Poke_Transporter_GB/source/main.cpp
Philippe Symons 1d57c10333 Replace text_data_table with FileContainerReader
text_data_table was very similar in concept to FileContainerReader.

But FileContainerReader is generally more flexible, as it allows you to split up your table into several chunks.
This takes away the worry of these files getting too big to compress.

However, we now have a maintenance duty for the text_tables file, which maps a table index to the list of chunks.

We also need to be careful about every use of FileContainerReader::getPointerToFileInDecompressionBuffer().

Using it is fine when you're dealing with a single chunk or if you're sure the file doesn't span multiple chunks.
But the moment you seek to a different chunk, any pointer obtained from getPointerToFileInDecompressionBuffer()
becomes stale as the decompression buffer gets overwritten.

Still, this function is necessary for high memory pressure situations, such as mystery_gift_builder, because we can't maintain
multiple lineBuffers there.
2026-05-20 13:31:28 +02:00

449 lines
11 KiB
C++

#include <tonc.h>
#include <cstdlib>
#include "libstd_replacements.h"
#include "flash_mem.h"
#include "interrupt.h"
#include "gb_link.h"
#include "link_handler.h"
#include "random.h"
#include "text_engine.h"
#include "background_engine.h"
#include "pokemon_party.h"
#include "pokemon_data.h"
#include "script_array.h"
#include "sprite_data.h"
#include "button_handler.h"
#include "button_menu.h"
#include "dbg/debug_mode.h"
#include "dbg/debug_menu.h"
#include "dbg/ptgb_mgba_print.h"
#include "dex_handler.h"
#include "pokedex.h"
#include "global_frame_controller.h"
#include "pkmn_font.h"
#include "ptgb_save_data_manager.h"
#include "mystery_gift_injector.h"
#include "mystery_gift_builder.h"
#include "multiboot_upload.h"
#include "rom_data.h"
#include "libraries/Pokemon-Gen3-to-Gen-X/include/save.h"
#include "FileContainerReader.h"
#include "translated_text.h"
#include "text_tables.h"
#include "custom_malloc.h"
#include "sound.h"
/*
TODO:
- Add in putting item from Pkmn to bag in gen 2
- Determine if transfered Shiny Pokemon are square/star sparkles
- Music and sound effects
- Wii Channel
- Events
- MissingNo/Enigma Berry
- Text translations
- Add support for other languages
- Add in dolls for gen 2/3
- Doxygen generation
--------
*/
int delay_counter = 0;
int curr_selection = 0;
bool skip = true;
rom_data curr_GBA_rom;
Button_Menu yes_no_menu(1, 2, 40, 24, false);
// (R + G*32 + B*1024)
#define RGB(r, g, b) (r + (g * 32) + (b * 1024))
void load_graphics()
{
// Load opening background first so it hides everything else
load_flex_background(FLEXBG_OPENING, 1);
load_background();
load_textbox_background();
load_eternal_sprites();
// Set up global yes no button
yes_no_menu.clear_vector();
yes_no_menu.add_button(Button(button_yes), true);
yes_no_menu.add_button(Button(button_no), false);
}
void initialization_script(void)
{
// Initializations
REG_DISPCNT = DCNT_BLANK | DCNT_MODE0 | DCNT_BG0 | DCNT_BG1 | DCNT_BG2 | DCNT_BG3 | DCNT_OBJ | DCNT_OBJ_1D;
// Disable for save data read/write
REG_IME = 0;
REG_IE = 0;
irq_init(NULL);
// Sound bank init
// irq_init(NULL);
// irq_enable(II_VBLANK);
// This currently crashes when you try to transfer a Pokemon:
// sound_init();
// Link Cable init
irq_add(II_TIMER3, linkCableIRQ);
// Graphics init
irq_add(II_VBLANK, global_next_frame);
irq_enable(II_VBLANK);
oam_init(obj_buffer, 128);
load_graphics();
// Prepare text engine for dialogue
init_text_engine();
ptgb_mgba_init();
// Set the random seed
rand_set_seed(0x1216);
// Clean up the main screen quick
VBlankIntrWait();
REG_DISPCNT &= ~DCNT_BLANK;
PTGB_MGBA_INFO("Hello from PTGB!");
};
// attribute noinline is used to make sure it doesn't get inlined and permanently use IWRAM for the decompression_buffer
void __attribute__((noinline)) game_load_error(void)
{
u8 general_text_buffer[2048];
u8 lineBuffer[1024];
const u8 **chunkList;
u32 numChunks;
u32 chunkSize;
get_text_table_chunks(GENERAL_INDEX, &chunkList, &numChunks, &chunkSize);
