mirror of
https://github.com/GearsProgress/Poke_Transporter_GB.git
synced 2026-03-21 17:34:42 -05:00
Initial commit
This commit is contained in:
commit
dbc46b2e3c
6
.gitignore
vendored
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6
.gitignore
vendored
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@ -0,0 +1,6 @@
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build/
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*.log
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*.sav
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*.gba
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*.lnk
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*.elf
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187
Makefile
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187
Makefile
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@ -0,0 +1,187 @@
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#---------------------------------------------------------------------------------
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.SUFFIXES:
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#---------------------------------------------------------------------------------
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ifeq ($(strip $(DEVKITARM)),)
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$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
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endif
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include $(DEVKITARM)/gba_rules
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#---------------------------------------------------------------------------------
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# the LIBGBA path is defined in gba_rules, but we have to define LIBTONC ourselves
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#---------------------------------------------------------------------------------
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LIBTONC := $(DEVKITPRO)/libtonc
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#---------------------------------------------------------------------------------
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# TARGET is the name of the output
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# BUILD is the directory where object files & intermediate files will be placed
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# SOURCES is a list of directories containing source code
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# INCLUDES is a list of directories containing extra header files
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# DATA is a list of directories containing binary data
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# GRAPHICS is a list of directories containing files to be processed by grit
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#
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# All directories are specified relative to the project directory where
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# the makefile is found
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#
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#---------------------------------------------------------------------------------
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TARGET := $(notdir $(CURDIR))
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BUILD := build
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SOURCES := source
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INCLUDES := include
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DATA :=
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MUSIC :=
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GRAPHICS := graphics
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#---------------------------------------------------------------------------------
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# options for code generation
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#---------------------------------------------------------------------------------
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ARCH := -mthumb -mthumb-interwork
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CFLAGS := -g -Wall -O2\
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-mcpu=arm7tdmi -mtune=arm7tdmi\
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$(ARCH)
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CFLAGS += $(INCLUDE)
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CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions
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ASFLAGS := -g $(ARCH)
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LDFLAGS = -g $(ARCH) -Wl,-Map,$(notdir $*.map)
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#---------------------------------------------------------------------------------
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# any extra libraries we wish to link with the project
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#---------------------------------------------------------------------------------
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LIBS := -lmm -ltonc
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#---------------------------------------------------------------------------------
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# list of directories containing libraries, this must be the top level containing
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# include and lib.
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# the LIBGBA path should remain in this list if you want to use maxmod
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#---------------------------------------------------------------------------------
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LIBDIRS := $(LIBGBA) $(LIBTONC)
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#---------------------------------------------------------------------------------
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# no real need to edit anything past this point unless you need to add additional
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# rules for different file extensions
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#---------------------------------------------------------------------------------
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ifneq ($(BUILD),$(notdir $(CURDIR)))
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#---------------------------------------------------------------------------------
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export OUTPUT := $(CURDIR)/$(TARGET)
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export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
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$(foreach dir,$(DATA),$(CURDIR)/$(dir)) \
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$(foreach dir,$(GRAPHICS),$(CURDIR)/$(dir))
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export DEPSDIR := $(CURDIR)/$(BUILD)
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CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
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CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
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SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
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PNGFILES := $(foreach dir,$(GRAPHICS),$(notdir $(wildcard $(dir)/*.png)))
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BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
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ifneq ($(strip $(MUSIC)),)
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export AUDIOFILES := $(foreach dir,$(notdir $(wildcard $(MUSIC)/*.*)),$(CURDIR)/$(MUSIC)/$(dir))
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BINFILES += soundbank.bin
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endif
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#---------------------------------------------------------------------------------
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# use CXX for linking C++ projects, CC for standard C
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#---------------------------------------------------------------------------------
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ifeq ($(strip $(CPPFILES)),)
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#---------------------------------------------------------------------------------
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export LD := $(CC)
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#---------------------------------------------------------------------------------
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else
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#---------------------------------------------------------------------------------
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export LD := $(CXX)
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#---------------------------------------------------------------------------------
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endif
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#---------------------------------------------------------------------------------
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export OFILES_BIN := $(addsuffix .o,$(BINFILES))
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export OFILES_SOURCES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
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export OFILES_GRAPHICS := $(PNGFILES:.png=.o)
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export OFILES := $(OFILES_BIN) $(OFILES_SOURCES) $(OFILES_GRAPHICS)
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export HFILES := $(addsuffix .h,$(subst .,_,$(BINFILES))) $(PNGFILES:.png=.h)
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export INCLUDE := $(foreach dir,$(INCLUDES),-iquote $(CURDIR)/$(dir)) \
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$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
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-I$(CURDIR)/$(BUILD)
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export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
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.PHONY: $(BUILD) clean
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#---------------------------------------------------------------------------------
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$(BUILD):
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@[ -d $@ ] || mkdir -p $@
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@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
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#---------------------------------------------------------------------------------
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clean:
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@echo clean ...
