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Update pokemon.cpp
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@ -16,7 +16,6 @@ byte gen_2_char_array[0x80]{
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0xB7, 0xEC, 0xAD, 0xBA, 0xB8, 0xB6, 0xA1, 0xA2, 0xA3, 0xA4, 0xA5, 0xA6, 0xA7, 0xA8, 0xA9, 0xAA};
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Pokemon::Pokemon(){
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not_blank = false;
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};
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void Pokemon::load_data(int gen, int index, byte *party_data)
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@ -48,9 +47,6 @@ void Pokemon::load_data(int gen, int index, byte *party_data)
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void Pokemon::convert_to_gen_three(u32 random_32)
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{
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not_blank = true;
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// Generate PID
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u32 n_pid = generate_pid(species_index, *(vu32 *)exp % 25, &dvs[0], random_32);
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for (int i = 0; i < 4; i++)
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