Poke_Transporter_GB/source/flash_mem.cpp
2026-03-18 22:55:38 -04:00

183 lines
6.2 KiB
C++

#include <tonc.h>
#include "libstd_replacements.h"
#include "flash_mem.h"
#include "pokemon_data.h"
#include "rom_data.h"
#include "libraries/Pokemon-Gen3-to-Gen-X/include/save.h"
#include "text_engine.h"
#define READ_SAVE_SECTIONS 14
#define TOTAL_SAVE_SECTIONS 14
vu32 newest_save_offset = SAVE_A_OFFSET;
vu32 memory_section_array[READ_SAVE_SECTIONS];
u8 global_memory_buffer[0x1000];
u8 mem_id;
// Fills the variables with the current offset information
void initialize_memory_locations()
{
u8 save_A_index[4];
u8 save_B_index[4];
copy_save_to_ram(SAVE_A_OFFSET + SAVE_INDEX_OFFSET, &save_A_index[0], 0x04);
copy_save_to_ram(SAVE_B_OFFSET + SAVE_INDEX_OFFSET, &save_B_index[0], 0x04);
reverse_endian(&save_A_index[0], 0x04);
reverse_endian(&save_B_index[0], 0x04);
// Determines if save A or B is more recent
if (*(vu32 *)save_B_index > *(vu32 *)save_A_index)
{
newest_save_offset = SAVE_B_OFFSET;
}
// Populates the memory_section_array with the correct pointer locations
// The sections within the save slot are rotated on every save. So it doesn't
// start at the first section. However, the next sections follow sequentially.
// https://bulbapedia.bulbagarden.net/wiki/Save_data_structure_(Generation_III)#Section_ID
copy_save_to_ram(newest_save_offset + SECTION_ID_OFFSET, &mem_id, 1);
for (int i = 0; i < TOTAL_SAVE_SECTIONS; i++)
{
if (mem_id < READ_SAVE_SECTIONS)
{
memory_section_array[mem_id] = newest_save_offset + (i * 0x1000);
}
mem_id = (mem_id + 1) % TOTAL_SAVE_SECTIONS;
}
// Bring the Memory ID back to the first one
mem_id = (mem_id + 1) % TOTAL_SAVE_SECTIONS;
if (false) // This will print out a section of the FLASH mem for debugging purposes
{
int mem_start = 0xF80;
int mem_section = 1;
copy_save_to_ram(memory_section_array[mem_section], &global_memory_buffer[0], 0x1000);
tte_set_pos(8, 0);
tte_write("loc: ");
tte_write(ptgb::to_string(static_cast<unsigned>(memory_section_array[mem_section] + mem_start)));
tte_write("\n");
for (int i = mem_start; i < (128 + mem_start); i++)
{
if (i % 2 == 0)
{
tte_write("#{cx:0xE000}");
}
else
{
tte_write("#{cx:0xD000}");
}
tte_write(ptgb::to_string(global_memory_buffer[i]));
if (i % 8 == 7)
{
tte_write("\n");
}
else
{
if (global_memory_buffer[i] < 10)
{
tte_write(" ");
}
else if (global_memory_buffer[i] < 100)
{
tte_write(" ");
}
else
{
tte_write("");
}
}
}
while (true)
{
};
}
}
void print_mem_section()
{
return; // This function isn't really needed now
/*
uint16_t charset[256];
byte out[4] = {0, 0, 0, 0xFF};
const char mem_name = (newest_save_offset == SAVE_A_OFFSET) ? 'A' : 'B';
load_localized_charset(charset, 3, ENGLISH);
out[0] = get_char_from_charset(charset, mem_name);
out[1] = get_char_from_charset(charset, '-');
out[2] = get_char_from_charset(charset, mem_id + 0xA1); // Kinda a dumb way to
//tte_set_pos(0, 0);
ptgb_write_simple(out, true);
*/
}
// Reverses the endian of the given array
void reverse_endian(u8 *data, size_t size)
{
u8 temp;
for (unsigned int i = 0; i < (size / 2); i++)
{
temp = data[i];
data[i] = data[(size - 1) - i];
data[(size - 1) - i] = temp;
}
}
void update_memory_buffer_checksum(bool hall_of_fame)
{
u32 checksum = 0x00;
// Section 13 is the last PC buffer (I) and that one only has 2000 bytes of data.
// source: https://bulbapedia.bulbagarden.net/wiki/Save_data_structure_(Generation_III)#Section_ID
const u32 num_of_bytes = (global_memory_buffer[SECTION_ID_OFFSET] != 13) ? 3968 : 2000;
// the cpu is little endian and the data is read as little endian too.
// therefore, we can do a straightforward sum of the data as u32's.
const u32 *cur = (const u32 *)global_memory_buffer;
const u32 * const end = (const u32 *)(global_memory_buffer + num_of_bytes);
while (cur < end)
{
checksum += *cur;
++cur;
}
const u16 small_checksum = ((checksum & 0xFFFF0000) >> 16) + (checksum & 0x0000FFFF);
const u32 checksum_offset = hall_of_fame ? 0x0FF4 : 0x0FF6;
global_memory_buffer[checksum_offset] = small_checksum & 0x00FF;
global_memory_buffer[checksum_offset + 1] = (small_checksum & 0xFF00) >> 8;
}
bool read_flag(u16 flag_id)
{
if (false)
{
//tte_set_pos(0, 0);
tte_write("#{cx:0xD000}Attempting to read byte ");
tte_write(ptgb::to_string((curr_GBA_rom.offset_flags + (flag_id / 8)) % 0xF80));
tte_write(" of memory section ");
tte_write(ptgb::to_string(1 + ((curr_GBA_rom.offset_flags + (flag_id / 8)) / 0xF80)));
tte_write(" for flag ");
tte_write(ptgb::to_string(flag_id));
tte_write(". Flag is ");
copy_save_to_ram(memory_section_array[1 + ((curr_GBA_rom.offset_flags + (flag_id / 8)) / 0xF80)], &global_memory_buffer[0], 0x1000);
u8 flags = global_memory_buffer[(curr_GBA_rom.offset_flags + (flag_id / 8)) % 0xF80];
tte_write(ptgb::to_string((flags >> (flag_id % 8)) & 0b1));
while (true)
{
};
}
copy_save_to_ram(memory_section_array[1 + ((curr_GBA_rom.offset_flags + (flag_id / 8)) / 0xF80)], &global_memory_buffer[0], 0x1000);
u8 flags = global_memory_buffer[(curr_GBA_rom.offset_flags + (flag_id / 8)) % 0xF80];
return (flags >> (flag_id % 8)) & 0b1;
}
bool compare_map_and_npc_data(int map_bank, int map_id, int npc_id)
{
copy_save_to_ram(memory_section_array[4], &global_memory_buffer[0], 0x1000);
return (global_memory_buffer[curr_GBA_rom.offset_script + 5] == map_bank &&
global_memory_buffer[curr_GBA_rom.offset_script + 6] == map_id &&
global_memory_buffer[curr_GBA_rom.offset_script + 7] == npc_id);
}