER):
|
|
tte_set_ink(INK_DARK_GREY);
|
|
obj_hide_multi(ptgb_logo_l, 2);
|
|
load_flex_background(FLEXBG_FENNEL, 3);
|
|
text_loop(SCRIPT_TRANSFER);
|
|
break;
|
|
case (BTN_POKEDEX):
|
|
if (get_tutorial_flag())
|
|
{
|
|
obj_hide_multi(ptgb_logo_l, 2);
|
|
global_next_frame();
|
|
load_flex_background(FLEXBG_DEX, 2);
|
|
set_background_pal(curr_GBA_rom.gamecode, true, false);
|
|
pokedex_loop();
|
|
load_flex_background(FLEXBG_DEX, 3);
|
|
set_background_pal(curr_GBA_rom.gamecode, false, false);
|
|
}
|
|
break;
|
|
case (BTN_CREDITS):
|
|
tte_set_ink(INK_DARK_GREY);
|
|
BG_FLEX = (BG_FLEX & ~BG_PRIO_MASK) | BG_PRIO(3);
|
|
obj_hide_multi(ptgb_logo_l, 2);
|
|
credits();
|
|
break;
|
|
case (BTN_EVENTS):
|
|
obj_hide_multi(ptgb_logo_l, 2);
|
|
text_loop(SCRIPT_EVENT);
|
|
break;
|
|
#if ENABLE_DEBUG_MENU
|
|
case (BTN_DEBUG_MENU):
|
|
obj_hide_multi(ptgb_logo_l, 2);
|
|
show_debug_menu();
|
|
break;
|
|
#endif
|
|
default:
|
|
global_next_frame();
|
|
}
|
|
}
|
|
} |