Shrinking the save data array size

This commit is contained in:
Remnants of Forgotten Disney
2023-11-15 09:48:57 -06:00
parent 5d5fe71100
commit e2ac4c41b0
9 changed files with 241 additions and 146 deletions

View File

@@ -14,24 +14,24 @@ std::string_view dialogue[DIA_SIZE];
void populate_dialogue()
{
dialogue[DIA_INDEX_OPEN] = "Hey there! I'm Professor\nFennel. As you can see, I'm\na scientist.|In fact, the subject I'm \nresearching is Trainers!|My dream is to collect save files of various trainers, \nbut I haven't had any \nbreakthroughs yet...|So in the meantime, I have a\ndifferent project!|In my home region, there's a\nlocation that can make a\nPokemon's dreams into\nreality.|This means that any other\nPokemon they meet in their\ndreams become real!|That's fantastic, but my\ngoal is to do the same-\njust with a trainer's dream\ninstead!|I've successfully been able\nto send a Pokemon into\nand out of a trainer's\ndream...|but I've been unsuccessful\nin pulling out a new Pokemon\nwithout...\ncatastrophic results.|That's when I had a\nbreakthrough- I realized if \nI sent in a DITTO,|it could transform into the\nPokemon found within that\ntrainer's dream!|That's why I need your help!\nI want to bring as many\nPokemon out of your dreams\nas possible!|There's just over 250\nPokemon I want to catalogue\nin my Dream Pokedex-\nor Dream Dex for short.|But I'll let you keep any\nPokemon- they're from your\ndreams after all!|I think that's everything...\nwhenever you're ready to\nstart, just let me know!";
dialogue[DIA_INDEX_E4] = "Hi trainer! I'm thrilled\nyou've decided to help with our research, but we need\nthe best of the best!";
dialogue[DIA_INDEX_MG] = "Looks like Mystery gift isn't enabled...";
dialogue[DIA_INDEX_START] = "Please connect your Game Boy\nAdvance to a Game Boy family\nsystem|using a Game Boy Color link\ncable.|Load the Game Boy Pokemon game you want to transfer Pokemon from.|Once both devices have been connected and the Game Boy Pokemon game has been loaded, press A.";
dialogue[DIA_INDEX_ERROR_1] = "Hmm, it looks like\nsomething isn't right.\nLet's try that again!";
dialogue[DIA_INDEX_CONN_GOOD] = "Great! Now head to the\nearest Pokemon Center.|Put any Pokemon you wish\to bring out of your dreams into your party, and go to\the Cable Club attendant.|Ask them to perform a\nLink Trade, and then\npress A.|";
dialogue[DIA_INDEX_LINK_GOOD] = "We're almost set!\nOnce you're ready,\ntalk to the trainer across the table from you\to start the process!";
dialogue[DIA_INDEX_TRANS_GOOD] = "Amazing! Fantastic!!\nEverything went perfectly!";
dialogue[DIA_INDEX_NEW_DEX] = "It looks like there's at\nleast one new Pokemon\nhere that isn't in the\nDream Dex!|I'll give it something extra\nsweet as a reward\nfor you both.";
dialogue[DIA_INDEX_E4] = "Hi trainer! I'm thrilled\nyou've decided to help with our research, but we need\nthe best of the best!|Come back after you've\nbeaten the Elite Four and\nbecome the Champion!";
dialogue[DIA_INDEX_MG_FRLGE] = "Sorry trainer, one more\nthing to take care of before\nwe can begin- you need to\nenable MYSTERY GIFT!|Head to the nearest Pok@\nMart and fill out the\nquestionnaire as follows:\nLINK TOGETHER WITH ALL|After that, you should be\nall set to go!|See you soon!";
dialogue[DIA_INDEX_MG_RS] = "Sorry trainer, one more\nthing to take care of before\nwe can begin- you need to\nenable MYSTERY EVENT!|Head to the PETALBURG\nPok@mon Center and tell the\nman next to the PC:\nMYSTERY EVENT IS EXCITING|After that, you should be\nall set to go!|See you soon!";
