#include "vertical_menu_cursor_handler.h" #include "sprite_data.h" vertical_menu_cursor_handler::vertical_menu_cursor_handler(s16 cursor_offset_x, s16 cursor_offset_y) : cursor_offset_x_(cursor_offset_x) , cursor_offset_y_(cursor_offset_y) { } vertical_menu_cursor_handler::~vertical_menu_cursor_handler() { } void vertical_menu_cursor_handler::on_show() { obj_unhide(point_arrow, 0); } void vertical_menu_cursor_handler::on_hide() { obj_hide(point_arrow); } void vertical_menu_cursor_handler::on_selection_changed(unsigned new_index, unsigned x, unsigned y) { // set the cursor pos accordingly const int cursor_x = static_cast(x) + cursor_offset_x_; const int cursor_y = static_cast(y) + cursor_offset_y_; obj_set_pos(point_arrow, cursor_x, cursor_y); }