PokeMe64/include/scenes/MenuScene.h
Philippe Symons eaf9224b31 Add menu options to teach Pikachu Surf and Fly
This implements functionality to teach Pikachu Surf and/or Fly and
extends existing widgets to help provide this functionality.

When a gen1 game is inserted, the user gets the choice to teach Pikachu
these moves.

This commit also restructures some of the Data and Style structs.
2024-07-25 11:01:20 +02:00

59 lines
1.5 KiB
C++
Executable File

#ifndef _MAINMENUSCENE_H
#define _MAINMENUSCENE_H
#include "scenes/SceneWithDialogWidget.h"
#include "widget/VerticalList.h"
#include "widget/DialogWidget.h"
#include "widget/CursorWidget.h"
#include "widget/MenuItemWidget.h"
#include "widget/ListItemFiller.h"
#include "widget/IFocusListener.h"
typedef struct MenuSceneContext
{
MenuItemData* menuEntries;
uint32_t numMenuEntries;
} MenuSceneContext;
/**
* @brief A scene showing a menu
*
*/
class MenuScene : public SceneWithDialogWidget, public IFocusListener
{
public:
MenuScene(SceneDependencies& deps, void* context);
virtual ~MenuScene();
void init() override;
void destroy() override;
void render(RDPQGraphics& gfx, const Rectangle& sceneBounds) override;
bool handleUserInput(joypad_port_t port, const joypad_inputs_t& inputs) override;
virtual void onDialogDone();
void focusChanged(const FocusChangeStatus& status) override;
SceneDependencies& getDependencies();
virtual void showDialog(DialogData* diagData);
protected:
virtual void setupMenu();
void setupDialog(DialogWidgetStyle& style) override;
MenuSceneContext* context_;
sprite_t* menu9SliceSprite_;
sprite_t* cursorSprite_;
VerticalList menuList_;
CursorWidget cursorWidget_;
ListItemFiller<VerticalList, MenuItemData, MenuItemWidget, MenuItemStyle> menuListFiller_;
WidgetFocusChainSegment listFocusChainSegment_;
bool bButtonPressed_;
private:
};
void deleteMenuSceneContext(void* context);
#endif