dialogue[DIA_INDEX_LETS_START] = "Let's get started!";
dialogue[DIA_INDEX_START] = "On a second Game Boy family\nsystem, please load the Game\nBoy Pok@mon game you wish to\ntransfer from.|In your Game Boy Pok@mon\ngame, put any Pokemon you\nwant to bring out of\nyour dreams into your party.|Then connect this Game Boy\nAdvance to the other Game\nBoy family system using a\nGame Boy Color link cable.|Once you're ready, press A\non this device, talk to the Cable Club attendant, and\nthen initiate a trade.";
dialogue[DIA_INDEX_TRANS_GOOD] = "Amazing! Fantastic!\nEverything went perfectly!";
dialogue[DIA_INDEX_NEW_DEX] = "It looks like there's at\nleast one new Pokemon here\nthat isn't in the Dream Dex!|I'll give them something\nextra sweet as a reward for you both.";
dialogue[DIA_INDEX_NO_NEW_DEX] = "It doesn't look like there's\nanything new for your Dream\nDex, but that's okay!|Any research is good\research!";
dialogue[DIA_INDEX_SEND_FRIEND] = "I'll send these Pokemon to my friend Bill/Lannette so that you can pick them up. Did you know they developed the Storage System for the Kanto/Hoenn region? My younger sister developed the Storage System where I'm from, so Bill/Lannette is a good friend of ours!";
dialogue[DIA_INDEX_THANK] = "Thank you so much for\nassisting with my research! Whenever you want to\ntransfer more Pokemon, just\nlet me know!";
dialogue[DIA_INDEX_GET_MON] = "Get your Pokemon, press A, then talk to the link cable club person";
dialogue[DIA_INDEX_SEND_FRIEND_KANTO] = "I'm going to send these\nPokemon to my friend BILL so\nthat you can pick them up.\nThey live on Route 25!|Did you know they developed the Storage System for the\nKanto region?|My younger sister developed a version of the Storage\nSystem too, so BILL is a\ngood friend of ours!";
dialogue[DIA_INDEX_SEND_FRIEND_HOENN] = "I'm going to send these\nPokemon to my friend LANNETE so\nthat you can pick them up.\nThey live on route 114!|Did you know they developed the Storage System for the\nHoenn region?|My younger sister developed a version of the Storage\nSystem too, so LANNETE is a\ngood friend of ours!";
dialogue[DIA_INDEX_THANK] = "Thank you so much for your\nhelp! Whenever you want to\ntransfer more Pokemon, just\nlet me know!|See you around!";
dialogue[DIA_INDEX_GET_MON] = "Let's get started! Please connect Load the Game Boy Pok@mon game you want to transfer from, and put the Pok@mon you want to transfer into your party. ";
dialogue[DIA_ERROR_COLOSSEUM] = "Went to colo";
dialogue[DIA_ERROR_COM_ENDED] = "com ended";
dialogue[DIA_ERROR_DISCONNECT] = "no cable";
dialogue[DIA_ERROR_TIME_ONE] = "timeout 1";
dialogue[DIA_ERROR_TIME_TWO] = "timeout 2";
dialogue[DIA_ERROR_COLOSSEUM] = "It looks like you went to\nthe colosseum instead of the\ntrading room!|Let's try that again!";
dialogue[DIA_ERROR_COM_ENDED] = "Communication with the other\ndevice was terminated.|Let's try that again!";
dialogue[DIA_ERROR_DISCONNECT] = "It doesn't look like the\nGame Boy Color link cable is\nconnected correctly.|Let's try that again!";
dialogue[DIA_ERROR_TIME_ONE] = "It looks like the connection\ntimed out...|Let's try that again!";
dialogue[DIA_ERROR_TIME_TWO] = "It seems like the connection\ntimed out...|Let's try that again!";
}
void populate_script()
@@ -40,56 +40,43 @@ void populate_script()
script[SCRIPT_START] = script_obj(CMD_SHOW_PROF, COND_BEAT_E4);
script[COND_BEAT_E4] = script_obj(COND_BEAT_E4, COND_MG_ENABLED, DIA_INDEX_E4);
script[DIA_INDEX_E4] = script_obj(dialogue[DIA_INDEX_E4], CMD_HIDE_PROF);
