Poke_Transporter_GB/source/flash_mem.cpp
Remnants of Forgotten Disney 1ee5b57036 Fixed save data
2023-12-03 16:00:03 -06:00

237 lines
7.6 KiB
C++

#include <tonc.h>
#include <string>
#include "flash_mem.h"
#include "pokemon.h"
#include "rom_data.h"
#include "save.h"
#define pkmn_length 80
#define READ_SAVE_SECTIONS 5
#define TOTAL_SAVE_SECTIONS 14
vu32 newest_save_offset = SAVE_A_OFFSET;
vu32 memory_section_array[READ_SAVE_SECTIONS] = {};
u8 global_memory_buffer[0x1000];
char mem_name = 'A';
u8 mem_id;
// Fills the variables with the current offset information
void initalize_memory_locations()
{
u8 save_A_index[4];
u8 save_B_index[4];
copy_save_to_ram(SAVE_A_OFFSET + SAVE_INDEX_OFFSET, &save_A_index[0], 0x04);
copy_save_to_ram(SAVE_B_OFFSET + SAVE_INDEX_OFFSET, &save_B_index[0], 0x04);
reverse_endian(&save_A_index[0], 0x04);
reverse_endian(&save_B_index[0], 0x04);
// Determines if save A or B is more recent
if (*(vu32 *)save_B_index > *(vu32 *)save_A_index)
{
newest_save_offset = SAVE_B_OFFSET;
mem_name = 'B';
}
// Populates the memory_section_array with the correct pointer locations
copy_save_to_ram(newest_save_offset + SECTION_ID_OFFSET, &mem_id, 1);
for (int i = 0; i < TOTAL_SAVE_SECTIONS; i++)
{
if (mem_id < READ_SAVE_SECTIONS)
{
memory_section_array[mem_id] = newest_save_offset + (i * 0x1000);
}
mem_id = (mem_id + 1) % TOTAL_SAVE_SECTIONS;
}
// Bring the Memory ID back to the first one
mem_id = (mem_id + 1) % TOTAL_SAVE_SECTIONS;
if (false) // This will print out a section of the FLASH mem for debugging purposes
{
int mem_start = 0xF80;
int mem_section = 1;
copy_save_to_ram(memory_section_array[mem_section], &global_memory_buffer[0], 0x1000);
tte_set_pos(8, 0);
tte_write("loc: ");
tte_write(std::to_string(memory_section_array[mem_section] + mem_start).c_str());
tte_write("\n");
for (int i = mem_start; i < (128 + mem_start); i++)
{
if (i % 2 == 0)
{
tte_write("#{cx:0xE000}");
}
else
{
tte_write("#{cx:0xD000}");
}
tte_write(std::to_string(global_memory_buffer[i]).c_str());
if (i % 8 == 7)
{
tte_write("\n");
}
else
{
if (global_memory_buffer[i] < 10)
{
tte_write(" ");
}
else if (global_memory_buffer[i] < 100)
{
tte_write(" ");
}
else
{
tte_write("");
}
}
}
while (true)
{
};
}
}
void print_mem_section()
{
std::string out;
out.append(1, mem_name);
out += "-";
out += std::to_string(mem_id);
tte_set_pos(0, 0);
tte_write(out.c_str());
}
// Reverses the endian of the given array
void reverse_endian(u8 *data, size_t size)
{
u8 temp;
for (unsigned int i = 0; i < (size / 2); i++)
{
temp = data[i];
data[i] = data[(size - 1) - i];
data[(size - 1) - i] = temp;
}
}
// Inserts "total_num" Pokemon from the party array
/*
bool insert_pokemon(Pokemon party[], int total_num)
{
int pkmn_num = 0;
int mem_section = 5;
int byte_location = 4;
int pkmn_byte = 0;
bool write_pkmn = false;
flash_read(memory_section_array[mem_section], &global_memory_buffer[0], 0x1000);
while (pkmn_num < total_num)
{
// Checks if we are currently beyond PC box information bounds. If so, return false
if ((mem_section == 13) && (byte_location >= 1860))
{
update_memory_buffer_checksum();
flash_write(memory_section_array[mem_section], &global_memory_buffer[0], 0x1000);
return false;
}
