Poke_Transporter_GB/source/main.cpp
2023-08-10 17:16:07 -05:00

131 lines
2.7 KiB
C++

#include <tonc.h>
#include <string>
#include <cstring>
#include "debug.h"
#include "flash_mem.h"
#include "gba_flash.h"
#include "interrupt.h"
#include "gb_link.h"
#include "gameboy_colour.h"
#include "LinkGPIO.h"
#include "pokemon.h"
#include "random.h"
#include "text_engine.h"
#include "background_engine.h"
#include "pokemon_party.h"
#include "script_array.h"
#include "sprite_data.h"
#include "button_handler.h"
#include "main_menu.h"
/*TODO:
--------
ACCURACY:
- See if shiny Pokemon from gen 2 can be square shinies or if they're all normal
- See what happens with hybrid Pokemon
LINK CABLE:
- Figure out JP Green
CONVERSION:
- Fix fateful encounter so Mew and Celebi work
- Fix unown sometimes not being right (J becomes N)
- Add in check for glitch Pokemon
- Add in check for egg
- Restrict illegal moves
- Set full default PP points for ALL moves (and PP ups)
- Check for duplicate moves?
- What happens with Smeargle?
- Check Pokerus
- Fix egg moves only being on the baby Pokemon. TLDR anything Horsea can learn Seadra can too
INJECTION:
- Redo injection to be picked up like a Mystery Gift
- Double check that returns false when PC is full BEFORE injecting
- Fix coruption and Pokemon injection
- Add Pokemon to Pokedex
- Randomize base seed
- Enable ribbon viewing
TESTING:
- Test all the aspects of a Pokemon (Shiny, Pokerus, etc.)
- Test invalid moves
- Test move bubbling
--------
*/
Pokemon_Party party = Pokemon_Party();
text_engine main_text = text_engine();
int main(void)
{
// Initalizations
linkGPIO->reset();
REG_DISPCNT = DCNT_MODE0 | DCNT_BG0 | DCNT_BG2 | DCNT_BG3 | DCNT_OBJ | DCNT_OBJ_1D;
irq_init(NULL);
irq_enable(II_VBLANK);
flash_init(FLASH_SIZE_128KB);
initalize_memory_locations();
rand_set_seed(0x12162001);
add_script_party_var(party);
oam_init(obj_buffer, 128);
load_background();
load_textbox_background();
load_testroid();
load_professor();
load_btn_t_l();
load_btn_t_r();
load_btn_p_l();
load_btn_p_r();
load_btn_c_l();
load_btn_c_r();
Button transfer_btn = Button(btn_t_l, btn_t_r, 128, 160);
Button pokedex_btn = Button(btn_p_l, btn_p_r, 192, 224);
Button credits_btn = Button(btn_c_l, btn_c_r, 256, 288);
main_menu_init(transfer_btn, pokedex_btn, credits_btn);
// Set up blend to fade to white/black
// MAIN LOOP
while (1)
{
switch (main_menu_loop())
{
case (TRANSFER):
break;
case (POKEDEX):
break;
case (CREDITS):
break;
}
key_poll();
rand_next_frame();
background_frame();
//main_text.next_frame();
oam_copy(oam_mem, obj_buffer, 8);
}
}
/*Credits:
https://github.com/laqieer/libsavgba
https://github.com/rodri042/gba-link-connection
arduino-boy
Notes:
- GBA and GBC link cables are different, that's why it didn't work initally on mGBA
*/