mirror of
https://github.com/risingPhil/PokeMe64.git
synced 2026-03-21 18:04:15 -05:00
It doesn't look like much, but it's functional ;-) It can inject distribution pokémon into gen 1 and gen 2 original cartridges and inject the GS ball in Pokémon Crystal. That's it. But that was the minimal feature set I had in mind for the project. In the Readme.md you can find the ideas I have for expanding the project. But the first priority is the UI, because it really looks bad right now. (as I was mostly focused on building blocks and transfer pak functionality. Not on making it looks good)
28 lines
712 B
C++
Executable File
28 lines
712 B
C++
Executable File
#ifndef _SCENE_WITH_DIALOG_WIDGET_H
|
|
#define _SCENE_WITH_DIALOG_WIDGET_H
|
|
|
|
#include "scenes/AbstractUIScene.h"
|
|
#include "widget/DialogWidget.h"
|
|
|
|
class SceneWithDialogWidget : public AbstractUIScene
|
|
{
|
|
public:
|
|
SceneWithDialogWidget(SceneDependencies& deps);
|
|
virtual ~SceneWithDialogWidget();
|
|
|
|
void init() override;
|
|
void destroy() override;
|
|
|
|
void render(RDPQGraphics& gfx, const Rectangle& sceneBounds) override;
|
|
protected:
|
|
virtual void setupFonts();
|
|
virtual void setupDialog(DialogWidgetStyle& style);
|
|
|
|
DialogWidget dialogWidget_;
|
|
WidgetFocusChainSegment dialogFocusChainSegment_;
|
|
uint8_t arialId_;
|
|
uint8_t fontStyleWhiteId_;
|
|
private:
|
|
};
|
|
|
|
#endif |