#include #include #include "sprite_data.h" OBJ_ATTR obj_buffer[128]; OBJ_AFFINE *obj_aff_buffer = (OBJ_AFFINE *)obj_buffer; #include "brin.h" void load_background(){ int CBB = 0; int SBB = 1; // Load palette memcpy(pal_bg_mem, brinPal, brinPalLen); // Load tiles into CBB 0 memcpy(&tile_mem[CBB][0], brinTiles, brinTilesLen); // Load map into SBB 30 memcpy(&se_mem[SBB][0], brinMap, brinMapLen); REG_BG0CNT= BG_CBB(CBB) | BG_SBB(SBB) | BG_4BPP | BG_REG_32x32 | BG_PRIO(2); } #include "textboxBG.h" void load_textbox_background(){ int CBB = 1; int SBB = 9; // Load palette memcpy(pal_bg_mem + 16, textBoxBGPal, textBoxBGPalLen); // Load tiles into CBB 0 memcpy(&tile_mem[CBB][0], textBoxBGTiles, textBoxBGTilesLen); // Load map into SBB 0 memcpy(&se_mem[SBB][0], textBoxBGMap, textBoxBGMapLen); REG_BG2VOFS = 96; REG_BG2CNT = BG_CBB(CBB) | BG_SBB(SBB) | BG_4BPP | BG_REG_32x32 | BG_PRIO(3); } #include "metr.h" OBJ_ATTR *testroid = &obj_buffer[0]; void load_testroid(){ memcpy(&tile_mem[4][0], metrTiles, metrTilesLen); memcpy(pal_obj_mem, metrPal, metrPalLen); int x= 0, y= 0; u32 tid= 0, pb= 0; // tile id, pal-bank obj_set_attr(testroid, ATTR0_SQUARE, ATTR1_SIZE_64x64, ATTR2_PALBANK(pb) | tid); obj_set_pos(testroid, x, y); obj_hide(testroid); //obj_unhide(testroid, 0); } #include "prof.h" OBJ_ATTR *prof = &obj_buffer[1]; void load_professor(){ memcpy(&tile_mem[4][64], profTiles, profTilesLen); memcpy(pal_obj_mem + 16, profPal, profPalLen); int x= 96, y= 64; u32 tid= 64, pb= 1; // tile id, pal-bank obj_set_attr(prof, ATTR0_SQUARE, ATTR1_SIZE_64x64, ATTR2_PALBANK(pb) | tid | ATTR2_PRIO(3)); obj_set_pos(prof, x, y); obj_hide(prof); //obj_unhide(prof, 0); } #include "btn_t_l.h" OBJ_ATTR *btn_t_l = &obj_buffer[2]; void load_btn_t_l(){ memcpy(&tile_mem[4][128], btn_t_lTiles, btn_t_lTilesLen); memcpy(pal_obj_mem + 32, btn_t_lPal, btn_t_lPalLen); int x= 0, y= 0; u32 tid= 128, pb= 2; // tile id, pal-bank obj_set_attr(btn_t_l, ATTR0_WIDE, ATTR1_SIZE_64x32, ATTR2_PALBANK(pb) | tid | ATTR2_PRIO(1)); obj_set_pos(btn_t_l, x, y); obj_hide(btn_t_l); //obj_unhide(btn_t_l, 0); } #include "btn_t_r.h" OBJ_ATTR *btn_t_r = &obj_buffer[3]; void load_btn_t_r(){ memcpy(&tile_mem[4][160], btn_t_rTiles, btn_t_rTilesLen); memcpy(pal_obj_mem + 48, btn_t_rPal, btn_t_rPalLen); int x= 0, y= 0; u32 tid= 160, pb= 2; // tile id, pal-bank obj_set_attr(btn_t_r, ATTR0_WIDE, ATTR1_SIZE_64x32, ATTR2_PALBANK(pb) | tid | ATTR2_PRIO(1)); obj_set_pos(btn_t_r, x, y); obj_hide(btn_t_r); //obj_unhide(btn_t_r, 0); } #include "btn_p_l.h" OBJ_ATTR *btn_p_l = &obj_buffer[4]; void load_btn_p_l(){ memcpy(&tile_mem[4][192], btn_p_lTiles, btn_p_lTilesLen); //memcpy(pal_obj_mem + 32, btn_p_lPal, btn_p_lPalLen); int x= 0, y= 0; u32 tid= 192, pb= 2; // tile id, pal-bank obj_set_attr(btn_p_l, ATTR0_WIDE, ATTR1_SIZE_64x32, ATTR2_PALBANK(pb) | tid | ATTR2_PRIO(1)); obj_set_pos(btn_p_l, x, y); obj_hide(btn_p_l); //obj_unhide(btn_p_l, 0); } #include "btn_p_r.h" OBJ_ATTR *btn_p_r = &obj_buffer[5]; void load_btn_p_r(){ memcpy(&tile_mem[4][224], btn_p_rTiles, btn_p_rTilesLen); //memcpy(pal_obj_mem + 48, btn_p_rPal, btn_p_rPalLen); int x= 0, y= 0; u32 tid= 224, pb= 2; // tile id, pal-bank obj_set_attr(btn_p_r, ATTR0_WIDE, ATTR1_SIZE_64x32, ATTR2_PALBANK(pb) | tid | ATTR2_PRIO(1)); obj_set_pos(btn_p_r, x, y); obj_hide(btn_p_r); //obj_unhide(btn_p_r, 0); } #include "btn_c_l.h" OBJ_ATTR *btn_c_l = &obj_buffer[6]; void load_btn_c_l(){ memcpy(&tile_mem[4][256], btn_c_lTiles, btn_c_lTilesLen); //memcpy(pal_obj_mem + 32, btn_c_lPal, btn_c_lPalLen); int x= 0, y= 0; u32 tid= 256, pb= 2; // tile id, pal-bank obj_set_attr(btn_c_l, ATTR0_WIDE, ATTR1_SIZE_64x32, ATTR2_PALBANK(pb) | tid | ATTR2_PRIO(1)); obj_set_pos(btn_c_l, x, y); obj_hide(btn_c_l); //obj_unhide(btn_c_l, 0); } #include "btn_c_r.h" OBJ_ATTR *btn_c_r = &obj_buffer[7]; void load_btn_c_r(){ memcpy(&tile_mem[4][288], btn_c_rTiles, btn_c_rTilesLen); //memcpy(pal_obj_mem + 48, btn_c_rPal, btn_c_rPalLen); int x= 0, y= 0; u32 tid= 288, pb= 2; // tile id, pal-bank obj_set_attr(btn_c_r, ATTR0_WIDE, ATTR1_SIZE_64x32, ATTR2_PALBANK(pb) | tid | ATTR2_PRIO(1)); obj_set_pos(btn_c_r, x, y); obj_hide(btn_c_r); //obj_unhide(btn_c_r, 0); }