FileContainerReader text_reader(chunkList, numChunks, chunkSize);
text_reader.init(general_text_buffer, sizeof(general_text_buffer));
BG_TEXTBOX = (BG_TEXTBOX & ~BG_PRIO_MASK) | BG_PRIO(1);
text_reader.readFile(GENERAL_cart_load_error, lineBuffer);
ptgb_write_textbox(lineBuffer, true, false, GENERAL_INDEX, GENERAL_cart_load_error, false);
// key_poll();
do
{
VBlankIntrWait();
} while (!key_hit(KEY_A) && !key_hit(KEY_SELECT));
tte_erase_rect(0, 0, H_MAX, V_MAX);
erase_textbox_tiles();
if (key_hit(KEY_SELECT))
{
// We also want to give the option in this screen to upload the multiboot rom to another GBA.
// This can be useful when the user wants to work with a flashcart in single rom mode.
// The EZ Flash Omega (DE) for instance, triggers a reset of the gba if you insert it while the GBA is turned on.
// So the only way to work with it, is to boot Poke Transporter GB over multiboot and have the flashcart already inserted.
// It would be a shame not to support this flashcart, because it's awesome for pokémon fans. After all: it supports ds transfer
// and should support connecting with the gamecube games.
multiboot_upload_screen();
return;
}
delay_counter = 0;
while (delay_counter < 60)
{
delay_counter++;
VBlankIntrWait();
}
}
// avoid inlining to avoid permanently storing the credits_decompression_buffer in IWRAM
int __attribute__((noinline)) credits()
{
u8 credits_decompression_buffer[2048];
u8 lineBuffer[1024];
const u8 **chunkList;
u32 numChunks;
u32 chunkSize;
get_text_table_chunks(CREDITS_INDEX, &chunkList, &numChunks, &chunkSize);
FileContainerReader creditsReader(chunkList, numChunks, chunkSize);
u32 curr_credits_num = 0;
creditsReader.init(credits_decompression_buffer, sizeof(credits_decompression_buffer));
bool update = true;
while (true)
{
if (update)
{
creditsReader.readFile(curr_credits_num, lineBuffer);
ptgb_write_textbox(lineBuffer, true, false, CREDITS_INDEX, curr_credits_num, false);
update = false;
}
if (key_hit(KEY_B))
{
tte_erase_rect(0, 0, H_MAX, V_MAX);
hide_textbox();
erase_textbox_tiles();
return 0;
}
if (key_hit(KEY_LEFT) && curr_credits_num > 0)
{
curr_credits_num--;
update = true;
}
if (key_hit(KEY_RIGHT) && curr_credits_num < (creditsReader.getNumberOfFiles() - 1))
{
curr_credits_num++;
update = true;
}
VBlankIntrWait();
}
};
// attribute noinline is used to avoid permanently storing the general_text_table_buffer in IWRAM
int __attribute__((noinline)) main_menu_loop()
{
uint8_t general_text_table_buffer[2048];
u8 lineBuffer[1024];
#define NUM_MENU_OPTIONS 3
const uint8_t menu_options[NUM_MENU_OPTIONS] = {GENERAL_option_transfer, GENERAL_option_dreamdex, GENERAL_option_credits};
int return_values[NUM_MENU_OPTIONS] = {BTN_TRANSFER, BTN_POKEDEX, BTN_CREDITS};
const u8 **chunkList;
u32 numChunks;
u32 chunkSize;
get_text_table_chunks(GENERAL_INDEX, &chunkList, &numChunks, &chunkSize);
FileContainerReader text_reader(chunkList, numChunks, chunkSize);
bool update = true;
u16 test = 0;
text_reader.init(general_text_table_buffer, sizeof(general_text_table_buffer));
while (true)
{
if (update)
{
for (int i = 0; i < NUM_MENU_OPTIONS; i++)
{
text_reader.readFile(menu_options[i], lineBuffer);
int string_length = get_string_length(lineBuffer);
int x = ((240 - string_length) / 2);
tte_set_pos(x, ((i * (16 + 10)) + 70));
if (i == curr_selection)
{
tte_set_ink(INK_WHITE);
}
else
{
tte_set_ink(INK_ROM_COLOR);
}
ptgb_write_simple(lineBuffer, true);
test++;
}
}
update = true;
if (key_hit(KEY_DOWN))
{
curr_selection = ((curr_selection + 1) % NUM_MENU_OPTIONS);
}
else if (key_hit(KEY_UP))
{
curr_selection = ((curr_selection + (NUM_MENU_OPTIONS - 1)) % NUM_MENU_OPTIONS);
}
else if (key_hit(KEY_A))
{
tte_erase_rect(0, test, H_MAX, V_MAX);
return return_values[curr_selection];
}
else if ((key_held(KEY_L) && key_held(KEY_R)))
{
return BTN_DEBUG_MENU;
}
else
{
update = false;
}
VBlankIntrWait();
}
}
// Gears of Progress
static void show_gears_of_progress()
{
REG_BG1VOFS = 0;
delay_counter = 0;
while (delay_counter < (15 * 60))
{
