#include "script_array.h" #include "button_menu.h" #include "text_engine.h" #include "mystery_gift_injector.h" #include "sprite_data.h" #include "flash_mem.h" #include "pokemon_data.h" #include "mystery_gift_builder.h" #include "global_frame_controller.h" #include "box_menu.h" #include #include "background_engine.h" #include "select_menu.h" #include "translated_text.h" int last_error; Pokemon_Party party_data = Pokemon_Party(); Select_Menu langs(false, LANG_MENU, 18, 0); Select_Menu games(false, CART_MENU, 18, 0); Box_Menu box_viewer; script_obj transfer_script[SCRIPT_SIZE]; script_obj event_script[SCRIPT_SIZE]; void populate_script() { // -------- TRANSFER SCRIPT -------- // Check that the conditions are set for the transfer transfer_script[T_SCRIPT_START] = script_obj(CMD_SHOW_PROF, COND_TUTORIAL_COMPLETE); transfer_script[COND_TUTORIAL_COMPLETE] = script_obj(COND_TUTORIAL_COMPLETE, COND_BEAT_E4, DIA_OPEN); transfer_script[DIA_OPEN] = script_obj(dialogue[DIA_OPEN], CMD_SET_TUTOR_TRUE); transfer_script[CMD_SET_TUTOR_TRUE] = script_obj(CMD_SET_TUTOR_TRUE, CMD_END_SCRIPT); transfer_script[COND_BEAT_E4] = script_obj(COND_BEAT_E4, COND_MG_ENABLED, DIA_E4); transfer_script[DIA_E4] = script_obj(dialogue[DIA_E4], CMD_END_SCRIPT); transfer_script[COND_MG_ENABLED] = script_obj(COND_MG_ENABLED, COND_MG_OTHER_EVENT, COND_IS_FRLGE); transfer_script[COND_IS_FRLGE] = script_obj(COND_IS_FRLGE, DIA_MG_FRLGE, DIA_MG_RS); transfer_script[DIA_MG_FRLGE] = script_obj(dialogue[DIA_MG_FRLGE], CMD_END_SCRIPT); transfer_script[DIA_MG_RS] = script_obj(dialogue[DIA_MG_RS], CMD_END_SCRIPT); transfer_script[COND_MG_OTHER_EVENT] = script_obj(COND_MG_OTHER_EVENT, DIA_MG_OTHER_EVENT, COND_PKMN_TO_COLLECT); transfer_script[COND_PKMN_TO_COLLECT] = script_obj(COND_PKMN_TO_COLLECT, DIA_PKMN_TO_COLLECT, DIA_ASK_QUEST); transfer_script[DIA_MG_OTHER_EVENT] = script_obj(dialogue[DIA_MG_OTHER_EVENT], DIA_ASK_QUEST); transfer_script[DIA_PKMN_TO_COLLECT] = script_obj(dialogue[DIA_PKMN_TO_COLLECT], CMD_END_SCRIPT); // Ask the user what game and language they're using transfer_script[DIA_WHAT_GAME_TRANS] = script_obj(dialogue[DIA_WHAT_GAME_TRANS], CMD_GAME_MENU); transfer_script[CMD_GAME_MENU] = script_obj(CMD_GAME_MENU, COND_GB_ROM_EXISTS, DIA_WHAT_LANG_TRANS); transfer_script[DIA_WHAT_LANG_TRANS] = script_obj(dialogue[DIA_WHAT_LANG_TRANS], CMD_LANG_MENU); transfer_script[CMD_LANG_MENU] = script_obj(CMD_LANG_MENU, DIA_WHAT_GAME_TRANS, DIA_MENU_BACK); transfer_script[DIA_ASK_QUEST] = script_obj(dialogue[DIA_ASK_QUEST], CMD_SLIDE_PROF_LEFT); transfer_script[CMD_SLIDE_PROF_LEFT] = script_obj(CMD_SLIDE_PROF_LEFT, DIA_WHAT_LANG_TRANS); transfer_script[CMD_SLIDE_PROF_RIGHT] = script_obj(CMD_SLIDE_PROF_RIGHT, DIA_LETS_START); transfer_script[COND_GB_ROM_EXISTS] = script_obj(COND_GB_ROM_EXISTS, CMD_SLIDE_PROF_RIGHT, DIA_NO_GB_ROM); transfer_script[DIA_NO_GB_ROM] = script_obj(dialogue[DIA_NO_GB_ROM], DIA_WHAT_LANG_TRANS); transfer_script[DIA_MENU_BACK] = script_obj(dialogue[DIA_MENU_BACK], CMD_END_SCRIPT); // Initiate