#include "script_array.h" #include "script_obj.h" #include "pokemon_party.h" #include script_obj script[11] = { script_obj("", 2, CHECK_GAME, 1), // 0 script_obj("Game not detected. Please turn off your system and upload the program again.", 2), // 1 script_obj("Welcome to Pokemon Mirror!", 3), // 2 script_obj("Please connect your GBA to a GB in the trading room, and press A", 4, START_LINK), // 3 script_obj("", 6, ERROR_COM_ENDED, 5), // 4 script_obj("Error: Communication ended.", 3), // 5 script_obj("", 8, ERROR_DISCONNECT, 7), // 6 script_obj("Error: Cable disconnected.", 3), // 7 script_obj("", 10, ERROR_TIMEOUT, 9), // 8 script_obj("Error: Timed out.", 3), // 9 script_obj("Connection successful! Transfering in Pokemon now", 5), // 10 }; void add_script_party_var(Pokemon_Party *var){ for (int i = 0; i < 11; i++){ script[i].link_party_var(var); } }