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This greatly decreases the ROM size, from 245 KB to 198 KB with no visual
changes (that I am aware of)
Changes:
- Enable compression on every graphic but the Pokemon sprites (which are
too large for the GBA to decompress).
- Change grit from emitting .s files to .c files so GCC can strip unused
palettes and maps
- Fix the empty tiles
- Trim down the font to skip 00-1F and 80-FF which were all zeroes
- needs a slight workaround because the Pokemon name display was printing
an invisible FF byte
- Switch memcpy to tonccpy which is vram safe
- Limit palette sizes.
Signed-off-by: easyaspi314 <6258309+easyaspi314@users.noreply.github.com>
3 lines
92 B
Plaintext
3 lines
92 B
Plaintext
#
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# label sprites : 4bpp, LZ77 compressed. Pallet 8, copy from 0 to 16.
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-gB4 -ps0 -gzl -pe16 |