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Attempt to fix the lockup when transferring pokemon using the new gameboy-payload-update code
Free up some IWRAM by eliminating PokemonTables from the constructor of PokeBox and GenXPokemon/GBPokemon.
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@@ -233,7 +233,7 @@ void dbg_inject_pkmn(void *context, unsigned user_param)
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PokemonTables tables;
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tables.load_gen3_charset(game_lang);
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Gen3Pokemon celebi(&tables);
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Gen3Pokemon celebi;
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celebi.loadData(RSEFL_10_ANIV_Celebi_0BF5_ENG_, false);
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// front_sprite_tile_id is reserved behind the box sprites
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