PokeMe64/include/menu/MenuEntries.h
Philippe Symons e51726eef9 Initial import of the first (extremely early) functional version.
It doesn't look like much, but it's functional ;-)

It can inject distribution pokémon into gen 1 and gen 2 original
cartridges and inject the GS ball in Pokémon Crystal.

That's it. But that was the minimal feature set I had in mind for the
project. In the Readme.md you can find the ideas I have for expanding
the project.

But the first priority is the UI, because it really looks bad right now.
(as I was mostly focused on building blocks and transfer pak
functionality. Not on making it looks good)
2024-07-19 21:46:11 +02:00

15 lines
352 B
C
Executable File

#ifndef _MENUENTRIES_H
#define _MENUENTRIES_H
#include "widget/MenuItemWidget.h"
extern MenuItemData gen1MenuEntries[];
extern const uint32_t gen1MenuEntriesSize;
extern MenuItemData gen2MenuEntries[];
extern const uint32_t gen2MenuEntriesSize;
extern MenuItemData gen2CrystalMenuEntries[];
extern const uint32_t gen2CrystalMenuEntriesSize;
#endif