#include "dbg/debug_menu.h" #include "dbg/debug_menu_entries.h" #include "dbg/debug_menu_functions.h" #include "dbg/debug_mode.h" #include "soundbank.h" #include "vertical_menu.h" #include static const option_data toggle_options[2] = { { .text = "Off", .value = 0 }, { .text = "On", .value = 1 } }; /** * @brief This helper function makes it easy to define a multiple choice debug row. */ static debug_menu_row_widget __attribute__((noinline)) define_debug_choice_row(const u16 *charset, const char *labelText, on_execute_callback option_activate_callback, const option_data *options_metadata, u8 num_options, bool should_delete_options, u8 default_option_index, void *context) { const debug_menu_row_data row_data = { .charset = charset, .labelText = labelText, .option_section = { .num_options = num_options, .options = options_metadata, .on_option_activate = option_activate_callback, .selected_option_index = default_option_index, .should_free_on_destruct = should_delete_options }, .on_execute = nullptr, .context = context, .user_param = 0 }; return debug_menu_row_widget(row_data); } /** * @brief This helper function makes it easy to define a toggle row. */ static debug_menu_row_widget define_toggle_row(const u16 *charset, const char* labelText, on_execute_callback on_toggle_callback, bool default_value, void *context) { return define_debug_choice_row(charset, labelText, on_toggle_callback, toggle_options, 2, false, default_value ? 1 : 0, context); } static debug_menu_row_widget __attribute__((noinline)) define_song_row(const u16 *charset, const char* labelText) { option_data *song_options = (option_data*)malloc(sizeof(option_data) * (MSL_NSONGS + 1)); song_options[0] = { .text = "None", .value = UINT32_MAX }; for(unsigned i = 0; i < MSL_NSONGS; ++i) { song_options[i + 1] = { .text = nullptr, .value = i }; } return define_debug_choice_row(charset, labelText, dbg_play_song, song_options, MSL_NSONGS + 1, true, 0, nullptr); } /** * @brief This helper function makes it easy to define a row that executes a function when you select it and press A. */ static debug_menu_row_widget __attribute__((noinline)) define_executable_row(const u16 *charset, const char* labelText, on_execute_callback on_execute, unsigned user_param, void *context) { const debug_menu_row_data row_data = { .charset = charset, .labelText = labelText, .option_section = { .num_options = 0, .options = nullptr, .on_option_activate = nullptr, .selected_option_index = 0, .should_free_on_destruct = false }, .on_execute = on_execute, .context = context, .user_param = user_param }; return debug_menu_row_widget(row_data); } void fill_debug_menu_with_entries(vertical_menu &menu, u16 *charset) { #if ENABLE_TEXT_DEBUG_SCREEN debug_menu_row_widget txt_dbg_screen = define_executable_row(charset, "Text Debug", show_text_debug_screen, 0, nullptr); #endif debug_menu_row_widget dbg_info_screen = define_executable_row(charset, "Info", show_debug_info_screen, 0, nullptr); debug_menu_row_widget row_play_song = define_song_row(charset, "Song"); debug_menu_row_widget row_print_link_data = define_toggle_row(charset, "Print Link", dbg_set_boolean_flag, g_debug_options.print_link_data, &g_debug_options.print_link_data); debug_menu_row_widget row_instant_text_speed = define_toggle_row(charset, "Instant Text", dbg_set_boolean_flag, g_debug_options.instant_text_speed, &g_debug_options.instant_text_speed); debug_menu_row_widget row_ignore_game_pak = define_toggle_row(charset, "Ign Cart", dbg_set_boolean_flag, g_debug_options.ignore_game_pak, &g_debug_options.ignore_game_pak); debug_menu_row_widget row_ignore_game_pak_sprites = define_toggle_row(charset, "Ign Sprites", dbg_set_boolean_flag, g_debug_options.ignore_game_pak_sprites, &g_debug_options.ignore_game_pak_sprites); debug_menu_row_widget row_ignore_link_cable = define_toggle_row(charset, "Ign Link", dbg_set_boolean_flag, g_debug_options.ignore_link_cable, &g_debug_options.ignore_link_cable); debug_menu_row_widget row_ignore_mg_e4_flags = define_toggle_row(charset, "Ign MG/E4", dbg_set_boolean_flag, g_debug_options.ignore_mg_e4_flags, &g_debug_options.ignore_mg_e4_flags); debug_menu_row_widget row_ignore_unreceived_pkmn = define_toggle_row(charset, "Ign Unrec PKMN", dbg_set_boolean_flag, g_debug_options.ignore_unreceived_pkmn, &g_debug_options.ignore_unreceived_pkmn); debug_menu_row_widget row_force_tutorial = define_toggle_row(charset, "Force Tut", dbg_set_boolean_flag, g_debug_options.force_tutorial, &g_debug_options.force_tutorial); debug_menu_row_widget row_dont_hide_invalid_pkmn = define_toggle_row(charset, "Show Invalid", dbg_set_boolean_flag, g_debug_options.dont_hide_invalid_pkmn, &g_debug_options.dont_hide_invalid_pkmn); debug_menu_row_widget row_ignore_dex_completion = define_toggle_row(charset, "Ign Dex Compl", dbg_set_boolean_flag, g_debug_options.ignore_dex_completion, &g_debug_options.ignore_dex_completion); debug_menu_row_widget row_force_all_caught = define_toggle_row(charset, "Force Caught", dbg_set_boolean_flag, g_debug_options.force_all_caught, &g_debug_options.force_all_caught); debug_menu_row_widget row_write_cable_data_to_save = define_toggle_row(charset, "Write Cbl Data", dbg_set_boolean_flag, g_debug_options.write_cable_data_to_save, &g_debug_options.write_cable_data_to_save); debug_menu_row_widget row_display_control_char = define_toggle_row(charset, "Disp CtrlChr", dbg_set_boolean_flag, g_debug_options.display_control_char, &g_debug_options.display_control_char); i_item_widget* item_widgets[] = { #if ENABLE_TEXT_DEBUG_SCREEN &txt_dbg_screen, #endif &dbg_info_screen, &row_play_song, &row_print_link_data, &row_instant_text_speed, &row_ignore_game_pak, &row_ignore_game_pak_sprites, &row_ignore_link_cable, &row_ignore_mg_e4_flags, &row_ignore_unreceived_pkmn, &row_force_tutorial, &row_dont_hide_invalid_pkmn, &row_ignore_dex_completion, &row_force_all_caught, &row_write_cable_data_to_save, &row_display_control_char }; menu.add_item_widgets(item_widgets, sizeof(item_widgets) / sizeof(item_widgets[0])); }