#include #include #include #include "rom_data.h" class script_var { public: script_var(u32 nValue, std::vector &var_list_ref, int *nCurr_loc_ptr); script_var(std::vector &var_list_ref, int *nCurr_loc_ptr); virtual void fill_refrences(u8 mg_array_ptr[]); // goes through all the script locations and updates them to point to the start virtual void set_start(); // Add a pointer to where the start is u32 place_word(); // Place the value in memory int *curr_loc_ptr; u32 value; std::vector location_list; // stores all the locations in the script that need to be updated u32 start_location_in_script; }; class asm_var : public script_var { public: using script_var::script_var; void set_start(); // Add a pointer to where the start is u8 add_reference(); // Add a location for the variable to be refrenced in the script void fill_refrences(u8 mg_array_ptr[]); // goes through all the script locations and updates them to point to the start u32 get_loc_in_sec30(); }; class xse_var : public script_var { public: using script_var::script_var; int command_offset; // The amount of bytes in the command before the variable xse_var *refrence_var; // The offset from a different location in the script. Used to point to functions through addition/subtraction bool has_reference_var; void set_start(); // Add a pointer to where the start is u8 add_reference(int nCommand_offset); // Add a location for the variable to be refrenced in the script u8 add_reference(int nCommand_offset, xse_var *offset_from); void fill_refrences(u8 mg_array_ptr[]); // goes through all the script locations and updates them to point to the start u32 get_loc_in_sec30(); }; class textbox_var : public xse_var { public: using xse_var::xse_var; void set_text(std::u16string_view nText); void insert_text(u8 mg_array[]); void set_start(); void insert_virtual_text(u8 mg_array[]); void set_virtual_start(); std::u16string_view text; }; class movement_var : public xse_var { public: using xse_var::xse_var; void set_movement(const int movement[], unsigned int nSize); void insert_movement(u8 mg_array[]); void set_start(); const int *movement; unsigned int size; }; class sprite_var : public xse_var { public: using xse_var::xse_var; void insert_sprite_data(u8 mg_array[], const unsigned int sprite_array[], unsigned int size, const unsigned short palette_array[]); void set_start(); }; class music_var : public xse_var { public: using xse_var::xse_var; void insert_music_data(u8 mg_array[], u8 blockCount, u8 priority, u8 reverb, u32 toneDataPointer); void set_start(); void add_track(std::vector track); int numTracks; std::vector trackPointers; std::vector> trackArrays; };