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https://github.com/risingPhil/PokeMe64.git
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It doesn't look like much, but it's functional ;-) It can inject distribution pokémon into gen 1 and gen 2 original cartridges and inject the GS ball in Pokémon Crystal. That's it. But that was the minimal feature set I had in mind for the project. In the Readme.md you can find the ideas I have for expanding the project. But the first priority is the UI, because it really looks bad right now. (as I was mostly focused on building blocks and transfer pak functionality. Not on making it looks good)
29 lines
586 B
C++
Executable File
29 lines
586 B
C++
Executable File
#ifndef _APPLICATION_H
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#define _APPLICATION_H
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#include "animations/AnimationManager.h"
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#include "scenes/SceneManager.h"
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#include "core/RDPQGraphics.h"
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#include "core/FontManager.h"
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#include "transferpak/TransferPakManager.h"
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class Application
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{
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public:
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Application();
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~Application();
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void init();
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void run();
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protected:
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private:
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RDPQGraphics graphics_;
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AnimationManager animationManager_;
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FontManager fontManager_;
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TransferPakManager tpakManager_;
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SceneManager sceneManager_;
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Rectangle sceneBounds_;
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};
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#endif |