script[COND_MG_ENABLED] = script_obj(COND_MG_ENABLED, COND_TUTORIAL_COMPLETE, DIA_INDEX_MG);
script[DIA_INDEX_MG] = script_obj(dialogue[DIA_INDEX_E4], CMD_HIDE_PROF);
script[COND_TUTORIAL_COMPLETE] = script_obj(COND_TUTORIAL_COMPLETE, DIA_INDEX_START, DIA_INDEX_OPEN);
script[DIA_INDEX_OPEN] = script_obj(dialogue[DIA_INDEX_OPEN], CMD_HIDE_PROF);
script[DIA_INDEX_START] = script_obj(dialogue[DIA_INDEX_GET_MON], CMD_START_LINK);
script[COND_MG_ENABLED] = script_obj(COND_MG_ENABLED, COND_TUTORIAL_COMPLETE, COND_IS_FRLGE);
script[COND_IS_FRLGE] = script_obj(COND_IS_FRLGE, DIA_INDEX_MG_FRLGE, DIA_INDEX_MG_RS);
script[DIA_INDEX_MG_FRLGE] = script_obj(dialogue[DIA_INDEX_MG_FRLGE], CMD_HIDE_PROF);
script[DIA_INDEX_MG_RS] = script_obj(dialogue[DIA_INDEX_MG_RS], CMD_HIDE_PROF);
script[COND_TUTORIAL_COMPLETE] = script_obj(COND_TUTORIAL_COMPLETE, DIA_INDEX_LETS_START, DIA_INDEX_OPEN);
script[DIA_INDEX_OPEN] = script_obj(dialogue[DIA_INDEX_OPEN], CMD_SET_TUTOR_TRUE);
script[CMD_SET_TUTOR_TRUE] = script_obj(CMD_SET_TUTOR_TRUE, CMD_HIDE_PROF);
script[DIA_INDEX_LETS_START] = script_obj(dialogue[DIA_INDEX_LETS_START], DIA_INDEX_START);
script[DIA_INDEX_START] = script_obj(dialogue[DIA_INDEX_START], CMD_START_LINK);
script[CMD_START_LINK] = script_obj(CMD_START_LINK, COND_ERROR_TIMEOUT_ONE);
// Initiate the transfer and check for errors
script[COND_ERROR_TIMEOUT_ONE] = script_obj(COND_ERROR_TIMEOUT_ONE, COND_ERROR_TIMEOUT_TWO, DIA_ERROR_TIME_ONE);
script[DIA_ERROR_TIME_ONE] = script_obj(dialogue[DIA_ERROR_TIME_ONE], DIA_INDEX_START);
script[DIA_ERROR_TIME_ONE] = script_obj(dialogue[DIA_ERROR_TIME_ONE], DIA_INDEX_LETS_START);
script[COND_ERROR_TIMEOUT_TWO] = script_obj(COND_ERROR_TIMEOUT_TWO, COND_ERROR_COM_ENDED, DIA_ERROR_TIME_TWO);
script[DIA_ERROR_TIME_TWO] = script_obj(dialogue[DIA_ERROR_TIME_TWO], DIA_INDEX_START);
script[DIA_ERROR_TIME_TWO] = script_obj(dialogue[DIA_ERROR_TIME_TWO], DIA_INDEX_LETS_START);
script[COND_ERROR_COM_ENDED] = script_obj(COND_ERROR_COM_ENDED, COND_ERROR_COLOSSEUM, DIA_ERROR_COM_ENDED);
script[DIA_ERROR_COM_ENDED] = script_obj(dialogue[DIA_ERROR_COM_ENDED], DIA_INDEX_START);
script[DIA_ERROR_COM_ENDED] = script_obj(dialogue[DIA_ERROR_COM_ENDED], DIA_INDEX_LETS_START);
script[COND_ERROR_COLOSSEUM] = script_obj(COND_ERROR_COLOSSEUM, COND_ERROR_DISCONNECT, DIA_ERROR_COLOSSEUM);
script[DIA_ERROR_COLOSSEUM] = script_obj(dialogue[DIA_ERROR_COLOSSEUM], DIA_INDEX_START);
script[DIA_ERROR_COLOSSEUM] = script_obj(dialogue[DIA_ERROR_COLOSSEUM], DIA_INDEX_LETS_START);
script[COND_ERROR_DISCONNECT] = script_obj(COND_ERROR_DISCONNECT, DIA_INDEX_TRANS_GOOD, DIA_ERROR_DISCONNECT);
script[DIA_ERROR_DISCONNECT] = script_obj(dialogue[DIA_ERROR_DISCONNECT], DIA_INDEX_START);
script[DIA_ERROR_DISCONNECT] = script_obj(dialogue[DIA_ERROR_DISCONNECT], DIA_INDEX_LETS_START);
// Complete the transfer and give messages based on the transfered Pokemon
script[DIA_INDEX_TRANS_GOOD] = script_obj(dialogue[DIA_INDEX_TRANS_GOOD], CMD_HIDE_PROF);
script[DIA_INDEX_TRANS_GOOD] = script_obj(dialogue[DIA_INDEX_TRANS_GOOD], CMD_IMPORT_POKEMON);
script[CMD_IMPORT_POKEMON] = script_obj(CMD_IMPORT_POKEMON, COND_NEW_POKEMON);
script[COND_NEW_POKEMON] = script_obj(COND_NEW_POKEMON, DIA_INDEX_NEW_DEX, DIA_INDEX_NO_NEW_DEX);
script[DIA_INDEX_NEW_DEX] = script_obj(dialogue[DIA_INDEX_NEW_DEX], COND_IS_HOENN);
script[DIA_INDEX_NO_NEW_DEX] = script_obj(dialogue[DIA_INDEX_NO_NEW_DEX], COND_IS_HOENN);
script[COND_IS_HOENN] = script_obj(COND_IS_HOENN, DIA_INDEX_SEND_FRIEND_HOENN, DIA_INDEX_SEND_FRIEND_KANTO);
