#include #include #include // #include //Music #include "flash_mem.h" #include "interrupt.h" #include "gb_link.h" #include "gameboy_colour.h" #include "pokemon.h" #include "random.h" #include "text_engine.h" #include "background_engine.h" #include "pokemon_party.h" #include "script_array.h" #include "sprite_data.h" #include "button_handler.h" #include "main_menu.h" #include "debug_mode.h" #include "soundbank.h" #include "soundbank_bin.h" #include "dex_handler.h" #include "pokedex.h" #include "global_frame_controller.h" #include "pkmn_font.h" #include "save_data_manager.h" #include "mystery_gift_injector.h" #include "mystery_gift_builder.h" #include "rom_data.h" #include "libraries/Pokemon-Gen3-to-Gen-X/include/save.h" /* TODO: - Rename to PokeTransporter GB - Add in putting item from Pkmn to bag in gen 2 - Stablize link cable (switch between slave and master) - Fix double transfer glitch - Remove global variables - Better custom sprites (Progress, Fennel, Title) - Add a % or x/250 for the Dream Dex - Determine if transfered Shiny Pokemon are square/star sparkles - Music and sound effects - Simplify the sprite initalization - Smoother transitions - Wii Channel - Events - ignore Mew/Celebi - MissingNo/Enigma Berry - Text translations - Add support for other languages - Doxygen generation -------- */ int delay_counter = 0; bool skip = true; rom_data curr_rom; Button_Menu main_menu(2, 2, 96, 32, false); Button_Menu yes_no_menu(1, 2, 40, 24, false); /* int test_main(void) Music { irq_init(NULL); // Initialize maxmod with default settings // pass soundbank address, and allocate 8 channels. irq_set(II_VBLANK, mmVBlank, 0); irq_enable(II_VBLANK); mmInitDefault((mm_addr)soundbank_bin, 8); mmStart(MOD_FLATOUTLIES, MM_PLAY_LOOP); // Song is playing now (well... almost) while (1) { // ..process game logic.. // Update Maxmod mmFrame(); // Wait for new frame (SWI 5) VBlankIntrWait(); // ..update graphical data.. } } */ void load_graphics() { tte_erase_rect(0, 0, H_MAX, V_MAX); // Load opening background first so it hides everything else load_opening_background(); load_background(); load_textbox_background(); load_eternal_sprites(); // Set up main menu main_menu.clear_vector(); main_menu.add_button(Button(btn_t_l, btn_t_r, 48), BTN_TRANSFER); main_menu.add_button(Button(btn_p_l, btn_p_r, 48), BTN_POKEDEX); // main_menu.add_button(Button(btn_d_l, btn_d_r), BTN_LANGUAGE); main_menu.add_button(Button(btn_c_l, btn_c_r, 48), BTN_CREDITS); main_menu.set_xy_min_max(0, H_MAX, 48, V_MAX); // Set up global yes no button yes_no_menu.clear_vector(); yes_no_menu.add_button(Button(button_yes), true); yes_no_menu.add_button(Button(button_no), false); } void initalization_script(void) { // Initalizations REG_DISPCNT = DCNT_MODE0 | DCNT_BG0 | DCNT_BG1 | DCNT_BG2 | DCNT_BG3 | DCNT_OBJ | DCNT_OBJ_1D; irq_init(NULL); irq_enable(II_VBLANK); // Disable for save data read/write REG_IME = 0; REG_IE = 0; // Sound bank init irq_init(NULL); irq_enable(II_VBLANK); // irq_set(II_VBLANK, mmVBlank, 0); //Music // mmInitDefault((mm_addr)soundbank_bin, 8); //Music // mmStart(MOD_FLATOUTLIES, MM_PLAY_LOOP); //Music // Graphics init oam_init(obj_buffer, 128); load_graphics(); // Prepare dialouge populate_dialogue(); populate_script(); init_text_engine(); // Set the random seed rand_set_seed(0x1216); }; void game_load_error(void) { REG_BG0CNT = (REG_BG0CNT & ~BG_PRIO_MASK) | BG_PRIO(3); REG_BG1CNT = (REG_BG1CNT & ~BG_PRIO_MASK) | BG_PRIO(2); REG_BG2CNT = (REG_BG2CNT & ~BG_PRIO_MASK) | BG_PRIO(1); REG_BG2VOFS = 0; tte_set_pos(40, 24); tte_set_margins(40, 24, 206, 104); set_textbox_large(); tte_write("#{cx:0xF000}The Pok@mon save\nfile was not loaded successfully.\n\nPlease remove and\nreinsert the Game\nPak, and then press the A button."); // tte_write(std::to_string(get_gamecode() >> 8).c_str()); key_poll(); while (!key_hit(KEY_A)) { global_next_frame(); } tte_erase_screen(); delay_counter = 0; while (delay_counter < 60) { delay_counter++; global_next_frame(); } } void first_load_message(void) { tte_set_pos(8, 0); tte_set_ink(10); tte_write("#{cx:0xE000}\n\nHello! Thank you for using\nPok@ Transporter GB!\n\nJust as a word of caution- \nPok@ Transporter GB WILL\nmodify both the GameBoy and GameBoy Advance save files.\n\nPlease note that Pok@\nTransporter GB is still in\nbeta, so save file backups\nare HIGHLY recommended\nbefore using. With that all\nbeing said, please enjoy!\n\n -The Gears of Progress"); while (!key_hit(KEY_A)) { global_next_frame(); } tte_erase_rect(0, 0, H_MAX, V_MAX); } int credits() { #define CREDITS_ARRAY_SIZE 15 int curr_credits_num = 0; std::string credits_array[CREDITS_ARRAY_SIZE] = { "Lead developer:\n\nThe Gears of\nProgress\n\nLead graphic design:\n\nJome", "Development\nassistance:\n\n-im a blisy\n-rileyk64\n-Shao", "Built using:\n\n\n-DevkitPro\n-LibTonc\n-LibGBA", "Inspired by the\nworks of:\n\n-Goppier\n-Lorenzooone\n-im a blisy\n-RETIRE", "Programs used:\n\n\n-HexManiacAdvance\n-PKHeX\n-WC3Tool\n-Usenti\n", "Open Source Code and\nLibraries:\n\n-libtonc-examples\n-PokemonGen3toGenX\n-gba-link-connection\n-awesome-gbadev\n-arduino-poke-gen2", "Research resources:\n\n-arm-docs\n-PokemonGen3toGenX\n\nFull links can be\nfound on this\nprogram's GitHub", "ROM data obtained\nfrom decompilations created by the PRET team", "Pok@mon data\nobtained from:\n\n-Bulbapedia\n-Serebii\n-PokeAPI.com", "Discord community\nassistance:\n\n-Hex Maniac Advance\n Development\n-gbadev\n-pret", "Writing assistance:\n\n\n-Mad", "An immense thanks to\nLorenzooone for\ntheir assistance in\nreading/writing save\ndata. Without them,\nthis project would\nnot have been\npossible.", "Special thanks to\nEnn, roku, Sleepy,\nEza, sarahtonin,\nBasabi, Mad, and\neveryone who has\nlistened to me talk\nabout this for\nmonths!", "All Pok@mon names,\nsprites, and names\nof related resources\nare copyright\nNintendo,\nCreatures Inc.,\nand GAME FREAK Inc.", "This project is not endorsed or\nsupported by\nGameFreak/Nintendo.\n\nPlease support the\noriginal developers.", }; while (true) { set_textbox_large(); tte_write(credits_array[curr_credits_num].c_str()); if (key_hit(KEY_B)) { hide_text_box(); set_textbox_small(); return 0; } if (key_hit(KEY_LEFT) && curr_credits_num > 0) { curr_credits_num--; } if (key_hit(KEY_RIGHT) && curr_credits_num < (CREDITS_ARRAY_SIZE - 1)) { curr_credits_num++; } global_next_frame(); } } int main(void) { initalization_script(); // Check if the game has been loaded correctly. while (!curr_rom.load_rom()) { game_load_error(); initalization_script(); } // Initalize memory and save data after loading the game init_bank(); initalize_memory_locations(); load_custom_save_data(); if (get_tutorial_flag() == false || FORCE_TUTORIAL) { first_load_message(); initalize_save_data(); } // Legal mumbo jumbo tte_set_pos(8, 0); tte_write("#{cx:0xE000}\n\nPok@ Transporter GB was made\nout of love and appreciation\nfor the Pokemon franchise\nwith no profit in mind.\nIt will ALWAYS be free.\n\nPlease support the original developers-\nNintendo and GAME FREAK.\n\nAll Pokemon names, sprites, and music are owned by \nNintendo, Creatures Inc, and\nGAME FREAK Inc."); tte_write("#{cx:0xF000}"); // Set the color to grey while (delay_counter < (15 * 60)) { global_next_frame(); delay_counter++; if (key_hit(KEY_A)) { delay_counter = (15 * 60); } } // Gears of Progress tte_erase_rect(0, 0, 240, 160); REG_BG1VOFS = 0; delay_counter = 0; while (delay_counter < (15 * 60)) { global_next_frame(); delay_counter++; if (key_hit(KEY_A)) { delay_counter = (15 * 60); } } REG_BG1CNT = REG_BG1CNT | BG_PRIO(3); key_poll(); // Reset the keys curr_rom.load_rom(); // MAIN LOOP while (1) { if (DEBUG_MODE) { print_mem_section(); curr_rom.print_rom_info(); } obj_set_pos(ptgb_logo_l, 56, 12); obj_set_pos(ptgb_logo_r, 56 + 64, 12); obj_unhide_multi(ptgb_logo_l, 1, 2); switch (main_menu.button_main()) { case (BTN_TRANSFER): obj_hide_multi(ptgb_logo_l, 2); text_loop(); break; case (BTN_POKEDEX): obj_hide_multi(ptgb_logo_l, 2); pokedex_loop(); break; case (BTN_CREDITS): set_textbox_large(); show_text_box(); obj_set_pos(ptgb_logo_l, 56, 108); obj_set_pos(ptgb_logo_r, 56 + 64, 108); credits(); break; default: global_next_frame(); } } }