#include #include #include "script_obj.h" #include "gba_flash.h" #include "pokemon.h" #include "pokemon_party.h" script_obj::script_obj() { text = "null"; next_index = 0; conditional_index = 0; next_false_index = 0; } script_obj::script_obj(std::string nText, int nNext_index) { text = nText; next_index = nNext_index; conditional_index = 0; next_false_index = 0; } script_obj::script_obj(std::string nText, int nNext_index, int nCond_index) { text = nText; next_index = nNext_index; conditional_index = nCond_index; next_false_index = nNext_index; } script_obj::script_obj(std::string nText, int nNext_index, int nCond_index, int nFalse_index) { text = nText; next_index = nNext_index; conditional_index = nCond_index; next_false_index = nFalse_index; } std::string script_obj::get_text() { return text; } int script_obj::get_true_index() { return next_index; } int script_obj::get_false_index() { return next_false_index; } int script_obj::get_cond_id() { return conditional_index; }