#include #include "text_engine.h" const int H_MAX = 240; const int V_MAX = 160; const int LEFT = 16; const int RIGHT = H_MAX - LEFT; const int TOP = 122; const int BOTTOM = V_MAX; uint char_count = 0; text_engine::text_engine() { OBJ_ATTR *objs = &oam_mem[127]; tte_init_obj_default(objs); tte_set_margins(LEFT, TOP, RIGHT, BOTTOM); tte_set_pos(LEFT, TOP); curr_string = "Hello there! Welcome to\nthe world of Pokemon!"; next_string = "My name is OAK, but you\ncan call me professor."; frame_count = 0; } void text_engine::next_frame() { tte_set_pos(LEFT, TOP); if(char_count < curr_string.length()){ if (frame_count % 2 == 0 || key_held(KEY_B)) { char_count++; tte_erase_rect(LEFT, TOP, RIGHT, BOTTOM); tte_write(curr_string.substr(0, char_count).c_str()); } } else { if(key_hit(KEY_A)){ curr_string = next_string; char_count = 0; } } frame_count++; }