MaxMod sound engine lib integration

This commit integrates the MaxMod sound engine into PTGB.

Some test code already existed, but now it's done for real.

I added a thin API wrapper in sound.c/sound.h to abstract the sound engine.

One of AquaticAlloy's test songs was added to the main menu as a proof of concept.
We may want to disable it before the actual merge though.
This commit is contained in:
Philippe Symons
2026-02-23 13:08:35 +01:00
parent bcc890f0f2
commit a7d8beb973
5 changed files with 173 additions and 43 deletions

View File

@@ -1,6 +1,5 @@
#include <tonc.h>
#include <cstdlib>
// #include <maxmod.h> //Music
#include "libstd_replacements.h"
#include "flash_mem.h"
#include "interrupt.h"
@@ -30,6 +29,7 @@
#include "libraries/Pokemon-Gen3-to-Gen-X/include/save.h"
#include "text_data_table.h"
#include "custom_malloc.h"
#include "sound.h"
/*
@@ -53,36 +53,6 @@ bool skip = true;
rom_data curr_GBA_rom;
Button_Menu yes_no_menu(1, 2, 40, 24, false);
/*
int test_main(void) Music
{
irq_init(NULL);
// Initialize maxmod with default settings
// pass soundbank address, and allocate 8 channels.
irq_set(II_VBLANK, mmVBlank, 0);
irq_enable(II_VBLANK);
mmInitDefault((mm_addr)soundbank_bin, 8);
mmStart(MOD_FLATOUTLIES, MM_PLAY_LOOP);
// Song is playing now (well... almost)
while (1)
{
// ..process game logic..
// Update Maxmod
mmFrame();
// Wait for new frame (SWI 5)
VBlankIntrWait();
// ..update graphical data..
}
}
*/
// (R + G*32 + B*1024)
#define RGB(r, g, b) (r + (g * 32) + (b * 1024))
@@ -106,8 +76,6 @@ void initalization_script(void)
{
// Initalizations
REG_DISPCNT = DCNT_BLANK | DCNT_MODE0 | DCNT_BG0 | DCNT_BG1 | DCNT_BG2 | DCNT_BG3 | DCNT_OBJ | DCNT_OBJ_1D;
irq_init(NULL);
irq_enable(II_VBLANK);
// Disable for save data read/write
REG_IME = 0;
@@ -116,9 +84,7 @@ void initalization_script(void)
// Sound bank init
irq_init(NULL);
irq_enable(II_VBLANK);
// irq_set(II_VBLANK, mmVBlank, 0); //Music
// mmInitDefault((mm_addr)soundbank_bin, 8); //Music
// mmStart(MOD_FLATOUTLIES, MM_PLAY_LOOP); //Music
sound_init();
// Graphics init
oam_init(obj_buffer, 128);
@@ -331,6 +297,7 @@ int main_menu_loop()
general_text.decompress(get_compressed_general_table());
play_song(MOD_MAIN_MENU, true);
while (true)
{
if (update)