#include "script_array.h" #include "main_menu.h" #include "text_engine.h" #include "mystery_gift_injector.h" #include "sprite_data.h" #include "flash_mem.h" #include "pokemon_data.h" #include "mystery_gift_builder.h" #include "global_frame_controller.h" #include "box_menu.h" #include #include "background_engine.h" #include "select_menu.h" int last_error; Pokemon_Party party_data = Pokemon_Party(); Select_Menu langs(false, LANG_MENU); Select_Menu games(false, CART_MENU); Box_Menu box_viewer; script_obj transfer_script[SCRIPT_SIZE]; script_obj event_script[SCRIPT_SIZE]; std::string_view dialogue[DIA_SIZE]; void populate_dialogue() { dialogue[DIA_OPEN] = "Hey there! I'm Professor\nFennel. As you can see, I'm\na scientist.|In fact, the subject I'm \nresearching is Trainers!|My dream is to collect save files of various trainers, \nbut I haven't had any \nbreakthroughs yet...|So in the meantime, I've\nbeen working on a different\nproject with one of my old\nfriends!|In my home region, there's a\nlocation that can make a\nPok@mon's dreams into\nreality.|This means that any other\nPok@mon they meet in their\ndreams become real!|That's fantastic, but my\ngoal is to do the same-\njust with a trainer's dream\ninstead!|That's why I need your help!\nI want to bring as many\nPok@mon out of your dreams\nas possible!|There's just over 250\nPok@mon I want to catalogue\nin my Dream Pok@Dex-\nor Dream Dex for short.|But I'll let you keep any\nPok@mon- they're from your\ndreams after all!|I think that's everything...\nwhenever you're ready to\nstart, just let me know!"; dialogue[DIA_E4] = "Hi trainer! I'm thrilled\nyou've decided to help with our research, but we need\nthe best of the best!|Come back after you've\nbeaten the Elite Four and\nbecome the Champion!"; dialogue[DIA_MG_FRLGE] = "Sorry trainer, one more\nthing to take care of before\nwe can begin- you need to\nenable MYSTERY GIFT!|Head to the nearest Pok@\nMart and fill out the\nquestionnaire as follows:\nLINK TOGETHER WITH ALL|After that, you should be\nall set to go!|See you soon!"; dialogue[DIA_MG_RS] = "Sorry trainer, one more\nthing to take care of before\nwe can begin- you need to\nenable MYSTERY EVENT!|Head to the PETALBURG\nPok@mon Center and tell the\nman next to the PC:\nMYSTERY EVENT IS EXCITING|After that, you should be\nall set to go!|See you soon!"; dialogue[DIA_LETS_START] = "Perfect, that's all the\ninformation I need! Let's\nget started!"; dialogue[DIA_START] = "On a second Game Boy family\nsystem, please load the Game\nBoy Pok@mon game you wish to\ntransfer from.|In your Game Boy Pok@mon\ngame, make your current box\nthe one you want to transfer\nfrom.|Then connect this Game Boy\nAdvance to the other Game\nBoy family system using a\nGame Boy Color link cable.|Once you're ready, press A\non this device, talk to the Cable Club attendant, and\nthen initiate a trade."; dialogue[DIA_TRANS_GOOD] = "Amazing! Fantastic!\nEverything went perfectly!|You may now turn off your\nother Game Boy family\nsystem."; dialogue[DIA_NEW_DEX] = "It looks like there's at\nleast one new Pok@mon here\nthat isn't in the Dream Dex!|I'll give them something\nextra sweet as a reward for you both."; dialogue[DIA_NO_NEW_DEX] = "It doesn't look like there's\nanything new for your Dream\nDex, but that's okay!|It's important to confirm\nresearch results with\nmultiple tests!"; dialogue[DIA_SEND_FRIEND_KANTO] = "I'm going to send these\nPok@mon to my friend BILL so\nthat you can pick them up.\nThey live on Route 25!|Did you know they developed the Storage System for the\nKanto region?|My younger sister developed a version of the Storage\nSystem too, so BILL is a\ngood friend of ours!"; dialogue[DIA_SEND_FRIEND_HOENN] = "I'm going to send these\nPok@mon to my friend LANNETE\nso that you can pick them\nup. They live on route 114!|Did you know they developed the Storage System for the\nHoenn region?|My younger sister developed a version of the Storage\nSystem too, so LANNETE is a\ngood friend of ours!"; dialogue[DIA_THANK] = "Thank you so much for your\nhelp! Whenever you want to\ntransfer more Pok@mon, just\nlet me know!|See you around!"; dialogue[DIA_GET_MON] = "Let's get started! Please connect Load the Game Boy Pok@mon game you want to transfer from, and put the Pok@mon you want to transfer into your party. "; dialogue[DIA_MG_OTHER_EVENT] = "Hi Trainer! It looks like\nyou have a different event\ncurrently loaded.|That's no problem, but it\nwill be overwritten if you\ncontinue.|Turn off the system now if\nyou want to experience your\ncurrent event,\nbut otherwise-"; dialogue[DIA_PKMN_TO_COLLECT] = "Hi Trainer! It looks like\nyou still have Pok@mon to\npick up...|I can't send over new\nPok@mon until you pick those\nup.|Come back after you've\nreceived them!"; dialogue[DIA_NO_VALID_PKMN] = "Sorry Trainer, it doesn't\nlook like you have any valid\nPok@mon in your current box\nright now.|Go double check your current\nbox and we can give it\nanother shot!"; dialogue[DIA_ASK_QUEST] = "Hi trainer! Before we begin,\nI need to ask you a few\nquestions."; dialogue[DIA_WHAT_GAME_TRANS] = "And which Game Boy Pok@mon\ngame are you transferring\nfrom?"; dialogue[DIA_WHAT_LANG_TRANS] = "What language is the Game\nBoy Pok@mon game that you're\ntransferring from?"; dialogue[DIA_NO_GB_ROM] = "I'm sorry, but that version\nin that language is not\ncurrently supported."; dialogue[DIA_IN_BOX] = "Alright! Let's take a look\nat the Pok@mon that will be\ntransfered.|Please remember, once a\nPok@mon is transfered, it\nCANNOT be returned to the\nGame Boy Game Pak.|Select confirm once you're\nready, or select cancel if\nyou want to keep the Pok@mon\non your Game Boy Game Pak."; dialogue[DIA_MYTHIC_CONVERT] = "It looks like you have a\nrare Mythical Pok@mon!|Due to their rarity, it\nseems they've overloaded the\nmachine.|I can stablize them if you'd\nlike, but it'll change some\nthings like met location,\nOT, TID, and Shininess.|Otherwise I can leave them\nas is, but there's no\nguarentee that they'll be\ntransferrable in the future.|Do you want me to stablize\nthem? This will apply to\nall of the Mythical Pok@mon\ncurrently in your box."; dialogue[DIA_CANCEL] = "No worries! Feel free to\ncome back if you change your\nmind!|See you around!"; dialogue[DIA_SOME_INVALID_PKMN] = "I see there is at least one\nPok@mon that cannot be\ntransferred from your\ncurrent box.|Pok@mon holding items or\nmodified incorrectly through\nunintended means cannot\nbe transferred.|The other Pok@mon will\ntransfer just fine though!"; dialogue[DIA_ERROR_COLOSSEUM] = "It looks like you went to\nthe colosseum instead of the\ntrading room!