#include #include #include "debug.h" #include "mirror.h" #include "gba_flash.h" #include "interrupt.h" #include "gb_link.h" #include "gameboy_colour.h" #include "LinkGPIO.h" #include "pokemon.h" #include "random.h" /*TODO: - Add Pokemon to Pokedex - Enable ribbon viewing - Implement shiny - Randomize base seed - Double check that returns false when PC is full - Fix abilities */ // This file is autogenerated from the file in the graphics folder #include "metr.h" OBJ_ATTR obj_buffer[128]; OBJ_AFFINE *obj_aff_buffer = (OBJ_AFFINE *)obj_buffer; byte party_data[441] = {0x8A, 0x91, 0x88, 0x92, 0x50, 0x50, 0x50, 0x50, 0x50, 0x50, 0x50, 0x6, 0x9B, 0x9B, 0x9B, 0x9B, 0x9B, 0x9B, 0xFF, 0x25, 0xDA, 155, 0x0, 0x21, 0x2B, 0x0, 0x0, 0x25, 0xDA, 0x0, 0x0, 0x87, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x72, 0x21, 0x23, 0x1E, 0x0, 0x0, 0x46, 0x0, 0x85, 0x81, 0x5, 0x0, 0x0, 0x0, 0x13, 0x0, 0x13, 0x0, 0x0A, 0x0, 0x9, 0x0, 0x0B, 0x0, 0x0B, 0x0, 0x0A, 0x9B, 0x0, 0x21, 0x2B, 0x0, 0x0, 0x25, 0xDA, 0x0, 0x0, 0x87, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x72, 0x21, 0x23, 0x1E, 0x0, 0x0, 0x46, 0x0, 0x85, 0x81, 0x5, 0x0, 0x0, 0x0, 0x13, 0x0, 0x13, 0x0, 0x0A, 0x0, 0x9, 0x0, 0x0B, 0x0, 0x0B, 0x0, 0x0A, 0x9B, 0x0, 0x21, 0x2B, 0x0, 0x0, 0x25, 0xDA, 0x0, 0x0, 0x87, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x72, 0x21, 0x23, 0x1E, 0x0, 0x0, 0x46, 0x0, 0x85, 0x81, 0x5, 0x0, 0x0, 0x0, 0x13, 0x0, 0x13, 0x0, 0x0A, 0x0, 0x9, 0x0, 0x0B, 0x0, 0x0B, 0x0, 0x0A, 0x9B, 0x0, 0x21, 0x2B, 0x0, 0x0, 0x25, 0xDA, 0x0, 0x0, 0x87, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x72, 0x21, 0x23, 0x1E, 0x0, 0x0, 0x46, 0x0, 0x85, 0x81, 0x5, 0x0, 0x0, 0x0, 0x13, 0x0, 0x13, 0x0, 0x0A, 0x0, 0x9, 0x0, 0x0B, 0x0, 0x0B, 0x0, 0x0A, 0x9B, 0x0, 0x21, 0x2B, 0x0, 0x0, 0x25, 0xDA, 0x0, 0x0, 0x87, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x72, 0x21, 0x23, 0x1E, 0x0, 0x0, 0x46, 0x0, 0x85, 0x81, 0x5, 0x0, 0x0, 0x0, 0x13, 0x0, 0x13, 0x0, 0x0A, 0x0, 0x9, 0x0, 0x0B, 0x0, 0x0B, 0x0, 0x0A, 0x9B, 0x0, 0x21, 0x2B, 0x0, 0x0, 0x25, 0xDA, 0x0, 0x0, 0x87, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x72, 0x21, 0x23, 0x1E, 0x0, 0x0, 0x46, 0x0, 0x85, 0x81, 0x5, 0x0, 0x0, 0x0, 0x13, 0x0, 0x13, 0x0, 0x0A, 0x0, 0x9, 0x0, 0x0B, 0x0, 0x0B, 0x0, 0x0A, 0x8A, 0x91, 0x88, 0x92, 0x50, 0x50, 0x50, 0x50, 0x50, 0x50, 0x50, 0x8A, 0x91, 0x88, 0x92, 0x50, 0x50, 0x50, 0x50, 0x50, 0x50, 0x50, 0x8A, 0x91, 0x88, 0x92, 0x50, 0x50, 0x50, 0x50, 0x50, 0x50, 0x50, 0x8A, 0x91, 0x88, 0x92, 0x50, 0x50, 0x50, 0x50, 0x50, 0x50, 0x50, 0x8A, 0x91, 0x88, 0x92, 0x50, 0x50, 0x50, 0x50, 0x50, 0x50, 0x50, 0x8A, 0x91, 0x88, 0x92, 0x50, 0x50, 0x50, 0x50, 0x50, 0x50, 0x50, 0x82, 0x98, 0x8D, 0x83, 0x80, 0x90, 0x94, 0x88, 0x8B, 0x50, 0x50, 0x82, 0x98, 0x8D, 