script[DIA_INDEX_SEND_FRIEND_HOENN] = script_obj(dialogue[DIA_INDEX_SEND_FRIEND_HOENN], DIA_INDEX_THANK);
script[DIA_INDEX_SEND_FRIEND_KANTO] = script_obj(dialogue[DIA_INDEX_SEND_FRIEND_KANTO], DIA_INDEX_THANK);
script[DIA_INDEX_THANK] = script_obj(dialogue[DIA_INDEX_THANK], CMD_HIDE_PROF);
// Hide the dialouge and professor
script[CMD_HIDE_PROF] = script_obj(CMD_HIDE_PROF, CMD_BACK_TO_MENU);
script[CMD_BACK_TO_MENU] = script_obj(CMD_BACK_TO_MENU, SCRIPT_START);
/*
script[0] = script_obj("", 17, CMD_SHOW_PROF); // 0
script[1] = script_obj("Game not detected. Please turn off your system and upload the program again.", 2); // 1
script[2] = script_obj("Welcome to Pokemon Mirror!", 3); // 2
script[3] = script_obj("Please connect your GBA to a GB in the trading room, and press A", 4, CMD_START_LINK); // 3
script[4] = script_obj("", 6, COND_ERROR_COM_ENDED, 5); // 4
script[5] = script_obj("Error: Communication ended.", 3); // 5
script[6] = script_obj("", 8, COND_ERROR_DISCONNECT, 7); // 6
script[7] = script_obj("Error: Cable disconnected.", 3); // 7
script[8] = script_obj("", 10, COND_ERROR_TIMEOUT_ONE, 9); // 8
script[9] = script_obj("Error: Timed out (1).", 3); // 9
script[10] = script_obj("", 12, COND_ERROR_TIMEOUT_TWO, 11); // 10
script[11] = script_obj("Error: Timed out (2)", 3); // 11
script[12] = script_obj("", 14, COND_ERROR_COLOSSEUM, 13); // 12
script[13] = script_obj("Error: Went into Colosseum", 3); // 13
script[14] = script_obj("Connection successful! Transfering in Pokemon now", 15); // 14
script[15] = script_obj("", 16, CMD_IMPORT_POKEMON); // 15
script[16] = script_obj("Bye!", 21); // 16
script[17] = script_obj("", 2, COND_BEAT_E4, 18); // 17
script[18] = script_obj("Hi trainer! I'm thrilled\nyou've decided to help with our research, but we need\nthe best of the best!", 19); // 18 // 17
script[19] = script_obj("Come back once you've taken down the Elite Four!", 20); // 19
script[20] = script_obj("", 21, CMD_HIDE_PROF); // 20
script[21] = script_obj("", 0, CMD_BACK_TO_MENU);
*/
};
void add_script_party_var(Pokemon_Party var)
@@ -103,10 +90,6 @@ bool run_conditional(int index)
switch (index)
{
case CMD_START_LINK:
party_data.start_link();
return true;
case COND_ERROR_COM_ENDED:
return party_data.get_last_error() != COND_ERROR_COM_ENDED;
@@ -122,6 +105,47 @@ bool run_conditional(int index)
case COND_ERROR_COLOSSEUM:
return party_data.get_last_error() != COND_ERROR_COLOSSEUM;
case COND_BEAT_E4:
// Emerald Flag ID 0x860 + 0x1F
return true;
case COND_MG_ENABLED:
// Emerald flag ID (SYSTEM_FLAGS + 0x7B)
return true;
case COND_TUTORIAL_COMPLETE:
return get_tutorial_flag();
case COND_NEW_POKEMON:
return true;
case COND_IS_HOENN:
switch (get_gamecode())
{
case (RUBY_ID):
case (SAPPHIRE_ID):
case (EMERALD_ID):
return true;
default:
return false;
}
case COND_IS_FRLGE:
switch (get_gamecode())
{
case (FIRERED_ID):
case (LEAFGREEN_ID):
case (EMERALD_ID):
return true;
default:
return false;
}
case CMD_START_LINK:
party_data.start_link();
return true;
case CMD_IMPORT_POKEMON:
party_data.load_pokemon();
inject_mystery(party_data.get_full_pokemon_array());
@@ -132,9 +156,6 @@ bool run_conditional(int index)
main_menu_exit();
return true;
case COND_BEAT_E4:
return true;
case CMD_SHOW_PROF:
obj_unhide(prof, 0);
return true;
@@ -143,10 +164,8 @@ bool run_conditional(int index)
obj_hide(prof);
return true;
case COND_MG_ENABLED:
return true;
case COND_TUTORIAL_COMPLETE:
case CMD_SET_TUTOR_TRUE:
set_tutorial_flag(true);
return true;
default: