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Adds the "About" scene, which displays the version info and credits. The user can scroll up/down through this screen.
33 lines
1.1 KiB
C++
Executable File
33 lines
1.1 KiB
C++
Executable File
#ifndef _MENUFUNCTIONS_H
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#define _MENUFUNCTIONS_H
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#include "Moves.h"
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#include <cstdint>
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// these are used to pass as a pointer to the gen1PrepareToTeachPikachu
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extern const Move MOVE_SURF;
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extern const Move MOVE_FLY;
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extern const uint16_t GEN2_EVENTFLAG_DECORATION_PIKACHU_BED;
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extern const uint16_t GEN2_EVENTFLAG_DECORATION_UNOWN_DOLL;
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extern const uint16_t GEN2_EVENTFLAG_DECORATION_TENTACOOL_DOLL;
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void activateFrameLog(void* context, const void* param);
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void advanceDialog(void* context, const void* param);
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void goToTestScene(void* context, const void* param);
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void goToAboutScene(void* context, const void* param);
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void goToGen1DistributionPokemonMenu(void* context, const void* param);
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void goToGen2DistributionPokemonMenu(void* context, const void* param);
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void goToGen2PCNYDistributionPokemonMenu(void* context, const void* param);
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void goToGen2DecorationMenu(void* context, const void* param);
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void gen1PrepareToTeachPikachu(void* context, const void* param);
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void gen1TeachPikachu(void* context, const void* param);
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void gen2ReceiveGSBall(void* context, const void* param);
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void gen2SetEventFlag(void* context, const void* param);
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#endif |