#include "script_array.h" #include "main_menu.h" #include "text_engine.h" #include "mystery_gift_injector.h" #include "sprite_data.h" #include int last_error; Pokemon_Party party_data; script_obj script[SCRIPT_SIZE]; std::string_view dialogue[DIA_SIZE]; void populate_dialogue() { dialogue[DIA_INDEX_OPEN] = "Hey there! I'm Professor\nFennel. As you can see, I'm\na scientist.|In fact, the subject I'm \nresearching is Trainers!|My dream is to collect save files of various trainers, \nbut I haven't had any \nbreakthroughs yet...|So in the meantime, I have a\ndifferent project!|In my home region, there's a\nlocation that can make a\nPokemon's dreams into\nreality.|This means that any other\nPokemon they meet in their\ndreams become real!|That's fantastic, but my\ngoal is to do the same-\njust with a trainer's dream\ninstead!|I've successfully been able\nto send a Pokemon into\nand out of a trainer's\ndream...|but I've been unsuccessful\nin pulling out a new Pokemon\nwithout...\ncatastrophic results.|That's when I had a\nbreakthrough- I realized if \nI sent in a DITTO,|it could transform into the\nPokemon found within that\ntrainer's dream!|That's why I need your help!\nI want to bring as many\nPokemon out of your dreams\nas possible!|There's just over 250\nPokemon I want to catalogue\nin my Dream Pokedex-\nor Dream Dex for short.|But I'll let you keep any\nPokemon- they're from your\ndreams after all!|I think that's everything...\nwhenever you're ready to\nstart, just let me know!"; dialogue[DIA_INDEX_E4] = "Hi trainer! I'm thrilled\nyou've decided to help with our research, but we need\nthe best of the best!"; dialogue[DIA_INDEX_MG] = "Looks like Mystery gift isn't enabled..."; dialogue[DIA_INDEX_START] = "Please connect your Game Boy\nAdvance to a Game Boy family\nsystem|using a Game Boy Color link\ncable.|Load the Game Boy Pokemon game you want to transfer Pokemon from.|Once both devices have been connected and the Game Boy Pokemon game has been loaded, press A."; dialogue[DIA_INDEX_ERROR_1] = "Hmm, it looks like\nsomething isn't right.\nLet's try that again!"; dialogue[DIA_INDEX_CONN_GOOD] = "Great! Now head to the\nearest Pokemon Center.|Put any Pokemon you wish\to bring out of your dreams into your party, and go to\the Cable Club attendant.|Ask them to perform a\nLink Trade, and then\npress A.|"; dialogue[DIA_INDEX_LINK_GOOD] = "We're almost set!\nOnce you're ready,\ntalk to the trainer across the table from you\to start the process!"; dialogue[DIA_INDEX_TRANS_GOOD] = "Amazing! Fantastic!!\nEverything went perfectly!"; dialogue[DIA_INDEX_NEW_DEX] = "It looks like there's at\nleast one new Pokemon\nhere that isn't in the\nDream Dex!|I'll give it something extra\nsweet as a reward\nfor you both."; dialogue[DIA_INDEX_NO_NEW_DEX] = "It doesn't look like there's\nanything new for your Dream\nDex, but that's okay!|Any research is good\research!"; dialogue[DIA_INDEX_SEND_FRIEND] = "I'll send these Pokemon to my friend Bill/Lannette so that you can pick them up. Did you know they developed the Storage System for the Kanto/Hoenn region? My younger sister developed the Storage System where I'm from, so Bill/Lannette is a good friend of ours!"; dialogue[DIA_INDEX_THANK] = "Thank you so much for\nassisting with my research! Whenever you want to\ntransfer more Pokemon, just\nlet me know!"; dialogue[DIA_INDEX_GET_MON] = "Get your Pokemon, press A, then talk to the link cable club person"; dialogue[DIA_ERROR_COLOSSEUM] = "Went to colo"; dialogue[DIA_ERROR_COM_ENDED] = "com ended"; dialogue[DIA_ERROR_DISCONNECT] = "no cable"; dialogue[DIA_ERROR_TIME_ONE] = "timeout 1"; dialogue[DIA_ERROR_TIME_TWO] = "timeout 2"; } void populate_script() { // Check that the conditions are set for the transfer script[SCRIPT_START] = script_obj(CMD_SHOW_PROF, COND_BEAT_E4); script[COND_BEAT_E4] = script_obj(COND_BEAT_E4, COND_MG_ENABLED, DIA_INDEX_E4); script[DIA_INDEX_E4] = script_obj(dialogue[DIA_INDEX_E4], CMD_HIDE_PROF); script[COND_MG_ENABLED] = script_obj(COND_MG_ENABLED, COND_TUTORIAL_COMPLETE, DIA_INDEX_MG); script[DIA_INDEX_MG] = script_obj(dialogue[DIA_INDEX_E4], CMD_HIDE_PROF); script[COND_TUTORIAL_COMPLETE] = script_obj(COND_TUTORIAL_COMPLETE, DIA_INDEX_START, DIA_INDEX_OPEN); script[DIA_INDEX_OPEN] = script_obj(dialogue[DIA_INDEX_OPEN], CMD_HIDE_PROF); script[DIA_INDEX_START] = script_obj(dialogue[DIA_INDEX_GET_MON], CMD_START_LINK); script[CMD_START_LINK] = script_obj(CMD_START_LINK, COND_ERROR_TIMEOUT_ONE); // Initiate