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@rm -fr $(BUILD) $(TARGET).elf $(TARGET).gba
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#---------------------------------------------------------------------------------
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else
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#---------------------------------------------------------------------------------
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# main targets
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#---------------------------------------------------------------------------------
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$(OUTPUT).gba : $(OUTPUT).elf
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$(OUTPUT).elf : $(OFILES)
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$(OFILES_SOURCES) : $(HFILES)
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#---------------------------------------------------------------------------------
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# The bin2o rule should be copied and modified
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# for each extension used in the data directories
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#---------------------------------------------------------------------------------
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#---------------------------------------------------------------------------------
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# rule to build soundbank from music files
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#---------------------------------------------------------------------------------
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soundbank.bin soundbank.h : $(AUDIOFILES)
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#---------------------------------------------------------------------------------
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@mmutil $^ -osoundbank.bin -hsoundbank.h
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#---------------------------------------------------------------------------------
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# This rule links in binary data with the .bin extension
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#---------------------------------------------------------------------------------
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%.bin.o %_bin.h : %.bin
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#---------------------------------------------------------------------------------
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@echo $(notdir $<)
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@$(bin2o)
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#---------------------------------------------------------------------------------
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# This rule creates assembly source files using grit
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# grit takes an image file and a .grit describing how the file is to be processed
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# add additional rules like this for each image extension
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# you use in the graphics folders
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#---------------------------------------------------------------------------------
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%.s %.h: %.png %.grit
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#---------------------------------------------------------------------------------
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@echo "grit $(notdir $<)"
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@grit $< -fts -o$*
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# make likes to delete intermediate files. This prevents it from deleting the
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# files generated by grit after building the GBA ROM.
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.SECONDARY:
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-include $(DEPSDIR)/*.d
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#---------------------------------------------------------------------------------------
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endif
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#---------------------------------------------------------------------------------------
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25
README.md
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25
README.md
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@ -0,0 +1,25 @@
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## Quickstart
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> _"I want to make GBA homebrew, where do I begin?"_
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1) [Install devkitARM](https://devkitpro.org/wiki/Getting_Started) for your system.
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2) [Read Tonc](https://www.coranac.com/tonc/text/) to learn all about GBA programming!
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* You can skip _"Setting up a development environment"_ because we did that in step 1.
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3) Clone this repo and run `make` in your terminal.
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* If you used the graphical installer on Windows for step 1, you should use the _MSYS2_ terminal for this step.
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## About this repo
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This is a minimal GBA example project using libtonc instead of libgba.
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The commit history exists to document the process of converting a _libgba_ example to a _libtonc_ example.
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### Why?
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devkitPro provides two general-purpose libraries: _libgba_ and _libtonc_. Of the two, I recommend _libtonc_, because it has better documentation and more features (it's part of the accompanying material to the excellent Tonc tutorial).
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The trouble here is that all the GBA examples are using _libgba_, and converting the _libgba_ template to use _libtonc_ is non-trivial for those who are just getting started.
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4
graphics/metr.grit
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4
graphics/metr.grit
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#
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# Metroid : 4bpp, not compressed. Only use the first 64 columns.
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#
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-gB4 -ar64
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BIN
graphics/metr.png
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BIN
graphics/metr.png
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Binary file not shown.
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After Width: | Height: | Size: 1.7 KiB |
45
source/main.c
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45
source/main.c
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#include <tonc.h>
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// This file is autogenerated from the file in the graphics folder
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#include "metr.h"
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OBJ_ATTR obj_buffer[128];
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OBJ_AFFINE *obj_aff_buffer = (OBJ_AFFINE*)obj_buffer;
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void load_sprite(void)
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{
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// Load tiles and palette of sprite into video and palete RAM
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memcpy32(&tile_mem[4][0], metrTiles, metrTilesLen / 4);
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memcpy32(pal_obj_mem, metrPal, metrPalLen / 4);
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oam_init(obj_buffer, 128);
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OBJ_ATTR *metr = &obj_buffer[0];
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obj_set_attr(metr,
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ATTR0_SQUARE, // Square, regular sprite
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ATTR1_SIZE_64, // 64x64 pixels,
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ATTR2_PALBANK(0) | 0); // palette index 0, tile index 0
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// Set position
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obj_set_pos(metr, 176, 96);
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oam_copy(oam_mem, obj_buffer, 1); // Update first OAM object
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}
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int main(void)
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{
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irq_init(NULL);
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irq_enable(II_VBLANK);
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tte_init_chr4c_default(0, BG_CBB(0) | BG_SBB(31));
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tte_set_pos(92, 68);
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tte_write("Hello World!");
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load_sprite();
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REG_DISPCNT = DCNT_MODE0 | DCNT_BG0 | DCNT_OBJ | DCNT_OBJ_1D;
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while (1) {
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VBlankIntrWait();
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}
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}
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