// Determines if there is space to write a Pokemon, or if a Pokemon is currently being written
write_pkmn = (write_pkmn | (global_memory_buffer[byte_location] == 0x00));
// Writes a byte of the current Pokemon to the current spot
if (write_pkmn)
{
global_memory_buffer[byte_location] = party[pkmn_num].get_full_gen_3_array()[pkmn_byte];
byte_location++;
pkmn_byte++;
// Determines if the whole Pokemon has been written
if (pkmn_byte == pkmn_length)
{
pkmn_byte = 0x00;
write_pkmn = false;
pkmn_num++;
}
}
else
{
byte_location += pkmn_length;
}
// If at any point we are beyond the bounds of the current memory section,
// we move to the next memory buffer and save the current one
if (byte_location >= 3968)
{
update_memory_buffer_checksum();
flash_write(memory_section_array[mem_section], &global_memory_buffer[0], 0x1000);
mem_section++;
flash_read(memory_section_array[mem_section], &global_memory_buffer[0], 0x1000);
byte_location = byte_location % 3968;
}
}
update_memory_buffer_checksum();
flash_write(memory_section_array[mem_section], &global_memory_buffer[0], 0x1000);
return true;
}
*/
// Updates the checksum in the current memory buffer to match what is expected
void update_memory_buffer_checksum(bool hall_of_fame)
{
vu32 checksum = 0x00;
vu32 num_of_bytes = 3968;
if (global_memory_buffer[0x0FF4] == 13)
{
num_of_bytes = 2000;
}
for (unsigned int i = 0; i < num_of_bytes / 4; i++)
{
checksum += (global_memory_buffer[(4 * i) + 3] << 24) | (global_memory_buffer[(4 * i) + 2] << 16) | (global_memory_buffer[(4 * i) + 1] << 8) | (global_memory_buffer[(4 * i) + 0] << 0);
}
vu16 small_checksum = ((checksum & 0xFFFF0000) >> 16) + (checksum & 0x0000FFFF);
if (hall_of_fame)
{
global_memory_buffer[0x0FF4] = small_checksum & 0x00FF;
global_memory_buffer[0x0FF5] = (small_checksum & 0xFF00) >> 8;
}
else
{
global_memory_buffer[0x0FF6] = small_checksum & 0x00FF;
global_memory_buffer[0x0FF7] = (small_checksum & 0xFF00) >> 8;
}
}
bool read_flag(u16 flag_id)
{
if (false)
{
tte_set_pos(0, 0);
tte_write("#{cx:0xD000}Attempting to read byte ");
tte_write(std::to_string((curr_rom.offset_flags + (flag_id / 8)) % 0xF80).c_str());
tte_write(" of memory section ");
tte_write(std::to_string(1 + ((curr_rom.offset_flags + (flag_id / 8)) / 0xF80)).c_str());
tte_write(" for flag ");
tte_write(std::to_string(flag_id).c_str());
tte_write(". Flag is ");
copy_save_to_ram(memory_section_array[1 + ((curr_rom.offset_flags + (flag_id / 8)) / 0xF80)], &global_memory_buffer[0], 0x1000);
u8 flags = global_memory_buffer[(curr_rom.offset_flags + (flag_id / 8)) % 0xF80];
tte_write(std::to_string((flags >> (flag_id % 8)) & 0b1).c_str());
while (true)
{
};
}
copy_save_to_ram(memory_section_array[1 + ((curr_rom.offset_flags + (flag_id / 8)) / 0xF80)], &global_memory_buffer[0], 0x1000);
u8 flags = global_memory_buffer[(curr_rom.offset_flags + (flag_id / 8)) % 0xF80];
return (flags >> (flag_id % 8)) & 0b1;
}
bool compare_map_and_npc_data(int map_bank, int map_id, int npc_id)
{
copy_save_to_ram(memory_section_array[4], &global_memory_buffer[0], 0x1000);
return (global_memory_buffer[curr_rom.offset_script + 5] == map_bank &&
global_memory_buffer[curr_rom.offset_script + 6] == map_id &&
global_memory_buffer[curr_rom.offset_script + 7] == npc_id);
}