#include #include "pokemon.h" #include "pokemon_data.h" #define pkmn_size ((gen == 1) ? 44 : 48) #define name_size 11 byte gen_2_char_array[0x80]{ 0xBB, 0xBC, 0xBD, 0xBE, 0xBF, 0xC0, 0xC1, 0xC2, 0xC3, 0xC4, 0xC5, 0xC6, 0xC7, 0xC8, 0xC9, 0xCA, 0xCB, 0xCC, 0xCD, 0xCE, 0xCF, 0xD0, 0xD1, 0xD2, 0xD3, 0xD4, 0x5C, 0x5D, 0xF0, 0x36, 0x5C, 0x5D, 0xD5, 0xD6, 0xD7, 0xD8, 0xD9, 0xDA, 0xDB, 0xDC, 0xDD, 0xDE, 0xDF, 0xE0, 0xE1, 0xE2, 0xE3, 0xE4, 0xE5, 0xE6, 0xE7, 0xE8, 0xE9, 0xEA, 0xEB, 0xEC, 0xED, 0xEE, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xF1, 0xF2, 0xF3, 0xF4, 0xF5, 0xF6, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xD8, 0xE0, 0xE1, 0xE6, 0xE7, 0xE8, 0xEA, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7B, 0xB4, 0xCA, 0xC7, 0xAE, 0x00, 0x00, 0xAC, 0xAB, 0xAD, 0x2D, 0x1B, 0x7C, 0x00, 0xEF, 0x00, 0xB5, 0xB7, 0xEC, 0xAD, 0xBA, 0xB8, 0xB6, 0xA1, 0xA2, 0xA3, 0xA4, 0xA5, 0xA6, 0xA7, 0xA8, 0xA9, 0xAA}; Pokemon::Pokemon(){ }; void Pokemon::load_data(int gen, int index, byte *party_data) { int party_offset = 21 + (index * pkmn_size); int ot_offset = 21 + (6 * pkmn_size) + (index * name_size); int name_offset = 21 + (6 * pkmn_size) + (6 * name_size) + (index * name_size); switch (gen) { case 1: break; case 2: species_index = party_data[party_offset + 0x00]; copy_from_to(&party_data[party_offset + 0x02], &moves[0], 4, false); copy_from_to(&party_data[party_offset + 0x06], &trainer_id[0], 2, false); copy_from_to(&party_data[party_offset + 0x08], &exp[0], 3, true); copy_from_to(&party_data[name_offset], &nickname[0], 10, false); copy_from_to(&party_data[ot_offset + 0x00], &trainer_name[0], 7, false); copy_from_to(&party_data[party_offset + 0x15], &dvs[0], 2, false); copy_from_to(&party_data[party_offset + 0x17], &pp_values[0], 4, false); pokerus = party_data[party_offset + 0x1C]; copy_from_to(&party_data[party_offset + 0x1D], &caught_data[0], 2, false); level = party_data[party_offset + 0x1F]; break; } } void Pokemon::convert_to_gen_three(u32 random_32) { // Generate PID u32 n_pid = generate_pid(species_index, *(vu32 *)exp % 25, &dvs[0], random_32); for (int i = 0; i < 4; i++) { pid[i] = (n_pid >> (i * 8)) & 0xFF; } // Make sure Level is not over 100 based on EXP if (*(vu32 *)exp > get_max_exp(species_index)) { *(vu32 *)exp = get_max_exp(species_index); } // Separate the PP Up values from the Move PP values for (int i = 0; i < 4; i++) { pure_pp_values[i] = (pp_values[i] & 0b00111111); pp_bonus |= (pp_values[i] & 0b11000000) >> (6 - i * 2); } // Convert and set IVs int hp_iv = 0; for (int i = 0; i < 4; i++) { ivs[i + 1] = (dvs[i / 2] >> (((i + 1) % 2) * 4)) & 0b1111; hp_iv |= ((ivs[i + 1] & 0x1) << i); }; ivs[0] = hp_iv; ivs[5] = ivs[4]; for (int i = 0; i < 6; i++) { ivs[i] = (ivs[i] * 2) + 1; iv_egg_ability |= ((ivs[i] & 0b11111) << (i * 5)); } // Determine and set Ability iv_egg_ability |= ((pid[0] & 0x1) ? get_num_abilities(species_index) : 1) << 31; // Origin info origin_info |= ((caught_data[0] & 0b10000000) << 8); // OT gender - We would shift left 15 bits, but the bit is already shifted over 7 origin_info |= (4 << 11); // Ball origin_info |= (((gen == 1) ? 