PokeMe64/include/core/Application.h
Philippe Symons e51726eef9 Initial import of the first (extremely early) functional version.
It doesn't look like much, but it's functional ;-)

It can inject distribution pokémon into gen 1 and gen 2 original
cartridges and inject the GS ball in Pokémon Crystal.

That's it. But that was the minimal feature set I had in mind for the
project. In the Readme.md you can find the ideas I have for expanding
the project.

But the first priority is the UI, because it really looks bad right now.
(as I was mostly focused on building blocks and transfer pak
functionality. Not on making it looks good)
2024-07-19 21:46:11 +02:00

29 lines
586 B
C++
Executable File

#ifndef _APPLICATION_H
#define _APPLICATION_H
#include "animations/AnimationManager.h"
#include "scenes/SceneManager.h"
#include "core/RDPQGraphics.h"
#include "core/FontManager.h"
#include "transferpak/TransferPakManager.h"
class Application
{
public:
Application();
~Application();
void init();
void run();
protected:
private:
RDPQGraphics graphics_;
AnimationManager animationManager_;
FontManager fontManager_;
TransferPakManager tpakManager_;
SceneManager sceneManager_;
Rectangle sceneBounds_;
};
#endif