#include #include "save_data_manager.h" #include "gba_flash.h" u8 save_data_buffer[0x1000]; void load_save_data(){ flash_read(HALL_OF_FAME + 0x1000, &save_data_buffer[0], 0x1000); } void write_save_data(){ flash_write(HALL_OF_FAME + 0x1000, &save_data_buffer[0], 0x1000); } bool is_caught(int dex_num){ return (((save_data_buffer[HOF_SECTION + (dex_num / 8)]) >> dex_num % 8) & 1); } void set_caught(int dex_num){ save_data_buffer[HOF_SECTION + (dex_num / 8)] = save_data_buffer[HOF_SECTION + (dex_num / 8)] | (1 << (dex_num % 8)); } /* Data map: Byte 0: Has made it through the tutorial 0 - 31: Caught data */