Continuing transfer menu implementation

This commit is contained in:
Remnants of Forgotten Disney
2024-04-02 12:19:06 -05:00
parent 13450924c2
commit a27f1c2c37
23 changed files with 537 additions and 48 deletions

View File

@@ -5,6 +5,7 @@
#include "background_engine.h"
#include "text_engine.h"
#include "sprite_data.h"
#include "string.h"
int global_frame_count = 0;
@@ -18,6 +19,14 @@ void global_next_frame()
oam_copy(oam_mem, obj_buffer, num_sprites);
VBlankIntrWait();
// mmFrame(); //Music
if (global_frame_count % 60 == 0)
{
memcpy(pal_obj_mem + (MENU_SPRITE_PAL * 16), frame_one_pal, 32);
}
else if (global_frame_count % 60 == 30)
{
memcpy(pal_obj_mem + (MENU_SPRITE_PAL * 16), frame_two_pal, 32);
}
global_frame_count++;
};