VBlankIntrWait();
delay_counter++;
if (key_hit(KEY_A))
{
delay_counter = (15 * 60);
}
}
}
// split off from the main function in order to keep the scope of the variables limited to the execution of this function
// otherwise they stick around for the entire runtime of the program
// the attribute noinline is used to prevent the compiler from inlining this function back into the main function
// this decision was based on the output of build/main.su after adding the -fstack-usage compile flag
static void __attribute__((noinline)) show_intro()
{
u8 general_text_table_buffer[2048];
u8 lineBuffer[1024];
const u8 **chunkList;
u32 numChunks;
u32 chunkSize;
get_text_table_chunks(GENERAL_INDEX, &chunkList, &numChunks, &chunkSize);
FileContainerReader general_text_reader(chunkList, numChunks, chunkSize);
bool start_pressed = false;
general_text_reader.init(general_text_table_buffer, sizeof(general_text_table_buffer));
tte_set_ink(INK_ROM_COLOR);
general_text_reader.readFile(GENERAL_intro_legal, lineBuffer);
ptgb_write_textbox(lineBuffer, true, true, GENERAL_INDEX, GENERAL_intro_legal, true);
show_gears_of_progress();
BG_FLEX = BG_FLEX | BG_PRIO(3);
// key_poll(); // Reset the keys
curr_GBA_rom.load_rom(false);
obj_set_pos(ptgb_logo_l, 56, 12);
obj_set_pos(ptgb_logo_r, 56 + 64, 12);
obj_unhide_multi(ptgb_logo_l, 1, 2);
REG_BLDCNT = BLD_BUILD(BLD_BG3, BLD_BG0, 1);
general_text_reader.readFile(GENERAL_press_start, lineBuffer);
tte_set_pos(0, 12 * 8);
tte_set_ink(INK_DARK_GREY);
ptgb_write_simple(lineBuffer, true);
int fade = 0;
while (!start_pressed)
{
fade = abs(((get_frame_count() / 6) % 24) - 12);
VBlankIntrWait();
start_pressed = key_hit(KEY_START) | key_hit(KEY_A);
REG_BLDALPHA = BLDA_BUILD(0b10000, fade);
}
}
int main(void)
{
malloc_init_default_pool();
initialization_script();
// Set colors based on current ROM
set_background_pal(0, false, false);
show_intro();
// key_poll();
tte_erase_rect(0, 0, H_MAX, V_MAX);
REG_BLDALPHA = BLDA_BUILD(0b10000, 0); // Reset fade
// Check if the game has been loaded correctly.
bool debug = false;
while (!curr_GBA_rom.load_rom(debug))
{
if (g_debug_options.ignore_game_pak)
{
debug = true;
}
else
{
obj_hide_multi(ptgb_logo_l, 2);
VBlankIntrWait();
game_load_error();
// initialization_script();
}
}
// Initialize memory and save data after loading the game
BG_TEXTBOX = BG_TEXTBOX | BG_PRIO(3);
init_bank();
initialize_memory_locations();
load_custom_save_data();
set_background_pal(curr_GBA_rom.gamecode, false, true);
if (!g_debug_options.ignore_mg_e4_flags && (!get_tutorial_flag() || g_debug_options.force_tutorial))
{
obj_hide_multi(ptgb_logo_l, 2);
text_loop(BTN_TRANSFER);
initialize_save_data();
// TODO: We should be able to test for a Bootleg rom in here- if the save data isn't written, then it is bootleg.
}
obj_unhide_multi(ptgb_logo_l, 1, 2);
// MAIN LOOP
while (true)
{
if (DEBUG_MODE && false) // This isn't really needed anymore
{
print_mem_section();
curr_GBA_rom.print_rom_info();
}
load_flex_background(FLEXBG_MAIN_MENU, 2);
obj_unhide_multi(ptgb_logo_l, 1, 2);
obj_set_pos(ptgb_logo_l, 56, 12);
obj_set_pos(ptgb_logo_r, 56 + 64, 12);
switch (main_menu_loop())
{
case (BTN_TRANSFER):
tte_set_ink(INK_DARK_GREY);
obj_hide_multi(ptgb_logo_l, 2);
load_flex_background(FLEXBG_FENNEL, 3);
text_loop(SCRIPT_TRANSFER);
break;
case (BTN_POKEDEX):
if (get_tutorial_flag())
{
obj_hide_multi(ptgb_logo_l, 2);
// global_next_frame();
load_flex_background(FLEXBG_DEX, 2);
set_background_pal(curr_GBA_rom.gamecode, true, false);
pokedex_loop();
load_flex_background(FLEXBG_DEX, 3);
set_background_pal(curr_GBA_rom.gamecode, false, false);
}
break;
case (BTN_CREDITS):
tte_set_ink(INK_DARK_GREY);
BG_FLEX = (BG_FLEX & ~BG_PRIO_MASK) | BG_PRIO(3);
obj_hide_multi(ptgb_logo_l, 2);
credits();
break;
case (BTN_EVENTS):
obj_hide_multi(ptgb_logo_l, 2);
text_loop(SCRIPT_EVENT);
break;
#if ENABLE_DEBUG_MENU
case (BTN_DEBUG_MENU):
obj_hide_multi(ptgb_logo_l, 2);
load_flex_background(FLEXBG_FENNEL, 3);
show_debug_menu();
break;
#endif
default:
VBlankIntrWait();
}
}
}