mirror of
https://github.com/GearsProgress/Poke_Transporter_GB.git
synced 2026-09-10 01:55:32 -05:00
Merge branch 'release-candidate' into feature/inject-gen3-pokemon-into-pcbox
This commit is contained in:
@@ -4,12 +4,13 @@
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#include "dbg/debug_mode.h"
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#include "gba_rom_values/base_gba_rom_struct.h"
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#include "global_frame_controller.h"
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#include "background_engine.h"
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#define SPRITE_CHAR_BLOCK 4
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OBJ_ATTR obj_buffer[128];
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OBJ_AFFINE *obj_aff_buffer = (OBJ_AFFINE *)obj_buffer;
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int curr_flex_background;
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int curr_flex_background = -1;
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int y_offset = 0;
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int y_offset_timer = 0;
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int y_offset_direction = 1;
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@@ -27,7 +28,7 @@ void load_background()
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LZ77UnCompVram(backgroundTiles, &tile_mem[CBB][0]);
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// Load map into SBB 0
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LZ77UnCompVram(backgroundMap, &se_mem[SBB][0]);
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REG_BG0CNT = BG_CBB(CBB) | BG_SBB(SBB) | BG_4BPP | BG_REG_32x32 | BG_PRIO(3);
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BG_BACKDROP = BG_CBB(CBB) | BG_SBB(SBB) | BG_4BPP | BG_REG_32x32 | BG_PRIO(3);
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}
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void set_background_pal(int curr_rom_id, bool dark, bool fade)
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@@ -125,72 +126,76 @@ void set_background_pal(int curr_rom_id, bool dark, bool fade)
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void load_flex_background(int background_id, int layer)
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{
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// This prevents screen tearing on this frame
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global_next_frame();
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REG_BG1CNT = (REG_BG1CNT && !BG_PRIO_MASK) | BG_PRIO(3);
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int CBB = 3; // CBB is the tiles that make up the sprite
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int SBB = 31; // SSB is the array of which tile goes where
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switch (background_id)
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if (curr_flex_background != background_id) // Only load the background if it isn't already loaded
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{
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case (BG_OPENING):
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// Load palette
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tonccpy(pal_bg_mem + 32, openingBGPal, openingBGPalLen);
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// Load tiles into CBB 0
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LZ77UnCompVram(openingBGTiles, &tile_mem[CBB][0]);
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// Give it a frame to uncompress the data
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// This prevents screen tearing on this frame
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global_next_frame();
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// Load map into SBB 0
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LZ77UnCompVram(openingBGMap, &se_mem[SBB][0]);
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REG_BG1VOFS = 96;
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break;
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case (BG_FENNEL):
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// Load palette
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tonccpy(pal_bg_mem + 32, fennelBGPal, fennelBGPalLen);
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// Load tiles into CBB 0
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LZ77UnCompVram(fennelBGTiles, &tile_mem[CBB][0]);
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// Give it a frame to uncompress the data
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global_next_frame();
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// Load map into SBB 0
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LZ77UnCompVram(fennelBGMap, &se_mem[SBB][0]);
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REG_BG1VOFS = FENNEL_SHIFT;
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break;
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case (BG_DEX):
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// Load palette
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tonccpy(pal_bg_mem + 32, dexBGPal, dexBGPalLen);
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// Load tiles into CBB 0
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LZ77UnCompVram(dexBGTiles, &tile_mem[CBB][0]);
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// Give it a frame to uncompress the data
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global_next_frame();
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// Load map into SBB 0
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LZ77UnCompVram(dexBGMap, &se_mem[SBB][0]);
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REG_BG1VOFS = 0;
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break;
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case (BG_MAIN_MENU):
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// Load palette
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tonccpy(pal_bg_mem + 32, pal_bg_mem, backgroundPalLen);
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// Load tiles into CBB 0
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LZ77UnCompVram(menu_barsTiles, &tile_mem[CBB][0]);
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// Give it a frame to uncompress the data
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global_next_frame();
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// Load map into SBB 0
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LZ77UnCompVram(menu_barsMap, &se_mem[SBB][0]);
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REG_BG1VOFS = 0;
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break;
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case (BG_BOX):
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// Load palette
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tonccpy(pal_bg_mem + 32, boxBGPal, boxBGPalLen);
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// Load tiles into CBB 0
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LZ77UnCompVram(boxBGTiles, &tile_mem[CBB][0]);
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// Give it a frame to uncompress the data
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global_next_frame();
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// Load map into SBB 0
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LZ77UnCompVram(boxBGMap, &se_mem[SBB][0]);
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REG_BG1VOFS = 0;
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break;
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BG_FLEX = (BG_FLEX && !BG_PRIO_MASK) | BG_PRIO(3);
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switch (background_id)
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{
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case (FLEXBG_OPENING):
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// Load palette
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tonccpy(pal_bg_mem + 32, openingBGPal, openingBGPalLen);
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// Load tiles into CBB 0
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LZ77UnCompVram(openingBGTiles, &tile_mem[CBB][0]);
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// Give it a frame to uncompress the data
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global_next_frame();
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// Load map into SBB 0
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LZ77UnCompVram(openingBGMap, &se_mem[SBB][0]);
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REG_BG1VOFS = 96;
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break;
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case (FLEXBG_FENNEL):
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// Load palette
