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https://github.com/GearsProgress/Poke_Transporter_GB.git
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Working menu!
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@@ -1,13 +1,15 @@
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#include "script_array.h"
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#include "main_menu.h"
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#include "text_engine.h"
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#include <tonc.h>
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int last_error;
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Pokemon_Party party_data;
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script_obj script[16] =
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script_obj script[17] =
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{
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script_obj("", 2, CHECK_GAME, 1), // 0
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script_obj("", 2), // 0
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script_obj("Game not detected. Please turn off your system and upload the program again.", 2), // 1
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script_obj("Welcome to Pokemon Mirror!", 3), // 2
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script_obj("Please connect your GBA to a GB in the trading room, and press A", 4, START_LINK), // 3
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@@ -22,7 +24,8 @@ script_obj script[16] =
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script_obj("", 14, ERROR_COLOSSEUM, 13), // 12
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script_obj("Error: Went into Colosseum", 3), // 13
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script_obj("Connection successful! Transfering in Pokemon now", 15), // 14
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script_obj("", 14, IMPORT_POKEMON), // 15
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script_obj("", 16, IMPORT_POKEMON), // 15
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script_obj("Bye!", 0, BACK_TO_MENU), // 16
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};
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void add_script_party_var(Pokemon_Party var)
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@@ -35,16 +38,7 @@ bool run_conditional(int index)
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// Here is most of the logic that drives what lines show up where. It's probably not the best way to code it, but it works
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switch (index)
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{
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case CHECK_GAME:
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{
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u32 game_code = (*(vu32 *)(0x80000AC)) & 0xFFFFFF;
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return (game_code == 0x565841 || // Ruby
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game_code == 0x505841 || // Sapphire
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game_code == 0x525042 || // FireRed
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game_code == 0x475042 || // LeafGreen
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game_code == 0x455042 // Emerald
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);
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}
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case START_LINK:
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party_data.start_link();
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return true;
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@@ -69,6 +63,12 @@ bool run_conditional(int index)
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party_data.inject_pokemon();
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return true;
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case BACK_TO_MENU:
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text_disable();
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main_menu_exit();
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return true;
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default:
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tte_set_pos(0, 0);
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tte_write("ERROR! No conditional found.");
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