4 : 7) << 7); // Game origin_info |= level; // Level met // Ribbons and Obedience ribbons[1] |= 0b00000100; // Artist Ribbon if (species_index == 151 || species_index == 251) // Checks for Mew or Celebi ribbons[3] |= 0x10000000; // Fateful Encounter flag copy_from_to(&pid[0], &gen_3_pkmn[0], 4, false); // Personality Value copy_from_to(&trainer_id[0], &gen_3_pkmn[4], 2, true); // TID if (is_shiny) { } else { copy_from_to(&blank_word[0], &gen_3_pkmn[6], 2, false); // SID } copy_from_to(convert_text(&nickname[0], 10, 2), &gen_3_pkmn[8], 10, false); // Nickname gen_3_pkmn[18] = 2; // Language, set to English gen_3_pkmn[19] = 0b00000010; // Egg Name copy_from_to(convert_text(&trainer_name[0], 7, 2), &gen_3_pkmn[20], 7, false); // OT Name gen_3_pkmn[27] = 0b00000000; // Markings // ??? // Data: data_section_G[0] = species_index; data_section_G[1] = 0x00; // Species Index, check for glitch Pokemon copy_from_to(&exp[0], &data_section_G[4], 3, false); data_section_G[8] = pp_bonus; data_section_A[0] = moves[0]; // Move 1 data_section_A[2] = moves[1]; // Move 2 data_section_A[4] = moves[2]; // Move 3 data_section_A[6] = moves[3]; // Move 4 copy_from_to(&pure_pp_values[0], &data_section_A[8], 4, false); // PP Values // Data section E is all zero (EVs and Contest Stats) data_section_M[0] = pokerus; data_section_M[1] = 0xFF; // Met location - set to Fateful Encounter (separate from flag), cannot be seen by player and is replaced by Pal Park in gen 4 data_section_M[2] = origin_info & 0x00FF; // Lower origins info data_section_M[3] = (origin_info >> 8) & 0xFF; // Upper origins info for (int i = 0; i < 4; i++) { data_section_M[i + 4] = (iv_egg_ability >> (i * 8) & 0xFF); // Set IVs, Egg, and Ability } copy_from_to(&ribbons[0], &data_section_M[8], 4, false); // Ribbons and Fateful Encounter // Checksum: checksum = 0x0000; for (int i = 0; i < 12; i = i + 2) { checksum = checksum + ((data_section_G[i + 1] << 8) | data_section_G[i]); checksum = checksum + ((data_section_A[i + 1] << 8) | data_section_A[i]); checksum = checksum + ((data_section_E[i + 1] << 8) | data_section_E[i]); checksum = checksum + ((data_section_M[i + 1] << 8) | data_section_M[i]); } gen_3_pkmn[28] = checksum & 0xFF; gen_3_pkmn[29] = (checksum & 0xFF00) >> 8; for (int i = 0; i < 4; i++) { encryption_key[i] = gen_3_pkmn[4 + i] ^ pid[i]; // XOR SID and TID with PID } for (int i = 0; i < 12; i++) { unencrypted_data[i] = data_section_G[i]; data_section_G[i] ^= encryption_key[i % 4]; unencrypted_data[12 + i] = data_section_A[i]; data_section_A[i] ^= encryption_key[i % 4]; unencrypted_data[24 + i] = data_section_E[i]; data_section_E[i] ^= encryption_key[i % 4]; unencrypted_data[36 + i] = data_section_M[i]; data_section_M[i] ^= encryption_key[i % 4]; } // Puts the four data chunks into their correct locations based on the PID alocate_data_chunks(data_section_G, data_section_A, data_section_E, data_section_M); } void Pokemon::copy_from_to(byte *source, byte *destination, int size, bool reverse_endian) { if (reverse_endian) { for (int i = 0; i < size; i++) { destination[(size - 1) - i] = source[i]; } } else { for (int i = 0; i < size; i++) { destination[i] = source[i]; } } } void Pokemon::alocate_data_chunks(byte *G, byte *A, byte *E, byte *M) { // reverse_endian(pid, 4); // This PERMANENTLY reverses the PID which is 'okay' because it is not used again. Bad practice though... word full_pid = (pid[3] << 24 | pid[2] << 16 | pid[1] << 8 | pid[0]); byte mod_pid = full_pid % 24; unencrypted_data[48] = mod_pid; // This is such a stupid way to do this, but I can't for the life of me find a formula for the permutation table. switch (mod_pid) { case 0: insert_data(G, A, E, M); break; case 1: insert_data(G, A, M, E); break; case 2: insert_data(G, E, A, M); break; case 3: insert_data(G, E, M, A); break; case 4: insert_data(G, M, A, E); break; case 5: insert_data(G, M, E, A); break; case 6: insert_data(A, G, E, M); break; case 7: insert_data(A, G, M, E); break; case 8: insert_data(A, E, G, M); break; case 9: insert_data(A, E, M, G); break; case 10: insert_data(A, M, G, E); break; case 11: insert_data(A, M, E, G); break; case 12: insert_data(E, G, A, M); break; case 13: insert_data(E, G, M, A); break; case 14: insert_data(E, A, G, M); break; case 15: insert_data(E, A, M, G); break; case 16: insert_data(E, M, G, A); break; case 17: insert_data(E, M, A, G); break; case 18: insert_data(M, G, A, E); break; case 19: insert_data(M, G, E, A); break; case 20: insert_data(M, A, G, E); break; case 21: insert_data(M, A, E, G); break; case 22: insert_data(M, E, G, A); break; case 23: insert_data(M, E, A, G); break; } } void Pokemon::insert_data(byte *first, byte *second, byte *third, byte *fourth) { copy_from_to(&first[0], &gen_3_pkmn[32], 12, false); copy_from_to(&second[0], &gen_3_pkmn[44], 12, false); copy_from_to(&third[0], &gen_3_pkmn[56], 12, false); copy_from_to(&fourth[0], &gen_3_pkmn[68], 12, false); } byte Pokemon::get_gen_3_data(int index) { return gen_3_pkmn[index]; } byte *Pokemon::get_full_gen_3_array() { return gen_3_pkmn; } byte Pokemon::get_unencrypted_data(int index) { return unencrypted_data[index]; } byte *Pokemon::convert_text(byte *text_array, int size, int gen) { switch (gen) { case 2: for (int i = 0; i < size; i++) { if (text_array[i] == 0x50) { text_array[i] = 0xFF; } else if (text_array[i] >= 0x80) { text_array[i] = gen_2_char_array[text_array[i] - 0x80]; } else { text_array[i] = 0x00; } } break; } return text_array; } u32 Pokemon::generate_pid(byte pid_species_index, byte nature, byte *pid_dvs, u32 seed) { // Set Unown Letter u32 new_pid = 0; byte letter = 0; Poke_Random random_num(seed); if (pid_species_index == 0xC9) { letter |= ((pid_dvs[0] >> 5) & 0b11) << 6; letter |= ((pid_dvs[0] >> 1) & 0b11) << 4; letter |= ((pid_dvs[1] >> 5) & 0b11) << 2; letter |= ((pid_dvs[1] >> 1) & 0b11); letter = letter / 10; byte letter_mod = rand_reverse_mod(28, letter, random_num.get_rand()); for (int i = 0; i < 4; i++) { new_pid |= ((letter_mod >> (i * 2)) & 0b11) << (8 * i); } // Randomize rest of PID new_pid |= random_num.get_rand() & 0xFCFCFCFC; // Set Nature while ((new_pid % 25) != nature) { new_pid = (new_pid & 0xFFFFFF00) | ((new_pid & 0xFF) + 4); } return new_pid; } else { // Set the correct gender for the Pokemon new_pid |= get_rand_gender_byte(pid_species_index, ((pid_dvs[0] >> 4) & 0b1111), seed); // Randomize rest of PID new_pid |= random_num.get_rand() & 0xFFFFFF00; while(new_pid % 25 != nature) { new_pid = new_pid + 256; } return new_pid; } } byte Pokemon::rand_reverse_mod(byte modulo_divisor, byte target_mod, u32 seed) { return (modulo_divisor * convert_random(seed, 0, (255 - target_mod) / modulo_divisor)) + target_mod; } byte Pokemon::get_rand_gender_byte(byte index_num, byte attack_DVs, u32 seed) { byte gen2_threshold = get_gender_threshold(index_num, false); byte gen3_threshold = get_gender_threshold(index_num, true); if (gen2_threshold == -1) // Is one gender or is genderless { return convert_random(seed, 0, 256); } else if (attack_DVs < gen2_threshold) // Is Female { return convert_random(seed, 0, gen3_threshold); } else // Is Male { return convert_random(seed, gen3_threshold, 256); } }