Initial commit

This commit is contained in:
Starport75 2023-04-11 10:35:49 -05:00 committed by GitHub
commit dbc46b2e3c
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
6 changed files with 267 additions and 0 deletions

6
.gitignore vendored Normal file
View File

@ -0,0 +1,6 @@
build/
*.log
*.sav
*.gba
*.lnk
*.elf

187
Makefile Normal file
View File

@ -0,0 +1,187 @@
#---------------------------------------------------------------------------------
.SUFFIXES:
#---------------------------------------------------------------------------------
ifeq ($(strip $(DEVKITARM)),)
$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
endif
include $(DEVKITARM)/gba_rules
#---------------------------------------------------------------------------------
# the LIBGBA path is defined in gba_rules, but we have to define LIBTONC ourselves
#---------------------------------------------------------------------------------
LIBTONC := $(DEVKITPRO)/libtonc
#---------------------------------------------------------------------------------
# TARGET is the name of the output
# BUILD is the directory where object files & intermediate files will be placed
# SOURCES is a list of directories containing source code
# INCLUDES is a list of directories containing extra header files
# DATA is a list of directories containing binary data
# GRAPHICS is a list of directories containing files to be processed by grit
#
# All directories are specified relative to the project directory where
# the makefile is found
#
#---------------------------------------------------------------------------------
TARGET := $(notdir $(CURDIR))
BUILD := build
SOURCES := source
INCLUDES := include
DATA :=
MUSIC :=
GRAPHICS := graphics
#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------
ARCH := -mthumb -mthumb-interwork
CFLAGS := -g -Wall -O2\
-mcpu=arm7tdmi -mtune=arm7tdmi\
$(ARCH)
CFLAGS += $(INCLUDE)
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions
ASFLAGS := -g $(ARCH)
LDFLAGS = -g $(ARCH) -Wl,-Map,$(notdir $*.map)
#---------------------------------------------------------------------------------
# any extra libraries we wish to link with the project
#---------------------------------------------------------------------------------
LIBS := -lmm -ltonc
#---------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level containing
# include and lib.
# the LIBGBA path should remain in this list if you want to use maxmod
#---------------------------------------------------------------------------------
LIBDIRS := $(LIBGBA) $(LIBTONC)
#---------------------------------------------------------------------------------
# no real need to edit anything past this point unless you need to add additional
# rules for different file extensions
#---------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR)))
#---------------------------------------------------------------------------------
export OUTPUT := $(CURDIR)/$(TARGET)
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
$(foreach dir,$(DATA),$(CURDIR)/$(dir)) \
$(foreach dir,$(GRAPHICS),$(CURDIR)/$(dir))
export DEPSDIR := $(CURDIR)/$(BUILD)
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
PNGFILES := $(foreach dir,$(GRAPHICS),$(notdir $(wildcard $(dir)/*.png)))
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
ifneq ($(strip $(MUSIC)),)
export AUDIOFILES := $(foreach dir,$(notdir $(wildcard $(MUSIC)/*.*)),$(CURDIR)/$(MUSIC)/$(dir))
BINFILES += soundbank.bin
endif
#---------------------------------------------------------------------------------
# use CXX for linking C++ projects, CC for standard C
#---------------------------------------------------------------------------------
ifeq ($(strip $(CPPFILES)),)
#---------------------------------------------------------------------------------
export LD := $(CC)
#---------------------------------------------------------------------------------
else
#---------------------------------------------------------------------------------
export LD := $(CXX)
#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------
export OFILES_BIN := $(addsuffix .o,$(BINFILES))
export OFILES_SOURCES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
export OFILES_GRAPHICS := $(PNGFILES:.png=.o)
export OFILES := $(OFILES_BIN) $(OFILES_SOURCES) $(OFILES_GRAPHICS)
export HFILES := $(addsuffix .h,$(subst .,_,$(BINFILES))) $(PNGFILES:.png=.h)
export INCLUDE := $(foreach dir,$(INCLUDES),-iquote $(CURDIR)/$(dir)) \
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
-I$(CURDIR)/$(BUILD)
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
.PHONY: $(BUILD) clean
#---------------------------------------------------------------------------------
$(BUILD):
@[ -d $@ ] || mkdir -p $@
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
#---------------------------------------------------------------------------------
clean:
@echo clean ...
@rm -fr $(BUILD) $(TARGET).elf $(TARGET).gba
#---------------------------------------------------------------------------------
else
#---------------------------------------------------------------------------------
# main targets
#---------------------------------------------------------------------------------
$(OUTPUT).gba : $(OUTPUT).elf
$(OUTPUT).elf : $(OFILES)
$(OFILES_SOURCES) : $(HFILES)
#---------------------------------------------------------------------------------
# The bin2o rule should be copied and modified
# for each extension used in the data directories
#---------------------------------------------------------------------------------
#---------------------------------------------------------------------------------
# rule to build soundbank from music files
#---------------------------------------------------------------------------------
soundbank.bin soundbank.h : $(AUDIOFILES)
#---------------------------------------------------------------------------------
@mmutil $^ -osoundbank.bin -hsoundbank.h
#---------------------------------------------------------------------------------
# This rule links in binary data with the .bin extension
#---------------------------------------------------------------------------------
%.bin.o %_bin.h : %.bin
#---------------------------------------------------------------------------------
@echo $(notdir $<)
@$(bin2o)
#---------------------------------------------------------------------------------
# This rule creates assembly source files using grit
# grit takes an image file and a .grit describing how the file is to be processed
# add additional rules like this for each image extension
# you use in the graphics folders
#---------------------------------------------------------------------------------
%.s %.h: %.png %.grit
#---------------------------------------------------------------------------------
@echo "grit $(notdir $<)"
@grit $< -fts -o$*
# make likes to delete intermediate files. This prevents it from deleting the
# files generated by grit after building the GBA ROM.
.SECONDARY:
-include $(DEPSDIR)/*.d
#---------------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------------