the transfer and check for errors script[COND_ERROR_TIMEOUT_ONE] = script_obj(COND_ERROR_TIMEOUT_ONE, COND_ERROR_TIMEOUT_TWO, DIA_ERROR_TIME_ONE); script[DIA_ERROR_TIME_ONE] = script_obj(dialogue[DIA_ERROR_TIME_ONE], DIA_INDEX_START); script[COND_ERROR_TIMEOUT_TWO] = script_obj(COND_ERROR_TIMEOUT_TWO, COND_ERROR_COM_ENDED, DIA_ERROR_TIME_TWO); script[DIA_ERROR_TIME_TWO] = script_obj(dialogue[DIA_ERROR_TIME_TWO], DIA_INDEX_START); script[COND_ERROR_COM_ENDED] = script_obj(COND_ERROR_COM_ENDED, COND_ERROR_COLOSSEUM, DIA_ERROR_COM_ENDED); script[DIA_ERROR_COM_ENDED] = script_obj(dialogue[DIA_ERROR_COM_ENDED], DIA_INDEX_START); script[COND_ERROR_COLOSSEUM] = script_obj(COND_ERROR_COLOSSEUM, COND_ERROR_DISCONNECT, DIA_ERROR_COLOSSEUM); script[DIA_ERROR_COLOSSEUM] = script_obj(dialogue[DIA_ERROR_COLOSSEUM], DIA_INDEX_START); script[COND_ERROR_DISCONNECT] = script_obj(COND_ERROR_DISCONNECT, DIA_INDEX_TRANS_GOOD, DIA_ERROR_DISCONNECT); script[DIA_ERROR_DISCONNECT] = script_obj(dialogue[DIA_ERROR_DISCONNECT], DIA_INDEX_START); // Complete the transfer and give messages based on the transfered Pokemon script[DIA_INDEX_TRANS_GOOD] = script_obj(dialogue[DIA_INDEX_TRANS_GOOD], CMD_HIDE_PROF); // Hide the dialouge and professor script[CMD_HIDE_PROF] = script_obj(CMD_HIDE_PROF, CMD_BACK_TO_MENU); script[CMD_BACK_TO_MENU] = script_obj(CMD_BACK_TO_MENU, SCRIPT_START); /* script[0] = script_obj("", 17, CMD_SHOW_PROF); // 0 script[1] = script_obj("Game not detected. Please turn off your system and upload the program again.", 2); // 1 script[2] = script_obj("Welcome to Pokemon Mirror!", 3); // 2 script[3] = script_obj("Please connect your GBA to a GB in the trading room, and press A", 4, CMD_START_LINK); // 3 script[4] = script_obj("", 6, COND_ERROR_COM_ENDED, 5); // 4 script[5] = script_obj("Error: Communication ended.", 3); // 5 script[6] = script_obj("", 8, COND_ERROR_DISCONNECT, 7); // 6 script[7] = script_obj("Error: Cable disconnected.", 3); // 7 script[8] = script_obj("", 10, COND_ERROR_TIMEOUT_ONE, 9); // 8 script[9] = script_obj("Error: Timed out (1).", 3); // 9 script[10] = script_obj("", 12, COND_ERROR_TIMEOUT_TWO, 11); // 10 script[11] = script_obj("Error: Timed out (2)", 3); // 11 script[12] = script_obj("", 14, COND_ERROR_COLOSSEUM, 13); // 12 script[13] = script_obj("Error: Went into Colosseum", 3); // 13 script[14] = script_obj("Connection successful! Transfering in Pokemon now", 15); // 14 script[15] = script_obj("", 16, CMD_IMPORT_POKEMON); // 15 script[16] = script_obj("Bye!", 21); // 16 script[17] = script_obj("", 2, COND_BEAT_E4, 18); // 17 script[18] = script_obj("Hi trainer! I'm thrilled\nyou've decided to help with our research, but we need\nthe best of the best!", 19); // 18 // 17 script[19] = script_obj("Come back once you've taken down the Elite Four!", 20); // 19 script[20] = script_obj("", 21, CMD_HIDE_PROF); // 20 script[21] = script_obj("", 0, CMD_BACK_TO_MENU); */ }; void add_script_party_var(Pokemon_Party var) { party_data = var; } bool run_conditional(int index) { // Here is most of the logic that drives what lines show up where. It's probably not the best way to code it, but it works switch (index) { case CMD_START_LINK: party_data.start_link(); return true; case COND_ERROR_COM_ENDED: return party_data.get_last_error() != COND_ERROR_COM_ENDED; case COND_ERROR_DISCONNECT: return party_data.get_last_error() != COND_ERROR_DISCONNECT; case COND_ERROR_TIMEOUT_ONE: return party_data.get_last_error() != COND_ERROR_TIMEOUT_ONE; case COND_ERROR_TIMEOUT_TWO: return party_data.get_last_error() != COND_ERROR_TIMEOUT_TWO; case COND_ERROR_COLOSSEUM: return party_data.get_last_error() != COND_ERROR_COLOSSEUM; case CMD_IMPORT_POKEMON: party_data.load_pokemon(); inject_mystery(party_data.get_full_pokemon_array()); return true; case CMD_BACK_TO_MENU: text_disable(); main_menu_exit(); return true; case COND_BEAT_E4: return true; case CMD_SHOW_PROF: obj_unhide(prof, 0); return true; case CMD_HIDE_PROF: obj_hide(prof); return true; case COND_MG_ENABLED: return true; case COND_TUTORIAL_COMPLETE: return true; default: tte_set_pos(0, 0); tte_write("ERROR! No conditional found."); return false; } }