Compress the graphics (mostly), fix potential vram memcpy issue

This greatly decreases the ROM size, from 245 KB to 198 KB with no visual
changes (that I am aware of)

Changes:
- Enable compression on every graphic but the Pokemon sprites (which are
  too large for the GBA to decompress).
- Change grit from emitting .s files to .c files so GCC can strip unused
  palettes and maps
- Fix the empty tiles
- Trim down the font to skip 00-1F and 80-FF which were all zeroes
  - needs a slight workaround because the Pokemon name display was printing
    an invisible FF byte
- Switch memcpy to tonccpy which is vram safe
- Limit palette sizes.

Signed-off-by: easyaspi314 <6258309+easyaspi314@users.noreply.github.com>
This commit is contained in:
easyaspi314
2025-01-17 19:32:48 -05:00
parent a805bbad0a
commit e4ef25e20e
52 changed files with 185 additions and 202 deletions

View File

@@ -114,17 +114,16 @@ int Box_Menu::box_main(Pokemon_Party party_data)
Simplified_Pokemon curr_pkmn = party_data.get_simple_pkmn(index);
if (curr_pkmn.is_valid)
{
char nickname[11] = {' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '\0'};
tte_set_pos(40, 72);
for (int i = 0; i < 10; i++)
{
nickname[i] = gen_3_Intern_char_array[curr_pkmn.nickname[i]];
if (curr_pkmn.nickname[i] == 0xFF)
{
i = 10;
break;
}
tte_putc(gen_3_Intern_char_array[curr_pkmn.nickname[i]]);
}
tte_set_pos(40, 72);
tte_write(nickname);
if (curr_pkmn.is_shiny)
{
tte_set_pos(40, 80);