25
README.md Normal file
View File

@ -0,0 +1,25 @@
## Quickstart
> _"I want to make GBA homebrew, where do I begin?"_
1) [Install devkitARM](https://devkitpro.org/wiki/Getting_Started) for your system.
2) [Read Tonc](https://www.coranac.com/tonc/text/) to learn all about GBA programming!
* You can skip _"Setting up a development environment"_ because we did that in step 1.
3) Clone this repo and run `make` in your terminal.
* If you used the graphical installer on Windows for step 1, you should use the _MSYS2_ terminal for this step.
## About this repo
This is a minimal GBA example project using libtonc instead of libgba.
The commit history exists to document the process of converting a _libgba_ example to a _libtonc_ example.
### Why?
devkitPro provides two general-purpose libraries: _libgba_ and _libtonc_. Of the two, I recommend _libtonc_, because it has better documentation and more features (it's part of the accompanying material to the excellent Tonc tutorial).
The trouble here is that all the GBA examples are using _libgba_, and converting the _libgba_ template to use _libtonc_ is non-trivial for those who are just getting started.

4
graphics/metr.grit Normal file
View File

@ -0,0 +1,4 @@
#
# Metroid : 4bpp, not compressed. Only use the first 64 columns.
#
-gB4 -ar64

BIN
graphics/metr.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.7 KiB

45
source/main.c Normal file
View File

@ -0,0 +1,45 @@
#include <tonc.h>
// This file is autogenerated from the file in the graphics folder
#include "metr.h"
OBJ_ATTR obj_buffer[128];
OBJ_AFFINE *obj_aff_buffer = (OBJ_AFFINE*)obj_buffer;
void load_sprite(void)
{
// Load tiles and palette of sprite into video and palete RAM
memcpy32(&tile_mem[4][0], metrTiles, metrTilesLen / 4);
memcpy32(pal_obj_mem, metrPal, metrPalLen / 4);
oam_init(obj_buffer, 128);
OBJ_ATTR *metr = &obj_buffer[0];
obj_set_attr(metr,
ATTR0_SQUARE, // Square, regular sprite
ATTR1_SIZE_64, // 64x64 pixels,
ATTR2_PALBANK(0) | 0); // palette index 0, tile index 0
// Set position
obj_set_pos(metr, 176, 96);
oam_copy(oam_mem, obj_buffer, 1); // Update first OAM object
}
int main(void)
{
irq_init(NULL);
irq_enable(II_VBLANK);
tte_init_chr4c_default(0, BG_CBB(0) | BG_SBB(31));
tte_set_pos(92, 68);
tte_write("Hello World!");
load_sprite();
REG_DISPCNT = DCNT_MODE0 | DCNT_BG0 | DCNT_OBJ | DCNT_OBJ_1D;
while (1) {
VBlankIntrWait();
}
}