BUILD_LANGS := $(shell jq -r '.BUILD_LANGS | join (" ")' < $(SRCDIR)/options.json) BUILD_TYPES := $(shell jq -r '.BUILD_TYPES | join (" ")' < $(SRCDIR)/options.json) BUILD_XLSXS := $(shell jq -r '.BUILD_XLSXS | join (" ")' < $(SRCDIR)/options.json) BUILD_LANG ?= $(shell jq -r '.selected.lang' < $(SRCDIR)/options.json) BUILD_TYPE ?= $(shell jq -r '.selected.type' < $(SRCDIR)/options.json) BUILD_XLSX ?= $(shell jq -r '.selected.xlsx' < $(SRCDIR)/options.json) # resolve_lang,: maps "spanish" to spanishEU/spanishLA per BUILD_LANG (defaults to spanishEU), passes other langs through unchanged. # can be called like this: $(call select_rsefrlg_table_lang,spanish) select_rsefrlg_table_lang = $(if $(filter spanish,$(1)),$(if $(filter spanishLA,$(BUILD_LANG)),spanishLA,spanishEU),$(1)) GIT_SUFFIX := $(shell git describe --tags --long --dirty | sed -E 's/^[^-]+-([0-9]+)-g[0-9a-f]+(-dirty)?$$/\1/') GIT_FULL := $(shell git describe --tags --always --dirty 2>/dev/null) ifeq ($(GIT_SUFFIX),0) GIT_VERSION = $(shell git describe --tags --abbrev=0) else GIT_VERSION = $(shell git describe --tags --abbrev=0)b endif CMD_GOALS := $(filter-out build,$(MAKECMDGOALS)) LANG_INDEX := $(shell echo $(BUILD_LANGS) | tr ' ' '\n' | nl -v0 | grep -w $(BUILD_LANG) | awk '{print $$1 + 1}') TYPE_INDEX := $(shell echo $(BUILD_TYPES) | tr ' ' '\n' | nl -v0 | grep -w $(BUILD_TYPE) | awk '{print $$1}') CPPFLAGS += -DPTGB_BUILD_LANGUAGE=$(LANG_INDEX) CPPFLAGS += -DDEBUG_MODE=$(TYPE_INDEX) CPPFLAGS += -DBUILD_INFO=\"$(GIT_FULL)\" CFLAGS += $(CPPFLAGS) CXXFLAGS += $(CPPFLAGS) #--------------------------------------------------------------------------------- .SUFFIXES: #--------------------------------------------------------------------------------- ifeq ($(strip $(DEVKITARM)),) $(error "Please set DEVKITARM in your environment. export DEVKITARM=devkitARM") endif include $(DEVKITARM)/gba_rules # The directory this makefile is located in. # This is relevant when the second stage of this Makefile is called from the build directory. MKFILE_DIR := $(dir $(realpath $(lastword $(MAKEFILE_LIST)))) #--------------------------------------------------------------------------------- # the LIBGBA path is defined in gba_rules, but we have to define LIBTONC ourselves #--------------------------------------------------------------------------------- LIBTONC := $(DEVKITPRO)/libtonc LIBPCCS := $(CURDIR)/PCCS #--------------------------------------------------------------------------------- # Environment for building tool binaries using the host's compiler, not the devkitARM toolchain # These tools need to run on the build machine, not the GBA. #--------------------------------------------------------------------------------- HOST_ENV := env - \ PATH="$(PATH)" \ TMPDIR=/tmp TMP=/tmp TEMP=/tmp \ SYSTEMROOT="$(SYSTEMROOT)" \ CC=cc \ CXX=c++ \ CFLAGS= \ CXXFLAGS= \ LDFLAGS= \ AR=ar #--------------------------------------------------------------------------------- # TARGET is the name of the output # BUILD is the directory where object files & intermediate files will be placed # SOURCES is a list of directories containing source code # INCLUDES is a list of directories containing extra header files # DATA is a list of directories containing binary data # GRAPHICS is a list of directories containing files to be processed by grit # # All directories are specified relative to the project directory where # the makefile is found # #--------------------------------------------------------------------------------- PTGB_PROJECT_NAME ?= $(notdir $(CURDIR)) TARGET := $(PTGB_PROJECT_NAME)_mb LOADERNAME := $(PTGB_PROJECT_NAME)_standalone BUILD := build GENERATED_DIR := $(BUILD)/generated SOURCES := source libraries INCLUDES := include . PCCS/lib/include DATA := data MUSIC := audio GRAPHICS := graphics graphics/languages/$(BUILD_LANG) FILE_CONTAINERS := container #--------------------------------------------------------------------------------- # options for code generation #--------------------------------------------------------------------------------- ARCH := -mthumb -mthumb-interwork CFLAGS += -Wall -O2\ -mcpu=arm7tdmi -mtune=arm7tdmi -masm-syntax-unified\ $(ARCH) CFLAGS += $(INCLUDE) -ffunction-sections -fdata-sections -Os -Wall -mthumb -mcpu=arm7tdmi -mtune=arm7tdmi -fstack-usage CXXFLAGS += $(CFLAGS) -g0 -fno-rtti -fno-exceptions -fdata-sections -ffunction-sections -std=c++20 -Wno-volatile -D_GLIBCXX_USE_CXX20_ABI=0 -fstack-usage ifeq ($(BUILD_TYPE), debug) CFLAGS += -O0 -g3 -DDEBUG CXXFLAGS += -O0 -g3 -DDEBUG else ifeq ($(BUILD_TYPE), release) CFLAGS += -flto endif ASFLAGS := $(ARCH) LDFLAGS = -Os $(ARCH) -Wl,-Map,$(notdir $*.map) -Wl,--gc-sections -mthumb -mcpu=arm7tdmi -mtune=arm7tdmi -Wl,-Map,output.map,--cref -nodefaultlibs # eliminate libsysbase_libsysbase_a-handle_manager.o and its 4KB IWRAM buffer LDFLAGS += -Wl,--wrap=__get_handle -Wl,--wrap=_close_r ifeq ($(BUILD_TYPE), release) LDFLAGS += -flto endif ifeq ($(BUILD_TYPE), debug) ASFLAGS += -g LDFLAGS += -O0 -g endif #--------------------------------------------------------------------------------- # any extra libraries we wish to link with the project #--------------------------------------------------------------------------------- LIBS := -lmm -ltonc -lgba -lc -lgcc -lsysbase -lpccs #--------------------------------------------------------------------------------- # list of directories containing libraries, this must be the top level containing # include and lib. # the LIBGBA path should remain in this list if you want to use maxmod #--------------------------------------------------------------------------------- LIBDIRS := $(LIBGBA) $(LIBTONC) $(LIBPCCS) #--------------------------------------------------------------------------------- # no real need to edit anything past this point unless you need to add additional # rules for different file extensions #--------------------------------------------------------------------------------- ifneq ($(BUILD),$(notdir $(CURDIR))) #--------------------------------------------------------------------------------- export OUTPUT := $(CURDIR)/$(TARGET) SOURCE_DIRS_RECURSIVE := $(shell find $(SOURCES) -type d) export VPATH := $(CURDIR)/$(GENERATED_DIR) \ $(foreach dir,$(SOURCE_DIRS_RECURSIVE),$(CURDIR)/$(dir)) \ $(foreach dir,$(DATA),$(CURDIR)/$(dir)) \ $(foreach dir,$(GRAPHICS),$(CURDIR)/$(dir)) export DEPSDIR := $(CURDIR)/$(BUILD) CFILES := $(sort $(notdir $(shell find $(SOURCES) -type f -name "*.c"))) CPPFILES := $(sort $(notdir $(shell find $(SOURCES) -type f -name "*.cpp")) translated_text.cpp) SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s))) PNGFILES := $(foreach dir,$(GRAPHICS),$(notdir $(wildcard $(dir)/*.png))) #--------------------------------------------------------------------------------- # use CXX for linking C++ projects, CC for standard C #--------------------------------------------------------------------------------- ifeq ($(strip $(CPPFILES)),) #--------------------------------------------------------------------------------- export LD := $(CC) #--------------------------------------------------------------------------------- else #--------------------------------------------------------------------------------- export LD := $(CXX) #--------------------------------------------------------------------------------- endif #--------------------------------------------------------------------------------- export OFILES_SOURCES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o) export OFILES_GRAPHICS := $(PNGFILES:.png=.o) export OFILES := $(OFILES_SOURCES) $(OFILES_GRAPHICS) ifneq ($(strip $(MUSIC)),) export AUDIOFILES := $(foreach dir,$(notdir $(wildcard $(MUSIC)/*.*)),$(CURDIR)/$(MUSIC)/$(dir)) BINFILES += soundbank.bin OFILES += soundbank.bin.o endif export HFILES := $(addsuffix .h,$(subst .,_,$(BINFILES))) $(PNGFILES:.png=.h) export INCLUDE := $(foreach dir,$(INCLUDES),-iquote $(CURDIR)/$(dir)) \ $(foreach dir,$(LIBDIRS),-I$(dir)/include) \ -I$(CURDIR)/$(GENERATED_DIR) \ -I$(CURDIR)/PCCS/tools/table-generator/include \ -I$(CURDIR)/$(BUILD) export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib) .PHONY: all clean GENERATE_STAMP := $(BUILD)/.generate_data.$(BUILD_LANG).$(BUILD_TYPE).stamp BUILD_STAMP := $(BUILD)/.build.$(BUILD_LANG).$(BUILD_TYPE).stamp TEXT_GENERATED_OUTPUTS := \ $(GENERATED_DIR)/translated_text.h \ $(GENERATED_DIR)/translated_text.cpp \ $(GENERATED_DIR)/fonts.h all: @set -e; \ if [ "$(BUILD_XLSX)" = "remote" ]; then \ $(MAKE) --no-print-directory -f $(SRCDIR)/container.mk text_generated BUILD_LANG=$(BUILD_LANG) BUILD_TYPE=$(BUILD_TYPE) BUILD_XLSX=$(BUILD_XLSX); \ fi; \ before=$$(stat -c %Y $(BUILD_STAMP) 2>/dev/null || echo 0); \ $(MAKE) --no-print-directory -f $(SRCDIR)/container.mk $(BUILD_STAMP) BUILD_LANG=$(BUILD_LANG) BUILD_TYPE=$(BUILD_TYPE) BUILD_XLSX=$(BUILD_XLSX); \ after=$$(stat -c %Y $(BUILD_STAMP) 2>/dev/null || echo 0); \ if [ "$$before" = "$$after" ] && [ "$$after" != "0" ]; then \ echo "PTGB build up to date."; \ fi text_generated: to_compress generated_dir data @PTGB_GEN_DIR="$(CURDIR)/$(GENERATED_DIR)" python3 tools/text_helper/main.py $(BUILD_LANG) $(BUILD_TYPE) $(BUILD_XLSX) data: @mkdir -p $@ to_compress: @mkdir -p $@ generated_dir: @mkdir -p $(GENERATED_DIR) generate_data: $(GENERATE_STAMP) $(GENERATE_STAMP): compress_lz10.sh | data to_compress generated_dir @if [ "$(BUILD_XLSX)" != "remote" ]; then \ $(MAKE) --no-print-directory -f $(SRCDIR)/container.mk text_generated BUILD_LANG=$(BUILD_LANG) BUILD_TYPE=$(BUILD_TYPE) BUILD_XLSX=$(BUILD_XLSX); \ fi @echo "----------------------------------------------------------------" @echo "Building v$(GIT_VERSION) with parameters: $(BUILD_LANG), $(BUILD_TYPE), $(BUILD_XLSX)" @echo "----------------------------------------------------------------" @$(HOST_ENV) $(MAKE) -C tools/make-file-container @$(HOST_ENV) $(MAKE) -C tools/gb-payload-generator @$(HOST_ENV) $(MAKE) -C tools/gba-payload-generator @$(HOST_ENV) $(MAKE) -C tools/bps-patch-trim @echo @echo "----------------------------------------------------------------" @echo @find tools/text_helper/build -name "*.containerdef" -print0 | xargs -0 -n1 tools/make-file-container/make-file-container to_compress tools/generate_gba_payloads.sh build/ english to_compress/RSEFRLG_$(call select_rsefrlg_table_lang,english).chunk0.bin && \ tools/generate_gba_payloads.sh build/ japanese to_compress/RSEFRLG_$(call select_rsefrlg_table_lang,japanese).chunk0.bin && \ tools/generate_gba_payloads.sh build/ french to_compress/RSEFRLG_$(call select_rsefrlg_table_lang,french).chunk0.bin && \ tools/generate_gba_payloads.sh build/ german to_compress/RSEFRLG_$(call select_rsefrlg_table_lang,german).chunk0.bin && \ tools/generate_gba_payloads.sh build/ italian to_compress/RSEFRLG_$(call select_rsefrlg_table_lang,italian).chunk0.bin && \ tools/generate_gba_payloads.sh build/ spanish to_compress/RSEFRLG_$(call select_rsefrlg_table_lang,spanish).chunk0.bin @find build/bps-patches -name "*.containerdef" -print0 | xargs -0 -n1 tools/make-file-container/make-file-container -H $(BUILD) to_compress @find $(FILE_CONTAINERS) -name "*.containerdef" -print0 | xargs -0 -n1 tools/make-file-container/make-file-container -H $(BUILD) to_compress @echo "Compressing bin files!" @echo -n "[" @find to_compress -name "*.bin" -print0 | xargs -0 -n1 $(SRCDIR)/compress_lz10.sh @echo "]" @echo "Creating global compression header!" @$(SRCDIR)/compression_header.sh @echo "Compressing finished!" @echo @echo "----------------------------------------------------------------" @echo @touch $@ #--------------------------------------------------------------------------------- $(BUILD_STAMP): $(GENERATE_STAMP) | $(BUILD) @$(MAKE) -C PCCS \ CC="$(CC)" \ CXX="$(CXX)" \ CFLAGS="$(CFLAGS)" \ CXXFLAGS="$(CXXFLAGS)" \ LDFLAGS="$(LDFLAGS)" @$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/container.mk @mkdir -p loader/data @cp $(TARGET).gba loader/data/multiboot_rom.bin @$(MAKE) -C loader @cp loader/loader.gba $(LOADERNAME).gba @touch $@ $(BUILD): @mkdir -p $@ #--------------------------------------------------------------------------------- clean: @echo clean ... @$(MAKE) -C tools/make-file-container clean @$(MAKE) -C tools/gb-payload-generator clean @$(MAKE) -C tools/gba-payload-generator clean @$(MAKE) -C tools/bps-patch-trim clean @$(MAKE) -C loader clean @$(MAKE) -C PCCS clean @rm -fr $(BUILD) $(TARGET).elf $(TARGET).gba $(LOADERNAME).gba data/ to_compress/ @rm -f text_helper/output.json @rm -fr $(BUILD) $(TARGET).elf $(TARGET).gba data/ to_compress/ @rm -fr $(GENERATED_DIR) #--------------------------------------------------------------------------------- else BINFILES := $(foreach dir,../$(DATA),$(notdir $(wildcard $(dir)/*.*))) export OFILES_BIN := $(addsuffix .o,$(BINFILES)) OFILES := $(OFILES_BIN) $(OFILES) #--------------------------------------------------------------------------------- # main targets #--------------------------------------------------------------------------------- $(OUTPUT).gba : $(OUTPUT).elf $(OUTPUT).elf : $(OFILES) $(OFILES_SOURCES) : $(HFILES) #--------------------------------------------------------------------------------- # The bin2o rule should be copied and modified # for each extension used in the data directories #--------------------------------------------------------------------------------- #--------------------------------------------------------------------------------- # rule to build soundbank from music files #--------------------------------------------------------------------------------- soundbank.bin soundbank.h : $(AUDIOFILES) #--------------------------------------------------------------------------------- @mmutil $^ -osoundbank.bin -hsoundbank.h #--------------------------------------------------------------------------------- # This rule links in binary data with the .bin extension #--------------------------------------------------------------------------------- %.bin.o %_bin.h : %.bin #--------------------------------------------------------------------------------- @echo $(notdir $<) @$(bin2o) #--------------------------------------------------------------------------------- # This rule creates C source files using grit # grit takes an image file and a .grit describing how the file is to be processed # add additional rules like this for each image extension # you use in the graphics folders #--------------------------------------------------------------------------------- %.c %.h: %.png %.grit #--------------------------------------------------------------------------------- @echo "grit $(notdir $<)" @grit $< -ftc -o$* # make likes to delete intermediate files. This prevents it from deleting the # files generated by grit after building the GBA ROM. .SECONDARY: -include $(DEPSDIR)/*.d #--------------------------------------------------------------------------------------- endif #---------------------------------------------------------------------------------------