Poke_Transporter_GB/source/script_array.cpp
Remnants of Forgotten Disney 0cca5a82ad Default Language Selection
2023-10-26 12:19:24 -05:00

95 lines
4.6 KiB
C++

#include "script_array.h"
#include "main_menu.h"
#include "text_engine.h"
#include "script.h"
#include "sprite_data.h"
#include <tonc.h>
int last_error;
Pokemon_Party party_data;
script_obj script[] =
{
script_obj("", 17, SHOW_PROF), // 0
script_obj("Game not detected. Please turn off your system and upload the program again.", 2), // 1
script_obj("Welcome to Pokemon Mirror!", 3), // 2
script_obj("Please connect your GBA to a GB in the trading room, and press A", 4, START_LINK), // 3
script_obj("", 6, ERROR_COM_ENDED, 5), // 4
script_obj("Error: Communication ended.", 3), // 5
script_obj("", 8, ERROR_DISCONNECT, 7), // 6
script_obj("Error: Cable disconnected.", 3), // 7
script_obj("", 10, ERROR_TIMEOUT_ONE, 9), // 8
script_obj("Error: Timed out (1).", 3), // 9
script_obj("", 12, ERROR_TIMEOUT_TWO, 11), // 10
script_obj("Error: Timed out (2)", 3), // 11
script_obj("", 14, ERROR_COLOSSEUM, 13), // 12
script_obj("Error: Went into Colosseum", 3), // 13
script_obj("Connection successful! Transfering in Pokemon now", 15), // 14
script_obj("", 16, IMPORT_POKEMON), // 15
script_obj("Bye!", 21), // 16
script_obj("", 2, BEAT_E4, 18), // 17
script_obj("Hi trainer! I'm thrilled\nyou've decided to help with our research, but we need\nthe best of the best!", 19), // 18 // 17
script_obj("Come back once you've taken down the Elite Four!", 20), // 19
script_obj("", 21, HIDE_PROF), // 20
script_obj("", 0, BACK_TO_MENU) // 21
};
void add_script_party_var(Pokemon_Party var)
{
party_data = var;
}
bool run_conditional(int index)
{
// Here is most of the logic that drives what lines show up where. It's probably not the best way to code it, but it works
switch (index)
{
case START_LINK:
party_data.start_link();
return true;
case ERROR_COM_ENDED:
return party_data.get_last_error() != ERROR_COM_ENDED;
case ERROR_DISCONNECT:
return party_data.get_last_error() != ERROR_DISCONNECT;
case ERROR_TIMEOUT_ONE:
return party_data.get_last_error() != ERROR_TIMEOUT_ONE;
case ERROR_TIMEOUT_TWO:
return party_data.get_last_error() != ERROR_TIMEOUT_TWO;
case ERROR_COLOSSEUM:
return party_data.get_last_error() != ERROR_COLOSSEUM;
case IMPORT_POKEMON:
party_data.load_pokemon();
inject_mystery(party_data.get_full_pokemon_array());
write_save_data();
return true;
case BACK_TO_MENU:
text_disable();
main_menu_exit();
return true;
case BEAT_E4:
return true;
case SHOW_PROF:
obj_unhide(prof, 0);
return true;
case HIDE_PROF:
obj_hide(prof);
return true;
default:
tte_set_pos(0, 0);
tte_write("ERROR! No conditional found.");
return false;
}
}