#include #include "pokemon_data.h" #include "background_engine.h" #include "translated_text.h" #define CBB 0 #define SBB 24 int x, y; void background_frame(int global_frame_count) { if (!get_missingno_enabled()) { x++; y++; REG_BG0HOFS = x; REG_BG0VOFS = y; } } void create_textbox(int startTileX, int startTileY, int text_space_width, int text_space_height, bool eraseMainBox) { // Blank for compiling for now } // This could honestly be an object... might want to do that in the future, depending on how complex using this gets void create_textbox_new(int text_section, int text_key, bool eraseMainBox) { int box_type = text_box_type_tables[text_section][text_key]; int startTileX = box_type_info[box_type][BOX_TYPE_VAL_START_TILE_X]; int startTileY = box_type_info[box_type][BOX_TYPE_VAL_START_TILE_Y]; int text_space_width = box_type_info[box_type][BOX_TYPE_VAL_PIXELS_PER_LINE]; int text_space_height = box_type_info[box_type][BOX_TYPE_VAL_NUM_OF_LINES] * 16; if (eraseMainBox) { erase_textbox_tiles(); } add_menu_box(startTileX, startTileY, text_space_width + 16, text_space_height + 16); tte_set_pos((startTileX + 1) * 8, (startTileY + 1) * 8); tte_set_margins((startTileX + 1) * 8, (startTileY + 1) * 8, ((startTileX + 1) * 8) + text_space_width, ((startTileY + 1) * 8) + text_space_height); tte_erase_rect(0, 0, H_MAX, V_MAX); show_textbox(); } void reset_textbox() { //tte_erase_rect(0, 0, H_MAX, V_MAX); reload_textbox_background(); //tte_set_pos(, TOP); //tte_set_margins(LEFT, TOP, RIGHT, BOTTOM); } void show_textbox() { BG_TEXTBOX = (BG_TEXTBOX & ~BG_PRIO_MASK) | BG_PRIO(1); } void hide_textbox() { BG_TEXTBOX = (BG_TEXTBOX & ~BG_PRIO_MASK) | BG_PRIO(3); }