#ifndef BACKGROUND_ENGINE_H #define BACKGROUND_ENGINE_H #include "sprite_data.h" #include "text_engine.h" #include "global_frame_controller.h" void background_frame(int global_frame_count); void create_textbox(int startTileX, int startTileY, int text_space_width, int text_space_height, bool eraseMainBox); void reset_textbox(); void show_textbox(); void hide_textbox(); #endif