#ifndef GLOBAL_FRAME_CONTROLLER_H #define GLOBAL_FRAME_CONTROLLER_H #define STATE_CONNECTION 1 #define STATE_TRANSFER 2 #define STATE_NO_ANIM 3 void global_next_frame(); int get_frame_count(); void set_menu_sprite_pal(int frame); void run_link_cable_animation(int frame); void link_animation_state(int state); void determine_fennel_blink(); void set_missingno(bool val); bool get_missingno_enabled(); void set_treecko(bool val); bool get_treecko_enabled(); u32 fnv1a_hash(unsigned char* data, size_t length); int get_string_length(const byte *str); void convert_int_to_ptgb_str(int val, byte str[]); void convert_int_to_ptgb_str(int val, byte str[], int min_length); #endif