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https://github.com/GearsProgress/Poke_Transporter_GB.git
synced 2026-08-23 09:14:24 -05:00
Implementing new sprites and temp sprite loading
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@@ -117,12 +117,12 @@ void populate_buttons()
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lang_select.add_button(Button(btn_lang_kor), BTN_KOR);
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game_select.set_xy_min_max(48, 240, 0, 120);
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game_select.add_button(Button(btn_lang_eng), BTN_ENG);
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game_select.add_button(Button(btn_lang_fre), BTN_FRE);
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game_select.add_button(Button(btn_lang_ita), BTN_ITA);
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game_select.add_button(Button(btn_lang_ger), BTN_GER);
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game_select.add_button(Button(btn_lang_spa), BTN_SPA);
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game_select.add_button(Button(btn_lang_kor), BTN_KOR);
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game_select.add_button(Button(button_red_green_left, button_red_green_right), 0);
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game_select.add_button(Button(button_blue_left, button_blue_right), 0);
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game_select.add_button(Button(button_red_blue_left, button_red_blue_right), 0);
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game_select.add_button(Button(button_yellow_left, button_yellow_right), 0);
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game_select.add_button(Button(button_gold_silver_left, button_gold_silver_right), 0);
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game_select.add_button(Button(button_crystal_left, button_crystal_right), 0);
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}
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bool run_conditional(int index)
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@@ -202,10 +202,12 @@ bool run_conditional(int index)
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return true;
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case CMD_LANG_MENU:
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load_temp_sprites(SPRITE_BATCH_LANG);
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party_data.set_lang(lang_select.button_main());
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return true;
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case CMD_GAME_MENU:
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load_temp_sprites(SPRITE_BATCH_GAMES);
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party_data.set_game(game_select.button_main());
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return true;
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