the transfer and check for errors transfer_script[DIA_LETS_START] = script_obj(dialogue[DIA_LETS_START], DIA_START); transfer_script[DIA_START] = script_obj(dialogue[DIA_START], CMD_START_LINK); transfer_script[CMD_START_LINK] = script_obj(CMD_START_LINK, COND_ERROR_TIMEOUT_ONE); transfer_script[COND_ERROR_TIMEOUT_ONE] = script_obj(COND_ERROR_TIMEOUT_ONE, COND_ERROR_TIMEOUT_TWO, DIA_ERROR_TIME_ONE); transfer_script[DIA_ERROR_TIME_ONE] = script_obj(dialogue[DIA_ERROR_TIME_ONE], DIA_START); transfer_script[COND_ERROR_TIMEOUT_TWO] = script_obj(COND_ERROR_TIMEOUT_TWO, COND_ERROR_COM_ENDED, DIA_ERROR_TIME_TWO); transfer_script[DIA_ERROR_TIME_TWO] = script_obj(dialogue[DIA_ERROR_TIME_TWO], DIA_START); transfer_script[COND_ERROR_COM_ENDED] = script_obj(COND_ERROR_COM_ENDED, COND_ERROR_COLOSSEUM, DIA_ERROR_COM_ENDED); transfer_script[DIA_ERROR_COM_ENDED] = script_obj(dialogue[DIA_ERROR_COM_ENDED], DIA_START); transfer_script[COND_ERROR_COLOSSEUM] = script_obj(COND_ERROR_COLOSSEUM, COND_ERROR_DISCONNECT, DIA_ERROR_COLOSSEUM); transfer_script[DIA_ERROR_COLOSSEUM] = script_obj(dialogue[DIA_ERROR_COLOSSEUM], DIA_START); transfer_script[COND_ERROR_DISCONNECT] = script_obj(COND_ERROR_DISCONNECT, CMD_LOAD_SIMP, DIA_ERROR_DISCONNECT); transfer_script[DIA_ERROR_DISCONNECT] = script_obj(dialogue[DIA_ERROR_DISCONNECT], DIA_START); // Pause the transfer and show the user their box data transfer_script[CMD_LOAD_SIMP] = script_obj(CMD_LOAD_SIMP, COND_SOME_INVALID_PKMN, DIA_NO_VALID_PKMN); transfer_script[DIA_NO_VALID_PKMN] = script_obj(dialogue[DIA_NO_VALID_PKMN], CMD_CANCEL_LINK); transfer_script[COND_SOME_INVALID_PKMN] = script_obj(COND_SOME_INVALID_PKMN, DIA_SOME_INVALID_PKMN, COND_CHECK_MYTHIC); transfer_script[DIA_SOME_INVALID_PKMN] = script_obj(dialogue[DIA_SOME_INVALID_PKMN], COND_CHECK_MYTHIC); transfer_script[COND_CHECK_MYTHIC] = script_obj(COND_CHECK_MYTHIC, DIA_MYTHIC_CONVERT, COND_CHECK_MISSINGNO); transfer_script[DIA_MYTHIC_CONVERT] = script_obj(dialogue[DIA_MYTHIC_CONVERT], CMD_MYTHIC_MENU); transfer_script[CMD_MYTHIC_MENU] = script_obj(CMD_MYTHIC_MENU, COND_CHECK_MISSINGNO); transfer_script[COND_CHECK_MISSINGNO] = script_obj(COND_CHECK_MISSINGNO, DIA_IS_MISSINGNO, DIA_IN_BOX); transfer_script[DIA_IS_MISSINGNO] = script_obj(dialogue[DIA_IS_MISSINGNO], DIA_IN_BOX); transfer_script[DIA_IN_BOX] = script_obj(dialogue[DIA_IN_BOX], CMD_BOX_MENU); transfer_script[CMD_BOX_MENU] = script_obj(CMD_BOX_MENU, CMD_IMPORT_POKEMON, DIA_CANCEL); transfer_script[DIA_CANCEL] = script_obj(dialogue[DIA_CANCEL], CMD_CANCEL_LINK); transfer_script[CMD_IMPORT_POKEMON] = script_obj(CMD_IMPORT_POKEMON, CMD_CONTINUE_LINK); transfer_script[CMD_CONTINUE_LINK] = script_obj(CMD_CONTINUE_LINK, CMD_END_MISSINGNO); transfer_script[CMD_CANCEL_LINK] = script_obj(CMD_CANCEL_LINK, CMD_END_SCRIPT); transfer_script[CMD_END_MISSINGNO] = script_obj(CMD_END_MISSINGNO, DIA_TRANS_GOOD); // Complete