|Let's try that again!"; dialogue[DIA_ERROR_COM_ENDED] = "Communication with the other\ndevice was terminated.|Let's try that again!"; dialogue[DIA_ERROR_DISCONNECT] = "It looks like the Game Boy\nColor link cable was\ndisconnected...|Let's try that again!"; dialogue[DIA_ERROR_TIME_ONE] = "It looks like the connection\ntimed out...|Let's try that again!"; dialogue[DIA_ERROR_TIME_TWO] = "It seems like the connection\ntimed out...|Let's try that again!"; dialogue[DIA_WHAT_LANG_EVENT] = "What language is the Game\nBoy Pok@mon game that you\nwant to send an event to?"; dialogue[DIA_WHAT_GAME_EVENT] = "And which Game Boy Pok@mon\ngame do you want to send an event to?"; dialogue[DIA_K_DEX_NOT_FULL] = "Sorry trainer, it looks like\nyou haven't caught all 150\nPok@mon from the Kanto\nregion yet.|Go out and catch them all\nand then we'll be able to\nsend over the event!"; dialogue[DIA_J_DEX_NOT_FULL] = "Sorry trainer, it looks like\nyou haven't caught all 99\nnew Pok@mon from the Johto\nregion yet.|Go out and catch them all\nand then we'll be able to\nsend over the event!"; } void populate_script() { // -------- TRANSFER SCRIPT -------- // Check that the conditions are set for the transfer transfer_script[T_SCRIPT_START] = script_obj(CMD_SHOW_PROF, COND_BEAT_E4); transfer_script[COND_BEAT_E4] = script_obj(COND_BEAT_E4, COND_MG_ENABLED, DIA_E4); transfer_script[DIA_E4] = script_obj(dialogue[DIA_E4], CMD_END_SCRIPT); transfer_script[COND_MG_ENABLED] = script_obj(COND_MG_ENABLED, COND_TUTORIAL_COMPLETE, COND_IS_FRLGE); transfer_script[COND_IS_FRLGE] = script_obj(COND_IS_FRLGE, DIA_MG_FRLGE, DIA_MG_RS); transfer_script[DIA_MG_FRLGE] = script_obj(dialogue[DIA_MG_FRLGE], CMD_END_SCRIPT); transfer_script[DIA_MG_RS] = script_obj(dialogue[DIA_MG_RS], CMD_END_SCRIPT); transfer_script[COND_TUTORIAL_COMPLETE] = script_obj(COND_TUTORIAL_COMPLETE, COND_MG_OTHER_EVENT, DIA_OPEN); transfer_script[DIA_OPEN] = script_obj(dialogue[DIA_OPEN], CMD_SET_TUTOR_TRUE); transfer_script[CMD_SET_TUTOR_TRUE] = script_obj(CMD_SET_TUTOR_TRUE, CMD_END_SCRIPT); transfer_script[COND_MG_OTHER_EVENT] = script_obj(COND_MG_OTHER_EVENT, DIA_MG_OTHER_EVENT, COND_PKMN_TO_COLLECT); transfer_script[COND_PKMN_TO_COLLECT] = script_obj(COND_PKMN_TO_COLLECT, DIA_PKMN_TO_COLLECT, DIA_ASK_QUEST); transfer_script[DIA_MG_OTHER_EVENT] = script_obj(dialogue[DIA_MG_OTHER_EVENT], DIA_ASK_QUEST); transfer_script[DIA_PKMN_TO_COLLECT] = script_obj(dialogue[DIA_PKMN_TO_COLLECT], CMD_END_SCRIPT); // Ask the user what game and language they're using transfer_script[DIA_WHAT_GAME_TRANS] = script_obj(dialogue[DIA_WHAT_GAME_TRANS], CMD_GAME_MENU); transfer_script[CMD_GAME_MENU] = script_obj(CMD_GAME_MENU, COND_GB_ROM_EXISTS, DIA_WHAT_LANG_TRANS); transfer_script[DIA_WHAT_LANG_TRANS] = script_obj(dialogue[DIA_WHAT_LANG_TRANS], CMD_LANG_MENU); transfer_script[CMD_LANG_MENU] = script_obj(CMD_LANG_MENU, DIA_WHAT_GAME_TRANS, DIA_CANCEL); transfer_script[DIA_ASK_QUEST] = script_obj(dialogue[DIA_ASK_QUEST], CMD_SLIDE_PROF_LEFT); transfer_script[CMD_SLIDE_PROF_LEFT] = script_obj(CMD_SLIDE_PROF_LEFT, DIA_WHAT_LANG_TRANS); transfer_script[CMD_SLIDE_PROF_RIGHT] = script_obj(CMD_SLIDE_PROF_RIGHT, DIA_LETS_START); transfer_script[COND_GB_ROM_EXISTS] = script_obj(COND_GB_ROM_EXISTS, CMD_SLIDE_PROF_RIGHT, DIA_NO_GB_ROM); transfer_script[DIA_NO_GB_ROM] = script_obj(dialogue[DIA_NO_GB_ROM], DIA_WHAT_LANG_TRANS); // Initiate