0x83, 0x80, 0x90, 0x94, 0x88, 0x8B, 0x50, 0x50, 0x82, 0x98, 0x8D, 0x83, 0x80, 0x90, 0x94, 0x88, 0x8B, 0x50, 0x50, 0x82, 0x98, 0x8D, 0x83, 0x80, 0x90, 0x94, 0x88, 0x8B, 0x50, 0x50, 0x82, 0x98, 0x8D, 0x83, 0x80, 0x90, 0x94, 0x88, 0x8B, 0x50, 0x50, 0x82, 0x98, 0x8D, 0x83, 0x80, 0x90, 0x94, 0x88, 0x8B, 0x50, 0x50}; Poke_Random poke_rand(0x12162001); Pokemon party[6] = {}; vu8 pkmn[480] = { 0x5C, 0xF2, 0x9B, 0x70, 0x9B, 0x2A, 0x81, 0xE4, 0xBB, 0xC6, 0xBC, 0xBF, 0xCC, 0xCE, 0xFF, 0x00, 0x00, 0x00, 0x02, 0x02, 0xBB, 0xCF, 0xCD, 0xCE, 0xC3, 0xC8, 0xFF, 0x00, 0x8B, 0x07, 0x00, 0x00, 0x0E, 0xD8, 0x1A, 0x94, 0xC7, 0xD8, 0x1A, 0x94, 0xC7, 0xD8, 0x1A, 0x94, 0xC7, 0x60, 0x1B, 0xB6, 0xBD, 0xC2, 0x51, 0x85, 0xC7, 0xD8, 0x1A, 0x94, 0x2A, 0xD8, 0x1A, 0x94, 0xC7, 0xD8, 0x1A, 0x94, 0xC8, 0xD8, 0x1A, 0x94, 0xC7, 0xD8, 0x1A, 0x94, 0xC7, 0xD8, 0x1A, 0x94, 0xC7, 0xD8, 0x1A, 0x94, 0xD1, 0xA8, 0x64, 0x28, 0x9B, 0x2A, 0x81, 0xE4, 0xBC, 0xBB, 0xCC, 0xCE, 0xFF, 0xCE, 0xFF, 0x00, 0x00, 0x00, 0x02, 0x02, 0xBB, 0xCF, 0xCD, 0xCE, 0xC3, 0xC8, 0xFF, 0x00, 0x8B, 0x07, 0x00, 0x00, 0x83, 0x82, 0xE5, 0xCC, 0x4A, 0x82, 0xE5, 0xCC, 0x4A, 0x82, 0xE5, 0xCC, 0xA7, 0x82, 0xE5, 0xCC, 0x4A, 0x82, 0xE5, 0xCC, 0x45, 0x82, 0xE5, 0xCC, 0x4A, 0x3A, 0xE4, 0xEE, 0x30, 0x98, 0xAE, 0xDD, 0x4A, 0x82, 0xE5, 0xCC, 0x4A, 0x82, 0xE5, 0xCC, 0x4A, 0x82, 0xE5, 0xCC, 0x4A, 0x82, 0xE5, 0xCC, 0x4E, 0x5B, 0xB7, 0xF3, 0x9B, 0x2A, 0x81, 0xE4, 0xBD, 0xBB, 0xCC, 0xCE, 0xBF, 0xCC, 0xFF, 0x00, 0x00, 0x00, 0x02, 0x02, 0xBB, 0xCF, 0xCD, 0xCE, 0xC3, 0xC8, 0xFF, 0x00, 0x8B, 0x07, 0x00, 0x00, 0xD5, 0xC9, 0x37, 0x35, 0xAF, 0x6B, 0x7D, 0x06, 0xD5, 0x71, 0x36, 0x17, 0xD5, 0x71, 0x36, 0x17, 0xD5, 0x71, 0x36, 0x17, 0xD5, 0x71, 0x36, 0x17, 0x1C, 0x71, 0x36, 0x17, 0xD5, 0x71, 0x36, 0x17, 0xD5, 0x71, 0x36, 0x17, 0x38, 0x71, 0x36, 0x17, 0xD5, 0x71, 0x36, 0x17, 0xDA, 0x71, 0x36, 0x17, 0x5F, 0x80, 0x16, 0xBB, 0x9B, 0x2A, 0x81, 0xE4, 0xBE, 0xBB, 0xD1, 0xC8, 0xFF, 0xCC, 0xFF, 0x00, 0x00, 0x00, 0x02, 0x02, 0xBB, 0xCF, 0xCD, 0xCE, 0xC3, 0xC8, 0xFF, 0x00, 0x8B, 0x07, 0x00, 0x00, 0xC4, 0xAA, 0x97, 0x5F, 0xC4, 0xAA, 0x97, 0x5F, 0xC4, 0xAA, 0x97, 0x5F, 0x29, 0xAA, 0x97, 0x5F, 0xC4, 0xAA, 0x97, 0x5F, 0xCB, 0xAA, 0x97, 0x5F, 0xC4, 0x12, 0x96, 0x7D, 0xBE, 0xB0, 0xDC, 0x4E, 0xC4, 0xAA, 0x97, 0x5F, 0x0D, 0xAA, 0x97, 0x5F, 0xC4, 0xAA, 0x97, 0x5F, 0xC4, 0xAA, 0x97, 0x5F, 0x14, 0x43, 0x7A, 0xCE, 0x9B, 0x2A, 0x81, 0xE4, 0xBF, 0xCC, 0xC3, 0xC5, 0xFF, 0xCC, 0xFF, 0x00, 0x00, 0x00, 0x02, 0x02, 0xBB, 0xCF, 0xCD, 0xCE, 0xC3, 0xC8, 0xFF, 0x00, 0x8B, 0x07, 0x00, 0x00, 0x46, 0x69, 0xFB, 0x2A, 0x8F, 0x69, 0xFB, 0x2A, 0x8F, 0x69, 0xFB, 0x2A, 0x8F, 0xD1, 0xFA, 0x08, 0xF5, 0x73, 0xB0, 0x3B, 0x8F, 0x69, 0xFB, 0x2A, 0x62, 0x69, 0xFB, 0x2A, 0x8F, 0x69, 0xFB, 0x2A, 0x80, 0x69, 0xFB, 0x2A, 0x8F, 0x69, 0xFB, 0x2A, 