Files
Poke_Transporter_GB/include/FileContainerReader.h
2026-10-22 15:04:58 -04:00

137 lines
5.2 KiB
C++

#ifndef _FILECONTAINERREADER_H
#define _FILECONTAINERREADER_H
#include "typeDefs.h"
#define FILE_NAME_LENGTH 16
#define DEFAULT_CHUNK_SIZE 2048
/**
* @brief This class provides functionality to read files from the file container format
* created by the make-file-container tool.
*
* This format consists of multiple compressed chunks.
*
* It is done this way to keep the decompression buffer small (because we can't afford to consume
* too much IWRAM) but still allow for large file containers and bundling files together. (which you
* might want to do to improve compression ratios) The chunk size can be configured when creating
* the file container, and the FileContainerReader will read and decompress chunks on demand when
* seeking or reading data.
*/
class FileContainerReader
{
public:
FileContainerReader(const u8 **chunkList, u32 chunkCount, u32 chunkSize = DEFAULT_CHUNK_SIZE);
~FileContainerReader();
/**
* @brief This function initializes the FileContainerReader. It should be called before any
* other function is used. The reason for this initialization step is to give you control over
* the moment when the first chunk is decompressed. This can be useful if you want to perform
* some setup or checks before the decompression process begins. By calling init() explicitly,
* you can ensure that the FileContainerReader is ready to handle file reading operations at the
* appropriate time in your application.
*
* Note: because of this, we also only pass the decompression buffer here
* If the decompression buffer is not large enough to hold the chunks,
* the function will return false and the FileContainerReader will not be initialized. In this
* case, you should provide a larger decompression buffer and call init() again.
*
* If it DOES return true, please note that the FileContainerReader will keep using the
* decompressionBuffer_ until it gets destroyed.
*/
bool init(u8 *decompressionBuffer, u32 decompressionBufferSize);
/**
* @brief Returns the number of files stored in the file container.
*/
u32 getNumberOfFiles() const;
/**
* @brief IF the file container stores the file names,
* this function returns a pointer to the file name of the file at the given index.
* Otherwise, it returns nullptr.
*/
const char *getFileName(u32 fileIndex);
/**
* @brief This function returns the size of the file at the given index.
*/
u32 getFileSize(u32 fileIndex) const;
/**
* @brief This function seeks to the beginning of the file at the given index.
*/
void seekToFile(u32 fileIndex);
/**
* @brief Read data from the current position in the file container into the provided buffer.
*/
void read(u8 *buffer, u32 size);
/**
* @brief Gives you a direct pointer to the specified file in the decompression buffer.
* (unsafe!)
*
* This is useful to use data directly from the decompression buffer without having to allocate
* and copy another buffer. This is essential in high memory pressure scenarios, such as
* mystery_gift_builder. We can't afford to keep multiple linebuffers in memory in addition to
* the decompression buffer and all the other variables there.
*
* WARNING: this is only safe if you know the file is stored fully in the current chunk, because
* files may span multiple chunks. Or if the container only consists of a single chunk. Pointers
* acquired this way will become stale whenever a seek is done to a position in a different
* chunk, as that will cause the decompression buffer to be overwritten with the new chunk's
* data.
*/
u8 *getPointerToFileInDecompressionBuffer(u32 fileIndex);
/**
* @brief Combines seekToFile and read().
* Just a convenience function to make our code shorter :-)
*/
void seekAndRead(u32 fileIndex, u8 *buffer, u32 size);
/**
* @brief Even shorter variant of seekAndRead that reads the entire file at once.
* But it assumes you have provided a large enough buffer to hold the entire file.
*
* (useful for text table reading)
*/
void readFile(u32 fileIndex, u8 *buffer);
protected:
private:
/**
* @brief This function calculates the file offset for the specified file index
* The file offset is determined by reading the file index (which contains the file entry sizes)
* and summing up the sizes of all previous entries + header size + optional name table size
* (if names are stored).
*/
u32 getFileOffset(u32 fileIndex) const;
/**
* @brief This function seeks to the specified absolute offset in the file container data.
* Absolute offset refers to an offset across the file container chunks.
*/
void seek(u32 offset);
/**
* @brief This function just uncompresses the chunk at the specified index
* into decompressionBuffer_.
*/
void uncompressChunk(u32 chunkIndex);
char fileNameBuffer_[FILE_NAME_LENGTH + 1];
u8 *decompressionBuffer_;
const u8 **chunkList_;
u32 chunkCount_;
u32 chunkSize_;
u16 *fileIndex_;
u32 curChunkIndex_;
u32 curPos_;
u32 fileCount_;
bool hasNames_;
};
#endif