#include "text_tables.h" #include "translated_text.h" #include "CREDITS_chunk0_lz10_bin.h" #include "GB_chunk0_lz10_bin.h" #include "GENERAL_chunk0_lz10_bin.h" #include "PKMN_NAMES_chunk0_lz10_bin.h" #include "PKMN_NAMES_chunk1_lz10_bin.h" #include "PTGB_chunk0_lz10_bin.h" #include "PTGB_chunk1_lz10_bin.h" #include "PTGB_chunk2_lz10_bin.h" #include "RSEFRLG_chunk0_lz10_bin.h" static const u8 *CREDITS_chunk_list[] = {CREDITS_chunk0_lz10_bin}; static const u8 *GB_chunk_list[] = {GB_chunk0_lz10_bin}; static const u8 *GENERAL_chunk_list[] = {GENERAL_chunk0_lz10_bin}; static const u8 *PKMN_NAMES_chunk_list[] = {PKMN_NAMES_chunk0_lz10_bin, PKMN_NAMES_chunk1_lz10_bin}; static const u8 *PTGB_chunk_list[] = {PTGB_chunk0_lz10_bin, PTGB_chunk1_lz10_bin, PTGB_chunk2_lz10_bin}; static const u8 *RSEFRLG_chunk_list[] = {RSEFRLG_chunk0_lz10_bin}; void get_text_table_chunks(u32 tableIndex, const u8 ***chunkList, u32 *numChunks, u32 *chunkSize) { // every table except for RSEFRLG is 2048 bytes per chunk, so we can set that by default and only change it for RSEFRLG *chunkSize = 2048; switch(tableIndex) { case PTGB_INDEX: *chunkList = PTGB_chunk_list; *numChunks = sizeof(PTGB_chunk_list) / sizeof(PTGB_chunk_list[0]); break; case RSEFRLG_INDEX: *chunkList = RSEFRLG_chunk_list; *numChunks = sizeof(RSEFRLG_chunk_list) / sizeof(RSEFRLG_chunk_list[0]); *chunkSize = 4096; break; case GB_INDEX: *chunkList = GB_chunk_list; *numChunks = sizeof(GB_chunk_list) / sizeof(GB_chunk_list[0]); break; case GENERAL_INDEX: *chunkList = GENERAL_chunk_list; *numChunks = sizeof(GENERAL_chunk_list) / sizeof(GENERAL_chunk_list[0]); break; case CREDITS_INDEX: *chunkList = CREDITS_chunk_list; *numChunks = sizeof(CREDITS_chunk_list) / sizeof(CREDITS_chunk_list[0]); break; case PKMN_NAMES_INDEX: *chunkList = PKMN_NAMES_chunk_list; *numChunks = sizeof(PKMN_NAMES_chunk_list) / sizeof(PKMN_NAMES_chunk_list[0]); break; default: *chunkList = NULL; *numChunks = 0; break; } }