the transfer and check for errors transfer_script[DIA_LETS_START] = script_obj(dialogue[DIA_LETS_START], DIA_START); transfer_script[DIA_START] = script_obj(dialogue[DIA_START], CMD_START_LINK); transfer_script[CMD_START_LINK] = script_obj(CMD_START_LINK, COND_ERROR_TIMEOUT_ONE); transfer_script[COND_ERROR_TIMEOUT_ONE] = script_obj(COND_ERROR_TIMEOUT_ONE, COND_ERROR_TIMEOUT_TWO, DIA_ERROR_TIME_ONE); transfer_script[DIA_ERROR_TIME_ONE] = script_obj(dialogue[DIA_ERROR_TIME_ONE], DIA_START); transfer_script[COND_ERROR_TIMEOUT_TWO] = script_obj(COND_ERROR_TIMEOUT_TWO, COND_ERROR_COM_ENDED, DIA_ERROR_TIME_TWO); transfer_script[DIA_ERROR_TIME_TWO] = script_obj(dialogue[DIA_ERROR_TIME_TWO], DIA_START); transfer_script[COND_ERROR_COM_ENDED] = script_obj(COND_ERROR_COM_ENDED, COND_ERROR_COLOSSEUM, DIA_ERROR_COM_ENDED); transfer_script[DIA_ERROR_COM_ENDED] = script_obj(dialogue[DIA_ERROR_COM_ENDED], DIA_START); transfer_script[COND_ERROR_COLOSSEUM] = script_obj(COND_ERROR_COLOSSEUM, COND_ERROR_DISCONNECT, DIA_ERROR_COLOSSEUM); transfer_script[DIA_ERROR_COLOSSEUM] = script_obj(dialogue[DIA_ERROR_COLOSSEUM], DIA_START); transfer_script[COND_ERROR_DISCONNECT] = script_obj(COND_ERROR_DISCONNECT, CMD_LOAD_SIMP, DIA_ERROR_DISCONNECT); transfer_script[DIA_ERROR_DISCONNECT] = script_obj(dialogue[DIA_ERROR_DISCONNECT], DIA_START); // Pause the transfer and show the user their box data transfer_script[CMD_LOAD_SIMP] = script_obj(CMD_LOAD_SIMP, COND_SOME_INVALID_PKMN, DIA_NO_VALID_PKMN); transfer_script[DIA_NO_VALID_PKMN] = script_obj(dialogue[DIA_NO_VALID_PKMN], CMD_CANCEL_LINK); transfer_script[COND_SOME_INVALID_PKMN] = script_obj(COND_SOME_INVALID_PKMN, DIA_SOME_INVALID_PKMN, COND_CHECK_MYTHIC); transfer_script[DIA_SOME_INVALID_PKMN] = script_obj(dialogue[DIA_SOME_INVALID_PKMN], COND_CHECK_MYTHIC); transfer_script[COND_CHECK_MYTHIC] = script_obj(COND_CHECK_MYTHIC, DIA_MYTHIC_CONVERT, DIA_IN_BOX); transfer_script[DIA_MYTHIC_CONVERT] = script_obj(dialogue[DIA_MYTHIC_CONVERT], CMD_MYTHIC_MENU); transfer_script[CMD_MYTHIC_MENU] = script_obj(CMD_MYTHIC_MENU, DIA_IN_BOX); transfer_script[DIA_IN_BOX] = script_obj(dialogue[DIA_IN_BOX], CMD_BOX_MENU); transfer_script[CMD_BOX_MENU] = script_obj(CMD_BOX_MENU, CMD_IMPORT_POKEMON, DIA_CANCEL); transfer_script[DIA_CANCEL] = script_obj(dialogue[DIA_CANCEL], CMD_CANCEL_LINK); transfer_script[CMD_IMPORT_POKEMON] = script_obj(CMD_IMPORT_POKEMON, CMD_CONTINUE_LINK); transfer_script[CMD_CONTINUE_LINK] = script_obj(CMD_CONTINUE_LINK, DIA_TRANS_GOOD); transfer_script[CMD_CANCEL_LINK] = script_obj(CMD_CANCEL_LINK, CMD_END_SCRIPT); // Complete the transfer and give messages based on the transfered Pokemon transfer_script[DIA_TRANS_GOOD] = script_obj(dialogue[DIA_TRANS_GOOD], COND_NEW_POKEMON); transfer_script[COND_NEW_POKEMON] = script_obj(COND_NEW_POKEMON, DIA_NEW_DEX, DIA_NO_NEW_DEX); transfer_script[DIA_NEW_DEX] = script_obj(dialogue[DIA_NEW_DEX], COND_IS_HOENN); transfer_script[DIA_NO_NEW_DEX] = script_obj(dialogue[DIA_NO_NEW_DEX], COND_IS_HOENN); transfer_script[COND_IS_HOENN] = script_obj(COND_IS_HOENN, DIA_SEND_FRIEND_HOENN, DIA_SEND_FRIEND_KANTO); transfer_script[DIA_SEND_FRIEND_HOENN] = script_obj(dialogue[DIA_SEND_FRIEND_HOENN], DIA_THANK); transfer_script[DIA_SEND_FRIEND_KANTO] = script_obj(dialogue[DIA_SEND_FRIEND_KANTO], DIA_THANK); transfer_script[DIA_THANK] = script_obj(dialogue[DIA_THANK], CMD_END_SCRIPT); // Hide