# Build configuration (set to either 'debug' or 'release') BUILD_TYPE := debug #--------------------------------------------------------------------------------- .SUFFIXES: #--------------------------------------------------------------------------------- ifeq ($(strip $(DEVKITARM)),) $(error "Please set DEVKITARM in your environment. export DEVKITARM=devkitARM") endif include $(DEVKITARM)/gba_rules #--------------------------------------------------------------------------------- # the LIBGBA path is defined in gba_rules, but we have to define LIBTONC ourselves #--------------------------------------------------------------------------------- LIBTONC := $(DEVKITPRO)/libtonc #--------------------------------------------------------------------------------- # TARGET is the name of the output # BUILD is the directory where object files & intermediate files will be placed # SOURCES is a list of directories containing source code # INCLUDES is a list of directories containing extra header files # DATA is a list of directories containing binary data # GRAPHICS is a list of directories containing files to be processed by grit # # All directories are specified relative to the project directory where # the makefile is found # #--------------------------------------------------------------------------------- TARGET := $(notdir $(CURDIR))_mb BUILD := build SOURCES := source INCLUDES := include DATA := MUSIC := audio GRAPHICS := graphics #--------------------------------------------------------------------------------- # options for code generation #--------------------------------------------------------------------------------- ARCH := -mthumb -mthumb-interwork CFLAGS := -g -Wall -O2\ -mcpu=arm7tdmi -mtune=arm7tdmi -masm-syntax-unified\ $(ARCH) CFLAGS += $(INCLUDE) -ffunction-sections -fdata-sections -Os -Wall -mthumb -mcpu=arm7tdmi -mtune=arm7tdmi CXXFLAGS := $(CFLAGS) -g0 -fno-rtti -fno-exceptions -fdata-sections -ffunction-sections -std=c++20 -Wno-volatile -D_GLIBCXX_USE_CXX20_ABI=0 ifeq ($(BUILD_TYPE), debug) CFLAGS += -g -DDEBUG CXXFLAGS += -g -DDEBUG else ifeq ($(BUILD_TYPE), release) endif ASFLAGS := -g $(ARCH) LDFLAGS = -Os -g $(ARCH) -Wl,-Map,$(notdir $*.map) -Wl,--gc-sections -mthumb -mcpu=arm7tdmi -mtune=arm7tdmi -Wl,-Map,output.map,--cref -nodefaultlibs CFLAGS += -flto LDFLAGS += -flto #--------------------------------------------------------------------------------- # any extra libraries we wish to link with the project #--------------------------------------------------------------------------------- LIBS := -lmm -ltonc -lgba -lc -lgcc -lsysbase #--------------------------------------------------------------------------------- # list of directories containing libraries, this must be the top level containing # include and lib. # the LIBGBA path should remain in this list if you want to use maxmod #--------------------------------------------------------------------------------- LIBDIRS := $(LIBGBA) $(LIBTONC) #--------------------------------------------------------------------------------- # no real need to edit anything past this point unless you need to add additional # rules for different file extensions #--------------------------------------------------------------------------------- ifneq ($(BUILD),$(notdir $(CURDIR))) #--------------------------------------------------------------------------------- export OUTPUT := $(CURDIR)/$(TARGET) export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \ $(foreach dir,$(DATA),$(CURDIR)/$(dir)) \ $(foreach dir,$(GRAPHICS),$(CURDIR)/$(dir)) export DEPSDIR := $(CURDIR)/$(BUILD) CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c))) CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp))) SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s))) PNGFILES := $(foreach dir,$(GRAPHICS),$(notdir $(wildcard $(dir)/*.png))) BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*))) #ifneq ($(strip $(MUSIC)),) # export AUDIOFILES := $(foreach dir,$(notdir $(wildcard $(MUSIC)/*.*)),$(CURDIR)/$(MUSIC)/$(dir)) # BINFILES += soundbank.bin #endif #--------------------------------------------------------------------------------- # use CXX for linking C++ projects, CC for standard C #--------------------------------------------------------------------------------- ifeq ($(strip $(CPPFILES)),) #--------------------------------------------------------------------------------- export LD := $(CC) #--------------------------------------------------------------------------------- else #--------------------------------------------------------------------------------- export LD := $(CXX) #--------------------------------------------------------------------------------- endif #--------------------------------------------------------------------------------- export OFILES_BIN := $(addsuffix .o,$(BINFILES)) export OFILES_SOURCES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o) export OFILES_GRAPHICS := $(PNGFILES:.png=.o) export OFILES := $(OFILES_BIN) $(OFILES_SOURCES) $(OFILES_GRAPHICS) export HFILES := $(addsuffix .h,$(subst .,_,$(BINFILES))) $(PNGFILES:.png=.h) export INCLUDE := $(foreach dir,$(INCLUDES),-iquote $(CURDIR)/$(dir)) \ $(foreach dir,$(LIBDIRS),-I$(dir)/include) \ -I$(CURDIR)/$(BUILD) export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib) .PHONY: $(BUILD) clean #--------------------------------------------------------------------------------- $(BUILD): @[ -d $@ ] || mkdir -p $@ @$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile @mkdir -p loader/data @cp $(TARGET).gba loader/data/multiboot_rom.bin @$(MAKE) -C loader #--------------------------------------------------------------------------------- clean: @echo clean ... @$(MAKE) -C loader clean @rm -fr $(BUILD) $(TARGET).elf $(TARGET).gba #--------------------------------------------------------------------------------- else #--------------------------------------------------------------------------------- # main targets #--------------------------------------------------------------------------------- $(OUTPUT).gba : $(OUTPUT).elf $(OUTPUT).elf : $(OFILES) $(OFILES_SOURCES) : $(HFILES) #--------------------------------------------------------------------------------- # The bin2o rule should be copied and modified # for each extension used in the data directories #--------------------------------------------------------------------------------- #--------------------------------------------------------------------------------- # rule to build soundbank from music files #--------------------------------------------------------------------------------- #soundbank.bin soundbank.h : $(AUDIOFILES) #--------------------------------------------------------------------------------- # @mmutil $^ -osoundbank.bin -hsoundbank.h #--------------------------------------------------------------------------------- # This rule links in binary data with the .bin extension #--------------------------------------------------------------------------------- %.bin.o %_bin.h : %.bin #--------------------------------------------------------------------------------- @echo $(notdir $<) @$(bin2o) #--------------------------------------------------------------------------------- # This rule creates C source files using grit # grit takes an image file and a .grit describing how the file is to be processed # add additional rules like this for each image extension # you use in the graphics folders #--------------------------------------------------------------------------------- %.c %.h: %.png %.grit #--------------------------------------------------------------------------------- @echo "grit $(notdir $<)" @grit $< -ftc -o$* # make likes to delete intermediate files. This prevents it from deleting the # files generated by grit after building the GBA ROM. .SECONDARY: -include $(DEPSDIR)/*.d #--------------------------------------------------------------------------------------- endif #---------------------------------------------------------------------------------------