#ifndef BG_ENGINE_H #define BG_ENGINE_H #include "sprite_data.h" #include "text_engine.h" #include "global_frame_controller.h" // This order does matter, as if two backgrounds are on the same layer, // the lowest number will be the one that is displayed #define BG_BACKDROP REG_BG0CNT #define BG_FLEX REG_BG1CNT #define BG_TEXTBOX REG_BG2CNT #define BG_TEXT REG_BG3CNT void background_frame(int global_frame_count); void create_textbox(int text_section, int text_key, bool eraseMainBox); void create_textbox(int startTileX, int startTileY, int text_space_width, int text_space_height, bool eraseMainBox); void show_textbox(); void hide_textbox(); #endif