the transfer and give messages based on the transfered Pokemon transfer_script[DIA_TRANS_GOOD] = script_obj(dialogue[DIA_TRANS_GOOD], COND_NEW_POKEMON); transfer_script[COND_NEW_POKEMON] = script_obj(COND_NEW_POKEMON, DIA_NEW_DEX, DIA_NO_NEW_DEX); transfer_script[DIA_NEW_DEX] = script_obj(dialogue[DIA_NEW_DEX], COND_IS_HOENN_RS); transfer_script[DIA_NO_NEW_DEX] = script_obj(dialogue[DIA_NO_NEW_DEX], COND_IS_HOENN_RS); transfer_script[COND_IS_HOENN_RS] = script_obj(COND_IS_HOENN_RS, DIA_SEND_FRIEND_HOENN_RS, COND_IS_HOENN_E); transfer_script[COND_IS_HOENN_E] = script_obj(COND_IS_HOENN_E, DIA_SEND_FRIEND_HOENN_E, DIA_SEND_FRIEND_KANTO); transfer_script[DIA_SEND_FRIEND_HOENN_RS] = script_obj(dialogue[DIA_SEND_FRIEND_HOENN_RS], DIA_THANK); transfer_script[DIA_SEND_FRIEND_HOENN_E] = script_obj(dialogue[DIA_SEND_FRIEND_HOENN_E], DIA_THANK); transfer_script[DIA_SEND_FRIEND_KANTO] = script_obj(dialogue[DIA_SEND_FRIEND_KANTO], DIA_THANK); transfer_script[DIA_THANK] = script_obj(dialogue[DIA_THANK], CMD_END_SCRIPT); // Hide the dialouge and professor transfer_script[CMD_END_SCRIPT] = script_obj(CMD_END_SCRIPT, CMD_BACK_TO_MENU); transfer_script[CMD_BACK_TO_MENU] = script_obj(CMD_BACK_TO_MENU, T_SCRIPT_START); // -------- EVENTS SCRIPT -------- // Start the dialogue and show the menu event_script[E_SCRIPT_START] = script_obj(CMD_SHOW_PROF, DIA_ASK_QUEST); event_script[DIA_ASK_QUEST] = script_obj(dialogue[DIA_ASK_QUEST], CMD_SLIDE_PROF_LEFT); // Ask the user what game and language they're using event_script[DIA_WHAT_GAME_EVENT] = script_obj(dialogue[DIA_WHAT_GAME_EVENT], CMD_GAME_MENU); event_script[CMD_GAME_MENU] = script_obj(CMD_GAME_MENU, COND_GB_ROM_EXISTS, DIA_WHAT_LANG_EVENT); event_script[DIA_WHAT_LANG_EVENT] = script_obj(dialogue[DIA_WHAT_LANG_EVENT], CMD_LANG_MENU); event_script[CMD_LANG_MENU] = script_obj(CMD_LANG_MENU, DIA_WHAT_GAME_EVENT); event_script[DIA_ASK_QUEST] = script_obj(dialogue[DIA_ASK_QUEST], CMD_SLIDE_PROF_LEFT); event_script[CMD_SLIDE_PROF_LEFT] = script_obj(CMD_SLIDE_PROF_LEFT, DIA_WHAT_LANG_EVENT); event_script[CMD_SLIDE_PROF_RIGHT] = script_obj(CMD_SLIDE_PROF_RIGHT, COND_CHECK_DEX); event_script[COND_GB_ROM_EXISTS] = script_obj(COND_GB_ROM_EXISTS, CMD_SLIDE_PROF_RIGHT, DIA_NO_GB_ROM); event_script[DIA_NO_GB_ROM] = script_obj(dialogue[DIA_NO_GB_ROM], DIA_WHAT_LANG_EVENT); // Check the player's dex event_script[COND_CHECK_DEX] = script_obj(COND_CHECK_DEX, 