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It doesn't look like much, but it's functional ;-) It can inject distribution pokémon into gen 1 and gen 2 original cartridges and inject the GS ball in Pokémon Crystal. That's it. But that was the minimal feature set I had in mind for the project. In the Readme.md you can find the ideas I have for expanding the project. But the first priority is the UI, because it really looks bad right now. (as I was mostly focused on building blocks and transfer pak functionality. Not on making it looks good)
15 lines
352 B
C
Executable File
15 lines
352 B
C
Executable File
#ifndef _MENUENTRIES_H
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#define _MENUENTRIES_H
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#include "widget/MenuItemWidget.h"
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extern MenuItemData gen1MenuEntries[];
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extern const uint32_t gen1MenuEntriesSize;
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extern MenuItemData gen2MenuEntries[];
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extern const uint32_t gen2MenuEntriesSize;
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extern MenuItemData gen2CrystalMenuEntries[];
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extern const uint32_t gen2CrystalMenuEntriesSize;
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#endif |