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tonccpy(pal_bg_mem + 32, fennelBGPal, fennelBGPalLen);
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// Load tiles into CBB 0
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LZ77UnCompVram(fennelBGTiles, &tile_mem[CBB][0]);
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// Give it a frame to uncompress the data
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global_next_frame();
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// Load map into SBB 0
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LZ77UnCompVram(fennelBGMap, &se_mem[SBB][0]);
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REG_BG1VOFS = FENNEL_SHIFT;
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break;
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case (FLEXBG_DEX):
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// Load palette
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tonccpy(pal_bg_mem + 32, dexBGPal, dexBGPalLen);
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// Load tiles into CBB 0
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LZ77UnCompVram(dexBGTiles, &tile_mem[CBB][0]);
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// Give it a frame to uncompress the data
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global_next_frame();
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// Load map into SBB 0
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LZ77UnCompVram(dexBGMap, &se_mem[SBB][0]);
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REG_BG1VOFS = 0;
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break;
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case (FLEXBG_MAIN_MENU):
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// Load palette
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tonccpy(pal_bg_mem + 32, pal_bg_mem, backgroundPalLen);
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// Load tiles into CBB 0
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LZ77UnCompVram(menu_barsTiles, &tile_mem[CBB][0]);
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// Give it a frame to uncompress the data
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global_next_frame();
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// Load map into SBB 0
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LZ77UnCompVram(menu_barsMap, &se_mem[SBB][0]);
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REG_BG1VOFS = 0;
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break;
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case (FLEXBG_BOX):
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// Load palette
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tonccpy(pal_bg_mem + 32, boxBGPal, boxBGPalLen);
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// Load tiles into CBB 0
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LZ77UnCompVram(boxBGTiles, &tile_mem[CBB][0]);
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// Give it a frame to uncompress the data
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global_next_frame();
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// Load map into SBB 0
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LZ77UnCompVram(boxBGMap, &se_mem[SBB][0]);
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REG_BG1VOFS = 0;
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break;
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}
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}
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REG_BG1CNT = BG_CBB(CBB) | BG_SBB(SBB) | BG_4BPP | BG_REG_32x32 | BG_PRIO(layer);
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BG_FLEX = BG_CBB(CBB) | BG_SBB(SBB) | BG_4BPP | BG_REG_32x32 | BG_PRIO(layer);
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curr_flex_background = background_id;
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}
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#include "textBoxBG.h"
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@@ -206,7 +211,7 @@ void load_textbox_background()
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reload_textbox_background();
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REG_BG2VOFS = 96;
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REG_BG2CNT = BG_CBB(CBB) | BG_SBB(SBB) | BG_4BPP | BG_REG_32x32 | BG_PRIO(3);
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BG_TEXTBOX = BG_CBB(CBB) | BG_SBB(SBB) | BG_4BPP | BG_REG_32x32 | BG_PRIO(3);
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}
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void reload_textbox_background()
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@@ -274,37 +279,37 @@ void add_menu_box(int startTileX, int startTileY, int full_width, int full_heigh
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int SBB = 20;
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int start = (32 * startTileY) + startTileX;
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int tiles = (full_height / 8) - 2; // For the extra 2 tiles
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int rem = full_height % 8;
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full_width /= 8;
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int tiles = (full_height / 8) - 1; // For the flex edge
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int vert_rem = full_height % 8;
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full_width = (full_width / 8) - 1; // For the right edge
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// Corners
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se_mem[SBB][start] = TILE_NW;
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se_mem[SBB][start + full_width] = TILE_NE;
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se_mem[SBB][start + (32 * (tiles + 1))] = TILE_SW_U_ARR[rem / 2];
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se_mem[SBB][start + (32 * (tiles + 2))] = TILE_SW_L_ARR[rem / 2];
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se_mem[SBB][start + (32 * (tiles + 1)) + full_width] = TILE_SE_U_ARR[rem / 2];
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se_mem[SBB][start + (32 * (tiles + 2)) + full_width] = TILE_SE_L_ARR[rem / 2];
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se_mem[SBB][start + (32 * (tiles))] = TILE_SW_U_ARR[vert_rem / 2];
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se_mem[SBB][start + (32 * (tiles + 1))] = TILE_SW_L_ARR[vert_rem / 2];
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se_mem[SBB][start + (32 * (tiles)) + full_width] = TILE_SE_U_ARR[vert_rem / 2];
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se_mem[SBB][start + (32 * (tiles + 1)) + full_width] = TILE_SE_L_ARR[vert_rem / 2];
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// Top and bottom edge
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for (int i = 1; i < full_width; i++)
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{
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se_mem[SBB][start + i] = TILE_N;
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se_mem[SBB][start + ((32 * (tiles + 1))) + i] = TILE_S_U_ARR[rem / 2];
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se_mem[SBB][start + ((32 * (tiles + 2))) + i] = TILE_S_L_ARR[rem / 2];
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se_mem[SBB][start + ((32 * (tiles))) + i] = TILE_S_U_ARR[vert_rem / 2];
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se_mem[SBB][start + ((32 * (tiles + 1))) + i] = TILE_S_L_ARR[vert_rem / 2];
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}
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// Sides
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for (int i = 0; i < tiles; i++)
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for (int i = 1; i < tiles; i++)
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{
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se_mem[SBB][start + (32 * (i + 1)) + full_width] = TILE_E;
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se_mem[SBB][start + (32 * (i + 1))] = TILE_W;
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se_mem[SBB][start + (32 * i) + full_width] = TILE_E;
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se_mem[SBB][start + (32 * i)] = TILE_W;
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}
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// Middle
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for (int x = 1; x < full_width; x++)
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{
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for (int y = 1; y < tiles + 1; y++)
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for (int y = 1; y < tiles; y++)
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{
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se_mem[SBB][start + (32 * y) + x] = TILE_MID;
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}
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