PokeMe64/include/scenes/SceneWithDialogWidget.h
Philippe Symons e51726eef9 Initial import of the first (extremely early) functional version.
It doesn't look like much, but it's functional ;-)

It can inject distribution pokémon into gen 1 and gen 2 original
cartridges and inject the GS ball in Pokémon Crystal.

That's it. But that was the minimal feature set I had in mind for the
project. In the Readme.md you can find the ideas I have for expanding
the project.

But the first priority is the UI, because it really looks bad right now.
(as I was mostly focused on building blocks and transfer pak
functionality. Not on making it looks good)
2024-07-19 21:46:11 +02:00

28 lines
712 B
C++
Executable File

#ifndef _SCENE_WITH_DIALOG_WIDGET_H
#define _SCENE_WITH_DIALOG_WIDGET_H
#include "scenes/AbstractUIScene.h"
#include "widget/DialogWidget.h"
class SceneWithDialogWidget : public AbstractUIScene
{
public:
SceneWithDialogWidget(SceneDependencies& deps);
virtual ~SceneWithDialogWidget();
void init() override;
void destroy() override;
void render(RDPQGraphics& gfx, const Rectangle& sceneBounds) override;
protected:
virtual void setupFonts();
virtual void setupDialog(DialogWidgetStyle& style);
DialogWidget dialogWidget_;
WidgetFocusChainSegment dialogFocusChainSegment_;
uint8_t arialId_;
uint8_t fontStyleWhiteId_;
private:
};
#endif