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https://github.com/GearsProgress/Poke_Transporter_GB.git
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@@ -37,9 +37,6 @@ script_obj::script_obj(std::string nText, int nNext_index, int nCond_index, int
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next_false_index = nFalse_index;
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}
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void script_obj::link_party_var(Pokemon_Party *var){
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party_data = var;
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}
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std::string script_obj::get_text()
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{
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@@ -59,47 +56,4 @@ int script_obj::get_false_index()
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int script_obj::get_cond_id()
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{
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return conditional_index;
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}
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int script_obj::get_next_obj_id()
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{
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if (conditional_index == 0)
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{
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return next_index;
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}
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else
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{
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if (run_conditional(conditional_index))
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{
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return next_index;
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}
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return next_false_index;
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}
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}
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bool script_obj::run_conditional(int index)
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{
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// Here is most of the logic that drives what lines show up where. It's probably not the best way to code it, but it works
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switch (index)
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{
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case CHECK_GAME:
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{
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u32 game_code = (*(vu32 *)(0x80000AC)) & 0xFFFFFF;
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return (game_code == 0x565841 || // Ruby
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game_code == 0x505841 || // Sapphire
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game_code == 0x525042 || // FireRed
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game_code == 0x475042 || // LeafGreen
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game_code == 0x455042 // Emerald
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);
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}
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case START_LINK:
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party_data->start_link();
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return true;
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//case :
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default:
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tte_set_pos(0, 0);
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tte_write("ERROR! No conditional found.");
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return false;
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}
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}
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}
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