0, COND_CHECK_KANTO); event_script[COND_CHECK_KANTO] = script_obj(COND_CHECK_KANTO, DIA_K_DEX_NOT_FULL, DIA_J_DEX_NOT_FULL); event_script[DIA_K_DEX_NOT_FULL] = script_obj(dialogue[DIA_K_DEX_NOT_FULL], CMD_END_SCRIPT); event_script[DIA_J_DEX_NOT_FULL] = script_obj(dialogue[DIA_J_DEX_NOT_FULL], CMD_END_SCRIPT); // Hide the dialouge and professor event_script[CMD_END_SCRIPT] = script_obj(CMD_END_SCRIPT, CMD_BACK_TO_MENU); event_script[CMD_BACK_TO_MENU] = script_obj(CMD_BACK_TO_MENU, T_SCRIPT_START); }; void populate_lang_menu() { langs.add_option(option_english, ENG_ID); langs.add_option(option_japanese, JPN_ID); langs.add_option(option_spanish, SPA_ID); langs.add_option(option_french, FRE_ID); langs.add_option(option_german, GER_ID); langs.add_option(option_italian, ITA_ID); langs.add_option(option_korean, KOR_ID); langs.add_option(option_cancel, UINT8_MAX); } void populate_game_menu(int lang) { switch (lang) { case (JPN_ID): games.add_option(option_red, RED_ID); games.add_option(option_green, GREEN_ID); games.add_option(option_blue, BLUE_ID); games.add_option(option_yellow, YELLOW_ID); games.add_option(option_gold, GOLD_ID); games.add_option(option_silver, SILVER_ID); games.add_option(option_crystal, CRYSTAL_ID); games.add_option(option_cancel, UINT8_MAX); break; case (KOR_ID): games.add_option(option_gold, GOLD_ID); games.add_option(option_silver, SILVER_ID); games.add_option(option_cancel, UINT8_MAX); break; default: games.add_option(option_red, RED_ID); games.add_option(option_blue, BLUE_ID); games.add_option(option_yellow, YELLOW_ID); games.add_option(option_gold, GOLD_ID); games.add_option(option_silver, SILVER_ID); games.add_option(option_crystal, CRYSTAL_ID); games.add_option(option_cancel, UINT8_MAX); break; } } bool run_conditional(int index) { // Here is most of the logic that drives what lines show up where. It's probably not the best way to code it, but it works int game; int lang; switch (index) { case COND_ERROR_COM_ENDED: return party_data.get_last_error() != COND_ERROR_COM_ENDED; case COND_ERROR_DISCONNECT: return party_data.get_last_error() != COND_ERROR_DISCONNECT; case COND_ERROR_TIMEOUT_ONE: return party_data.get_last_error() != COND_ERROR_TIMEOUT_ONE; case COND_ERROR_TIMEOUT_TWO: return party_data.get_last_error() != COND_ERROR_TIMEOUT_TWO; case COND_ERROR_COLOSSEUM: return party_data.get_last_error() != COND_ERROR_COLOSSEUM; case COND_BEAT_E4: return read_flag(curr_rom.e4_flag) || IGNORE_MG_E4_FLAGS; case COND_MG_ENABLED: return read_flag(curr_rom.mg_flag) || IGNORE_MG_E4_FLAGS; case COND_TUTORIAL_COMPLETE: return get_tutorial_flag() && !FORCE_TUTORIAL; case COND_NEW_POKEMON: return party_data.get_has_new_pkmn(); case COND_IS_HOENN_RS: return curr_rom.is_ruby_sapphire(); case COND_IS_FRLGE: return !curr_rom.is_ruby_sapphire(); case COND_MG_OTHER_EVENT: return compare_map_and_npc_data(curr_rom.def_map_bank, curr_rom.def_map_id, curr_rom.def_npc_id) && !IGNORE_MG_E4_FLAGS; case