0x8F, 0x69, 0xFB, 0x2A, 0x8F, 0x69, 0xFB, 0x2A, 0xF5, 0x91, 0x98, 0x00, 0x9B, 0x2A, 0x81, 0xE4, 0xC0, 0xCC, 0xBB, 0xC8, 0xC5, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x02, 0x02, 0xBB, 0xCF, 0xCD, 0xCE, 0xC3, 0xC8, 0xFF, 0x00, 0x8B, 0x07, 0x00, 0x00, 0xA7, 0xBB, 0x19, 0xE4, 0x6E, 0xBB, 0x19, 0xE4, 0x6E, 0xBB, 0x19, 0xE4, 0x6E, 0x03, 0x18, 0xC6, 0x14, 0xA1, 0x52, 0xF5, 0x6E, 0xBB, 0x19, 0xE4, 0x6E, 0xBB, 0x19, 0xE4, 0x6E, 0xBB, 0x19, 0xE4, 0x6E, 0xBB, 0x19, 0xE4, 0x83, 0xBB, 0x19, 0xE4, 0x6E, 0xBB, 0x19, 0xE4, 0x61, 0xBB, 0x19, 0xE4}; void load_sprite(void) { // Load tiles and palette of sprite into video and palete RAM memcpy32(&tile_mem[4][0], metrTiles, metrTilesLen / 4); memcpy32(pal_obj_mem, metrPal, metrPalLen / 4); oam_init(obj_buffer, 128); OBJ_ATTR *metr = &obj_buffer[0]; obj_set_attr(metr, ATTR0_SQUARE, // Square, regular sprite ATTR1_SIZE_64, // 64x64 pixels, ATTR2_PALBANK(0) | 0); // palette index 0, tile index 0 // Set position obj_set_pos(metr, 176, 96); oam_copy(oam_mem, obj_buffer, 1); // Update first OAM object } void load_pokemon(byte *party_array, int gen){ for (int i = 0; i < 6; i++) { party[i].load_data(2, 0, &party_array[0]); poke_rand.next_frame(); party[i].convert_to_gen_three(poke_rand.get_rand()); } } int main(void) { linkGPIO->reset(); REG_DISPCNT = DCNT_MODE0 | DCNT_BG0 | DCNT_OBJ | DCNT_OBJ_1D; tte_init_se_default(0, BG_CBB(0) | BG_SBB(31)); irq_init(NULL); irq_enable(II_VBLANK); flash_init(FLASH_SIZE_128KB); initalize_memory_locations(); //load_sprite(); load_pokemon(&party_data[0], 2); int frame = 0; int arr = 0; char str[128] = {'\0'}; bool print = false; while (1) { u16 keys = ~REG_KEYS & KEY_ANY; poke_rand.next_frame(); vid_vsync(); key_poll(); if (key_released(KEY_UP)) { arr++; if (arr == 14) { arr = 0; } } if (key_released(KEY_DOWN)) { arr--; if (arr == -1) { arr = 13; } } if (key_released(KEY_A)) { insert_pokemon(&party[0], 6); print = true; } if (key_released(KEY_START)) { setup(); loop(); } tte_erase_screen(); tte_set_pos(0, 0); printValueAt(memory_section_array[arr] + 0xFF4); tte_set_pos(0, 10); sprintf(str, "[%c-%X] R:%X", mem_name, arr, poke_rand.get_rand()); tte_write(str); if (print) { tte_set_pos(0, 20); tte_write("Pokemon Injected!"); tte_set_pos(0,30); for(int i = 0; i < 80; i++){ tte_write(intToHex(party[0].get_gen_3_data(i)).c_str()); tte_write(" "); } tte_set_pos(0, 110); for(int i = 0; i < 49; i++){ tte_write(intToHex(party[0].get_unencrypted_data(i)).c_str()); tte_write(" "); } } tte_set_pos(0, 30); frame++; VBlankIntrWait(); } } /*Credits: https://github.com/laqieer/libsavgba https://github.com/rodri042/gba-link-connection arduino-boy Notes: - GBA and GBC link cables are different, that's why it didn't work initally on mGBA */