the dialouge and professor transfer_script[CMD_END_SCRIPT] = script_obj(CMD_END_SCRIPT, CMD_BACK_TO_MENU); transfer_script[CMD_BACK_TO_MENU] = script_obj(CMD_BACK_TO_MENU, T_SCRIPT_START); // -------- EVENTS SCRIPT -------- // Start the dialogue and show the menu event_script[E_SCRIPT_START] = script_obj(CMD_SHOW_PROF, DIA_ASK_QUEST); event_script[DIA_ASK_QUEST] = script_obj(dialogue[DIA_ASK_QUEST], CMD_SLIDE_PROF_LEFT); // Ask the user what game and language they're using event_script[DIA_WHAT_GAME_EVENT] = script_obj(dialogue[DIA_WHAT_GAME_EVENT], CMD_GAME_MENU); event_script[CMD_GAME_MENU] = script_obj(CMD_GAME_MENU, COND_GB_ROM_EXISTS, DIA_WHAT_LANG_EVENT); event_script[DIA_WHAT_LANG_EVENT] = script_obj(dialogue[DIA_WHAT_LANG_EVENT], CMD_LANG_MENU); event_script[CMD_LANG_MENU] = script_obj(CMD_LANG_MENU, DIA_WHAT_GAME_EVENT); event_script[DIA_ASK_QUEST] = script_obj(dialogue[DIA_ASK_QUEST], CMD_SLIDE_PROF_LEFT); event_script[CMD_SLIDE_PROF_LEFT] = script_obj(CMD_SLIDE_PROF_LEFT, DIA_WHAT_LANG_EVENT); event_script[CMD_SLIDE_PROF_RIGHT] = script_obj(CMD_SLIDE_PROF_RIGHT, COND_CHECK_DEX); event_script[COND_GB_ROM_EXISTS] = script_obj(COND_GB_ROM_EXISTS, CMD_SLIDE_PROF_RIGHT, DIA_NO_GB_ROM); event_script[DIA_NO_GB_ROM] = script_obj(dialogue[DIA_NO_GB_ROM], DIA_WHAT_LANG_EVENT); // Check the player's dex event_script[COND_CHECK_DEX] = script_obj(COND_CHECK_DEX, 0, COND_CHECK_KANTO); event_script[COND_CHECK_KANTO] = script_obj(COND_CHECK_KANTO, DIA_K_DEX_NOT_FULL, DIA_J_DEX_NOT_FULL); event_script[DIA_K_DEX_NOT_FULL] = script_obj(dialogue[DIA_K_DEX_NOT_FULL], CMD_END_SCRIPT); event_script[DIA_J_DEX_NOT_FULL] = script_obj(dialogue[DIA_J_DEX_NOT_FULL], CMD_END_SCRIPT); // Hide the dialouge and professor event_script[CMD_END_SCRIPT] = script_obj(CMD_END_SCRIPT, CMD_BACK_TO_MENU); event_script[CMD_BACK_TO_MENU] = script_obj(CMD_BACK_TO_MENU, T_SCRIPT_START); }; void populate_lang_menu() { langs.add_option("English", ENG_ID); langs.add_option("Japanese", JPN_ID); langs.add_option("Spanish", SPA_ID); langs.add_option("French", FRE_ID); langs.add_option("German", GER_ID); langs.add_option("Italian", ITA_ID); langs.add_option("Korean", KOR_ID); langs.add_option("Cancel", -1); } void populate_game_menu(int lang) { switch (lang) { case (JPN_ID): games.add_option("Red", RED_ID); games.add_option("Green", GREEN_ID); games.add_option("Blue", BLUE_ID); games.add_option("Yellow", YELLOW_ID); games.add_option("Gold", GOLD_ID); games.add_option("Silver", SILVER_ID); games.add_option("Crystal", CRYSTAL_ID); games.add_option("Cancel", -1); break; case (KOR_ID): games.add_option("Gold", GOLD_ID); games.add_option("Silver", SILVER_ID); games.add_option("Cancel", -1); break; default: games.add_option("Red", RED_ID); games.add_option("Blue", BLUE_ID); games.add_option("Yellow", YELLOW_ID); games.add_option("Gold", GOLD_ID); games.add_option("Silver", SILVER_ID); games.add_option("Crystal", CRYSTAL_ID); games.add_option("Cancel", -1); break; } } bool run_conditional(int index) { // Here is most of the logic that drives what lines show up where. It's probably not the best way to code it, but it works int game; int lang; switch (index) { case COND_ERROR_COM_ENDED: return party_data.get_last_error() != COND_ERROR_COM_ENDED; case COND_ERROR_DISCONNECT: return party_data.get_last_error() != COND_ERROR_DISCONNECT; case COND_ERROR_TIMEOUT_ONE: return party_data.get_last_error() != COND_ERROR_TIMEOUT_ONE; case COND_ERROR_TIMEOUT_TWO: return party_data.get_last_error() != COND_ERROR_TIMEOUT_TWO; case COND_ERROR_COLOSSEUM: return party_data.get_last_error() != COND_ERROR_COLOSSEUM; case COND_BEAT_E4: return read_flag(curr_rom.e4_flag) || IGNORE_MG_E4_FLAGS; case COND_MG_ENABLED: return read_flag(curr_rom.mg_flag) || IGNORE_MG_E4_FLAGS; case COND_TUTORIAL_COMPLETE: return get_tutorial_flag() && !FORCE_TUTORIAL; case COND_NEW_POKEMON: return party_data.get_has_new_pkmn(); case COND_IS_HOENN: return curr_rom.is_hoenn(); case COND_IS_FRLGE: return !curr_rom.is_ruby_sapphire(); case COND_MG_OTHER_EVENT: return compare_map_and_npc_data(curr_rom.def_map_bank, curr_rom.def_map_id, curr_rom.def_npc_id) && !IGNORE_MG_E4_FLAGS; case COND_PKMN_TO_COLLECT: return compare_map_and_npc_data(curr_rom.map_bank, curr_rom.map_id, curr_rom.npc_id) && !read_flag(curr_rom.all_collected_flag) && !IGNORE_UNRECEIVED_PKMN; case COND_GB_ROM_EXISTS: return party_data.load_gb_rom(); case COND_CHECK_MYTHIC: return party_data.get_contains_mythical(); case COND_CHECK_DEX: if (party_data.get_game_gen() == 1) { return (get_dex_completion(1, false) == 150) || IGNORE_DEX_COMPLETION; } else { return (get_dex_completion(1, false) == 99) || IGNORE_DEX_COMPLETION; } case COND_CHECK_KANTO: return party_data.get_game_gen() == 1; case COND_SOME_INVALID_PKMN: return party_data.get_contains_invalid(); case CMD_START_LINK: load_flex_background(BG_FENNEL, 3); party_data.start_link(); set_textbox_small(); load_flex_background(BG_FENNEL, 2); return true; case CMD_IMPORT_POKEMON: inject_mystery(party_data); return true; case CMD_BACK_TO_MENU: set_text_exit(); REG_BG1HOFS = 0; load_flex_background(BG_FENNEL, 3); return true; case CMD_SHOW_PROF: load_flex_background(BG_FENNEL, 2); return true; case CMD_HIDE_PROF: load_flex_background(BG_FENNEL, 3); return true; case CMD_SET_TUTOR_TRUE: set_tutorial_flag(true); return true; case CMD_END_SCRIPT: return true; case CMD_LANG_MENU: populate_lang_menu(); lang = langs.select_menu_main(); if (lang == BUTTON_CANCEL) { return false; } games.set_lang(lang); party_data.set_lang(lang); return true; case CMD_GAME_MENU: populate_game_menu(party_data.get_lang()); game = games.select_menu_main(); if (game == BUTTON_CANCEL) { return false; } party_data.set_game(game); return true; case CMD_SLIDE_PROF_LEFT: for (int i = 0; i <= (8 * 7); i += 2) { REG_BG1HOFS = i; if (!DEBUG_MODE) { global_next_frame(); } } return true; case CMD_SLIDE_PROF_RIGHT: for (int i = (8 * 7); i >= 0; i -= 2) { REG_BG1HOFS = i; if (!DEBUG_MODE) { global_next_frame(); } } return true; case CMD_CONTINUE_LINK: party_data.continue_link(false); return true; case CMD_BOX_MENU: return (box_viewer.box_main(party_data) == CONFIRM_BUTTON); case CMD_MYTHIC_MENU: party_data.set_mythic_stabilization(yes_no_menu.button_main()); return true; case CMD_LOAD_SIMP: return party_data.fill_simple_pkmn_array(); case CMD_CANCEL_LINK: party_data.continue_link(true); return true; default: tte_set_pos(0, 0); tte_write("ERROR! No conditional found."); return false; } }