PokeMe64/include/scenes/MenuScene.h
Philippe Symons f7a687b147 Various changes
- Add "Pikachu Bed" and "Tentacool Doll" decoration unlock options for
  gen 2
- bugfix for unsafe behaviour
- attempt to make the RESET button work for cartridge switching. It
  failed though. (not reliable). Therefore I just added a warning
  message instead.
- Work on new ScrollWidget for Credits/About screen (Work In Progress)
2024-07-31 22:29:21 +02:00

60 lines
1.5 KiB
C++
Executable File

#ifndef _MAINMENUSCENE_H
#define _MAINMENUSCENE_H
#include "scenes/SceneWithDialogWidget.h"
#include "widget/VerticalList.h"
#include "widget/DialogWidget.h"
#include "widget/CursorWidget.h"
#include "widget/MenuItemWidget.h"
#include "widget/ListItemFiller.h"
#include "widget/IFocusListener.h"
typedef struct MenuSceneContext
{
MenuItemData* menuEntries;
uint32_t numMenuEntries;
bool bButtonMeansUserWantsToSwitchCartridge;
} MenuSceneContext;
/**
* @brief A scene showing a menu
*
*/
class MenuScene : public SceneWithDialogWidget, public IFocusListener
{
public:
MenuScene(SceneDependencies& deps, void* context);
virtual ~MenuScene();
void init() override;
void destroy() override;
void render(RDPQGraphics& gfx, const Rectangle& sceneBounds) override;
bool handleUserInput(joypad_port_t port, const joypad_inputs_t& inputs) override;
virtual void onDialogDone();
void focusChanged(const FocusChangeStatus& status) override;
SceneDependencies& getDependencies();
void showDialog(DialogData* diagData) override;
protected:
virtual void setupMenu();
void setupDialog(DialogWidgetStyle& style) override;
MenuSceneContext* context_;
sprite_t* menu9SliceSprite_;
sprite_t* cursorSprite_;
VerticalList menuList_;
CursorWidget cursorWidget_;
ListItemFiller<VerticalList, MenuItemData, MenuItemWidget, MenuItemStyle> menuListFiller_;
WidgetFocusChainSegment listFocusChainSegment_;
bool bButtonPressed_;
private:
};
void deleteMenuSceneContext(void* context);
#endif