COND_PKMN_TO_COLLECT: return compare_map_and_npc_data(curr_rom.map_bank, curr_rom.map_id, curr_rom.npc_id) && !read_flag(curr_rom.all_collected_flag) && !IGNORE_UNRECEIVED_PKMN; case COND_GB_ROM_EXISTS: return party_data.load_gb_rom(); case COND_CHECK_MYTHIC: return party_data.get_contains_mythical(); case COND_CHECK_DEX: if (party_data.get_game_gen() == 1) { return (get_dex_completion(1, false) == 150) || IGNORE_DEX_COMPLETION; } else { return (get_dex_completion(1, false) == 99) || IGNORE_DEX_COMPLETION; } case COND_CHECK_KANTO: return party_data.get_game_gen() == 1; case COND_SOME_INVALID_PKMN: return party_data.get_contains_invalid(); case COND_IS_HOENN_E: return curr_rom.gamecode == EMERALD_ID; case COND_CHECK_MISSINGNO: if (party_data.get_contains_missingno()) { set_missingno(true); return true; } return false; case CMD_START_LINK: load_flex_background(BG_FENNEL, 3); link_animation_state(STATE_CONNECTION); party_data.start_link(); reset_textbox(); load_flex_background(BG_FENNEL, 2); link_animation_state(0); return true; case CMD_IMPORT_POKEMON: inject_mystery(party_data); return true; case CMD_BACK_TO_MENU: set_text_exit(); REG_BG1HOFS = 0; load_flex_background(BG_FENNEL, 3); return true; case CMD_SHOW_PROF: load_flex_background(BG_FENNEL, 2); return true; case CMD_HIDE_PROF: load_flex_background(BG_FENNEL, 3); return true; case CMD_SET_TUTOR_TRUE: set_tutorial_flag(true); return true; case CMD_END_SCRIPT: if (get_missingno_enabled()) { set_missingno(false); } return true; case CMD_LANG_MENU: populate_lang_menu(); lang = langs.select_menu_main(); if (lang == BUTTON_CANCEL) { return false; } games.set_lang(static_cast(lang)); party_data.set_lang(static_cast(lang)); return true; case CMD_GAME_MENU: populate_game_menu(party_data.get_lang()); game = games.select_menu_main(); if (game == BUTTON_CANCEL) { return false; } party_data.set_game(game); return true; case CMD_SLIDE_PROF_LEFT: for (int i = 0; i <= (8 * 7); i += 2) { REG_BG1HOFS = i + FENNEL_SHIFT; if (!INSTANT_TEXT_SPEED) { global_next_frame(); } } return true; case CMD_SLIDE_PROF_RIGHT: for (int i = (8 * 7); i >= 0; i -= 2) { REG_BG1HOFS = i + FENNEL_SHIFT; if (!INSTANT_TEXT_SPEED) { global_next_frame(); } } return true; case CMD_CONTINUE_LINK: party_data.continue_link(false); return true; case CMD_BOX_MENU: return (box_viewer.box_main(party_data) == CONFIRM_BUTTON); case CMD_MYTHIC_MENU: party_data.set_mythic_stabilization(yes_no_menu.button_main()); return true; case CMD_LOAD_SIMP: { PokemonTables data_tables; return party_data.fill_simple_pkmn_array(data_tables); } case CMD_CANCEL_LINK: party_data.continue_link(true); return true; case CMD_END_MISSINGNO: if (get_missingno_enabled()) { set_missingno(false); } return true; default: tte_set_pos(0, 0); tte_write("ERROR! No conditional found."); return false; } }