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https://github.com/GearsProgress/Poke_Transporter_GB.git
synced 2026-10-26 01:10:46 -05:00
Finalize language conversion
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@@ -39,33 +39,22 @@ RESEARCH:
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LINK CABLE:
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- Figure out JP Gen 2
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CONVERSION:
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- Add Korean conversion
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INJECTION:
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- Set flags for the number of Pokemon injected
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- Check what happens when the PC is full, but the last Pokemon doesn't exist (is zero)
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- Hall of Fame / Mystery Gift confirmation
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- Korean GS Conversion
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- Add in Rare Candies for new Pokemon
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- Wonder Card
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- Kill script?
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- Wonder Card/Kill script
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- Add in check for no valid Pokemon
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SAVE DATA:
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- Add warning
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- Add ability to erase
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- Add check for Hall of Fame
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- Clear the empty data as part of the initalization
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- Fix default language selection
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TESTING:
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- Test all the aspects of a Pokemon (Shiny, Pokerus, etc.)
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- Make sure hall of fame data isn't corrupted
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- Test all 14 different memory locations
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DEBUG:
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- Remove number from "game didn't load" text
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GENERAL:
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- Music
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- Finalize Graphics
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@@ -73,6 +62,8 @@ GENERAL:
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- Generalize graphics implementation? Load them only when needed and have one standard function?
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- Add in sound effects for pressing buttons
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- Credits (List all programs, people, and code- plus TPCI)
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- Simplify the sprite initalization
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- Restart the program after a transfer? Transfering twice without restarting corrupts the data (level included?)
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FUTURE:
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- Minigame
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@@ -200,8 +191,8 @@ void game_load_error(void)
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REG_BG2VOFS = 0;
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tte_set_pos(40, 24);
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tte_set_margins(40, 24, 206, 104);
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tte_write("The Pokemon save\nfile was not loaded successfully. Please\nrestart the console,\nload the Pokemon\ngame normally, and\nthen upload the\nprogram again.");
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tte_write(std::to_string(get_gamecode() >> 8).c_str());
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tte_write("The Pok@mon save\nfile was not loaded successfully.\n\nPlease remove and\nreinsert the Game\nPak, and then press the A button.");
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// tte_write(std::to_string(get_gamecode() >> 8).c_str());
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key_poll();
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while (!key_hit(KEY_A))
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{
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@@ -280,7 +271,7 @@ int main(void)
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// Set up blend to fade to white/black
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int curr_lang_btn_num = 3;
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int curr_lang_btn_num = get_def_lang_num();
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int old_lang_btn_num = -1;
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set_arrow_point(curr_lang_btn_num);
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